Anyone got any tips for a noob? I'm getting spanked in most mission
What Warband are you using?
I'm 17 hours into a Sister's of Sigmar warband and can offer the following:
Pick your missions, go for the ones where you either start tightly packed round your cart, or you aren't spread out all over the map. Grouping your characters is key, any of your people who get mobbed by 2 or 3 enemies will get put out of action, meaning injuries to recover from.
Keep an eye on the bonus objective, if it's one where you have to pick up one or two tokens from named enemies, then rejoice, as this is the easiest to achieve in my experience. If one of the named enemies doesn't come to your group, then try and send a force to hunt them out, never lone scouts.
If you get the 55% of warpstones as the bonus objective, and it's one of the maps where the warpstones are all in one cluster, then Zerg your entire group to the cluster. You can also pop warpstones into the chest on your cart to drop any debuffs the warpstones applied.
I find I get so much more XP,attribute points and loot if the bonus objective is achieved. Though sometimes achieving that means breaking the group up rule, which is where tough decisions come in.
I always train the passive Intelligence skill that adds to dodge and parry chance first, seems to be working. When it comes to attributes, I go Strength, either leadership or intelligence for the second section and always weapon skill on the last (the latter mainly because Sisters of Sigmar don't have ranged).
You don't HAVE to run a mission every day, if you don't have a current delivery expected by your main sponsor, then you can afford to not run a mission till your best people are out of injury recovery or training.
Try and pick up as many warpstones as you can in a mission, never pass one by, they're the bread and butter of maintaining your warband. Even if the objectives have nothing to do with warpstones, grab 'em. On that note, salvage spots are well worth checking, as sometimes you get decent weapons. Talking of weapons, keep an eye on your equipped weapons and how many offence points the character has, there's no point putting a two handed weapon on a character with four OP, as they'll only get to swing it once and then there's two points sitting there not being able to be used (apart from disengage, which is very handy to have). Every successive swing with a two handed weapon or dual wielding costs an extra OP, so only equip heavy weapons to characters with 5 or more OP, then they can get 2 hits in. Equip shields, it enables the parry stance and certain trainable skills can give you a high percentage chance of the parry, incredibly useful when you come up against high level enemies.
Try and surround an enemy, if you stay close to the cart at the beginning and keep in ambush stance till they come to you, they will trickle in one at a time, at the most three at once, but as you'll have 7-10 people there you can surround them all and take them out in one or two turns.
It's better to spend two offence points to disengage a normal character from an enemy to make room for a hero to get in and take some swings.
Don't shy away from Hard and above missions, as long as you keep your group together you should be OK.
I "think" it's better to skip a day and get a mission where you are grouped from the start (choose the deploy option too to ensure you place your people as you want, not according to RNG).
I'm on 85% successful missions, and I know what I did wrong on the two I lost (not grouping my team, picking the wrong mission). I've managed to supply the main sponsor within a couple of days of them requesting each time and then I sell the warpstones to whichever secondary sponsor has the best price.
Also, it is a brutal game, I've found the losses bite hard, and have sacked a couple of sisters who get terrible injuries that compromised them in missions, one got "stupid" which meant they had to pass a stupidity check at the start of their turn, otherwise they stood there doing nothing, replaced them with a lvl0 recruit which was more useful.
I am still loving it after 17 hours, so for a tenner outlay, this is great VFM
I hope this helps Divinious, good luck.