More Oblivion Shots WHOAAAA!! 1 more week!

KennyBhoy said:
meep!! :eek:

Thats quite a bit....I weigh in at £778.73 ......Quite a bit to go before i get my £2.50 :p

In retrospect for the money I've spent they should be rewarding me with a free game or something!
 
Kainz said:
Quick count. Who's ordered the Collectors Edition and who's got the normal version?

I'm tempted for the CE version but its £50 :eek: although the goodies and that coin are very good. I may opt for the normal version though. Seriously unsure about what to do.
I've gone for the normal edition, I can't really justify an extra tenner for a coin, a extra booklet and the documentary. I've no need for the coin and I'm hardly likely to display it :p and the a lot of the background to the game will be on there website anyway. Can't wait till I get the game although its probably going to destroy my free time :(
 
Kainz said:
Quick count. Who's ordered the Collectors Edition and who's got the normal version?

I'm tempted for the CE version but its £50 :eek: although the goodies and that coin are very good. I may opt for the normal version though. Seriously unsure about what to do.

Regular edition. I like all my cases to look the same on the shelf.
 
Is this an online game too? I mean, could I wander off into the forest of OverClockers to find Wyrdo counting his loot (;)), or does the game only contain NPC's?
 
do you need to know any background story to this?

i hate playing games where it links with previous games if ive not played em, hehe
 
McDaniel said:
do you need to know any background story to this?

i hate playing games where it links with previous games if ive not played em, hehe

well morrowind was ESIII and i never needed to play arena or daggerfall (1+2 if you hadnt geussed). The point is the worlds are created for you to investigate and explore. As you talk to people, read the many books scattered around and experiment with the world personally you learn how it works and a lot about the history. It's a very solid creation, the world exists independent of the actual stories. for example in morrowind you recieve one quest from an arch mage in the mages guild titled simply 'investigate the disappearence of the dewmer' now if you had concentrated at all in the game you would assume this to be a joke, on account of the fact that the dewmer are/were the dwarf race, famed for shunning magic in exchange for machines. Now its common knowledge among people in the land that the dewmers disppearence is one of the great mysteries of tamriel. The modern equivalent would be going into the office and being told to find out why the dinosaurs died out!

Adding to the concept of it being a joke all th other guild members go on and on about this arch mage (Trebonius) being quite mad and telling you not to worry if he gives you a silly quest......but its not a joke. If you actually go out and investigate the many dewmer ruins scattering the land, amidst cleansing them of vampiric denizens, reactivating an aincient teleportation system and looting treasure from the very darkest depths of the earth...you begin to find things....and over about 40-50 hours of gameplay you unravel bit by bit one of the great mysteries of Tamriel.....of course most people dismiss it as an old senile mages whim...

Such is the world created in these games.
 
McDaniel said:
do you need to know any background story to this?

i hate playing games where it links with previous games if ive not played em, hehe
It does help to know the background of Morrowind, but then again it'll put quite a few people to sleep, and you won't be missing out on much. The history in morrowind, which you can learn via books was immense. Morrowind was the deepest game I'd ever played. I also once told some mates that should a sequel ever arrive it'll be the greatest, deepest RPG in history - I know Oblivion will be just that too :)

I am assuming 3 things will happen with this game.
1. A lot of 360's will die because they've been on for a long period of time (quick! touch wood!)
2. The sales of pringles will rise sharply
3. There'll be less ocuk members available for GRAWWING...
 
Kainz said:
It does help to know the background of Morrowind, but then again it'll put quite a few people to sleep, and you won't be missing out on much. The history in morrowind, which you can learn via books was immense. Morrowind was the deepest game I'd ever played. I also once told some mates that should a sequel ever arrive it'll be the greatest, deepest RPG in history - I know Oblivion will be just that too :)

I am assuming 3 things will happen with this game.
1. A lot of 360's will die because they've been on for a long period of time (quick! touch wood!)
2. The sales of pringles will rise sharply
3. There'll be less ocuk members available for GRAWWING...

Hehe, fair enough

oh my 5am, gotta be up soon :o
 
Ordered the CE edition; used that £10 game.net voucher that was floating about a month or so ago and snagged it for £39.99.
 
~J~ said:
Y'know your posts on this game have a lot of passion in them!

I take it you're a fan?

ye m8 lol :). the reason being that i got morrowind free with a graphics card aeons ago and never played it. Had a couple of tries but it looked boring and confusing. Then one day by pure chance i clicked the shortcut and started a game properly, now over 3 years later i still play it, still love it and still believe that it is quite probably the best videogame ever to have been made.
 
Ultra_Extreme said:
well morrowind was ESIII and i never needed to play arena or daggerfall (1+2 if you hadnt geussed). The point is the worlds are created for you to investigate and explore. As you talk to people, read the many books scattered around and experiment with the world personally you learn how it works and a lot about the history. It's a very solid creation, the world exists independent of the actual stories. for example in morrowind you recieve one quest from an arch mage in the mages guild titled simply 'investigate the disappearence of the dewmer' now if you had concentrated at all in the game you would assume this to be a joke, on account of the fact that the dewmer are/were the dwarf race, famed for shunning magic in exchange for machines. Now its common knowledge among people in the land that the dewmers disppearence is one of the great mysteries of tamriel. The modern equivalent would be going into the office and being told to find out why the dinosaurs died out!

Adding to the concept of it being a joke all th other guild members go on and on about this arch mage (Trebonius) being quite mad and telling you not to worry if he gives you a silly quest......but its not a joke. If you actually go out and investigate the many dewmer ruins scattering the land, amidst cleansing them of vampiric denizens, reactivating an aincient teleportation system and looting treasure from the very darkest depths of the earth...you begin to find things....and over about 40-50 hours of gameplay you unravel bit by bit one of the great mysteries of Tamriel.....of course most people dismiss it as an old senile mages whim...

Such is the world created in these games.

That sounds awesome :)
It's posts like this that help me grasp exactly what is so special about this game
 
xander_uk2 said:
That sounds awesome :)
It's posts like this that help me grasp exactly what is so special about this game

there really is something special about morrowind. I try my best to convey some of this through the written word but it is still very difficult to explain, simply amazing, one of a kind (till next friday), and wonderful, buy it, play it, live it. hehe i should be in marketing.
 
Ultra_Extreme said:
there really is something special about morrowind. I try my best to convey some of this through the written word but it is still very difficult to explain, simply amazing, one of a kind (till next friday), and wonderful, buy it, play it, live it. hehe i should be in marketing.

I was pumped enough for Oblivion before reading your posts dude. Now I may actually implode. NNnnng!
 
Ultra_Extreme said:
well morrowind was ESIII and i never needed to play arena or daggerfall (1+2 if you hadnt geussed). The point is the worlds are created for you to investigate and explore. As you talk to people, read the many books scattered around and experiment with the world personally you learn how it works and a lot about the history. It's a very solid creation, the world exists independent of the actual stories. for example in morrowind you recieve one quest from an arch mage in the mages guild titled simply 'investigate the disappearence of the dewmer' now if you had concentrated at all in the game you would assume this to be a joke, on account of the fact that the dewmer are/were the dwarf race, famed for shunning magic in exchange for machines. Now its common knowledge among people in the land that the dewmers disppearence is one of the great mysteries of tamriel. The modern equivalent would be going into the office and being told to find out why the dinosaurs died out!

Adding to the concept of it being a joke all th other guild members go on and on about this arch mage (Trebonius) being quite mad and telling you not to worry if he gives you a silly quest......but its not a joke. If you actually go out and investigate the many dewmer ruins scattering the land, amidst cleansing them of vampiric denizens, reactivating an aincient teleportation system and looting treasure from the very darkest depths of the earth...you begin to find things....and over about 40-50 hours of gameplay you unravel bit by bit one of the great mysteries of Tamriel.....of course most people dismiss it as an old senile mages whim...

Such is the world created in these games.


You probably just sold about 10 more copies of oblivion with that... I just checked my order again in panic.
 
Jabbs said:
I didn't realize there is no online side at all with this game, rather suprised me tbh

a lot of people were disheartened at this claim too. Bethesda stated

"online play is in our long term plans but it will not be included in oblivion or probably the next in the elder scrolls series"

Which suggests a couple of things to me.

1)They dont really want to put TES up against established bigboys in the MMO market

2) They think there is still a market in offline RPG's

I think they are right on both counts. The MMO is a different beast, it has its major contenders and is far harder to control, ill come back to that last point after.

Equally there is still life in the offline RPG, the offline RPG being a bit like reading a good book, quiet, personal and utterly absorbing. Online RPG's are like watching the movie version of the novel with 6 cans and a room full of mates fighting for couch space. Sure fun and entertaining at the time, but somehow the point is missed. with regaurd to branding, look how poorly FF did when it attempted MMO, there are no garauntees.

What was that i was saying about control? Well some RPG universes are consistent, like any quality story should be. So having 'Sc0use-twonk69' telling you to eff of or he'll have his dad round, perchance could break the spell of an otherwise captivating universe. Certainly its not a term ive ever seen grace a Tolkien book, except those copies kept at the detention-end of my old secondary schools library ;).

My point being that seeing a band of 14 slightly laggy and glitchy dark elves having a scrap over a treasure chest with their silly floaty coloured names bobbing about above their heads just aint my RPGCoT (cup of tea :)). The story i create in TES is mine! im free to relay it on here or anywhere else as i please, and i genuinely enjoy reading or hearing about others. This is the most basic and old school application of role-playing applied to a modern game.

Im not saying MMO's are bad, not at all they are some of the most social and inspirational places you average joe can go, but they are not really RPG's. RPG's suggest you play a role, in an MMO you play yourself in a world with different rules, i prefer to just play myself in real life.

TES will undoubtedly go online one day. I can only hope its in a day where an MMO has been refined to the point that it is how all games are played, where people can play their game their way with other real people and where this doesnt spoil the magic of a good, old fashioned, story.
 
Ultra_Extreme said:
a lot of people were disheartened at this claim too. Bethesda stated

"online play is in our long term plans but it will not be included in oblivion or probably the next in the elder scrolls series"

Which suggests a couple of things to me.

1)They dont really want to put TES up against established bigboys in the MMO market

2) They think there is still a market in offline RPG's

I think they are right on both counts. The MMO is a different beast, it has its major contenders and is far harder to control, ill come back to that last point after.

Equally there is still life in the offline RPG, the offline RPG being a bit like reading a good book, quiet, personal and utterly absorbing. Online RPG's are like watching the movie version of the novel with 6 cans and a room full of mates fighting for couch space. Sure fun and entertaining at the time, but somehow the point is missed. with regaurd to branding, look how poorly FF did when it attempted MMO, there are no garauntees.

What was that i was saying about control? Well some RPG universes are consistent, like any quality story should be. So having 'Sc0use-twonk69' telling you to eff of or he'll have his dad round, perchance could break the spell of an otherwise captivating universe. Certainly its not a term ive ever seen grace a Tolkien book, except those copies kept at the detention-end of my old secondary schools library ;).

My point being that seeing a band of 14 slightly laggy and glitchy dark elves having a scrap over a treasure chest with their silly floaty coloured names bobbing about above their heads just aint my RPGCoT (cup of tea :)). The story i create in TES is mine! im free to relay it on here or anywhere else as i please, and i genuinely enjoy reading or hearing about others. This is the most basic and old school application of role-playing applied to a modern game.

Im not saying MMO's are bad, not at all they are some of the most social and inspirational places you average joe can go, but they are not really RPG's. RPG's suggest you play a role, in an MMO you play yourself in a world with different rules, i prefer to just play myself in real life.

TES will undoubtedly go online one day. I can only hope its in a day where an MMO has been refined to the point that it is how all games are played, where people can play their game their way with other real people and where this doesnt spoil the magic of a good, old fashioned, story.

I couldn't agree more. I've not played an Elder Scrolls game before, but I have Oblivion on pre-order and am extremely pumped for its arrival. The only other RPG i've really played is an MMO in the shape of WoW. Initially I thought i'd miss the MMO aspects of an offline RPG, and wasn't sure about a game like Oblivion. Having read a lot of forum posts, developer interviews, hands-on previews and seen all the movies/screenshots, I pre-ordered straight away. Posts like yours are only serving to justify my decision to pre-order Oblivion and get me even more excited. Your points above are superb, especially the point about how storytelling can be hindered by MMO trates like character names and chat. One of the things that struck me most about Oblivion is the subtle way you can pick up quests. Theres no big yellow exclamation mark hovering over an NPC stood by the yellow dot you just walked up to on your minimap.

It will be refreshing to hopefully become immersed in an RPG without having that immersion disrupted by 'OMFG HE JUST NINJA'd MY LOOT' or 'GIVE GODE PLZ!!'

:)
 
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