Rhys said:Shave your head. Thats what it actually looks like.
The problem is I don't think modern graphics cards have any hardware to handle that sort of calculation, so since it would all have to be done in software it would be much slower.NotJimNot said:Nah thats just a fashion look...
Anyone remember that computer game who's engine was based on ellipses?
I think if the engine has curvature written within then it can be achieved with much less processing power.know?!
DaveyD said:Plus, with Hair, you can get away with it, as you can have textures or bouncy moving stuff on top, with a bald head, you're very limited, and have to show the lack of high polygons.
geeza said:i thought to model decent hair its the hardest tihng. like the image above looks like a 2d picture stuck to her head!
Yep, like soul calibur 2.DaveyD said:Was just saying really for general hair, as long as there's a texture there, you're going to notice the shape a lot less.
Generally for "3D" hair, a kind of cheat happens, where lots and lots of 2D, flat hair sections that have a wavy, free moving property, so with a few of them layered / mixed up, it looks quite impressive.
geeza said:films like buzz lightyear had really good fluid graphics and is a fair few year old now. When will we be seeing graphics like that and other movies. Hair/model details in them are always very good