Morrowind still good?

I miss the level of customisation that games like morrowind give you. One of my top 10 games of all time.

The overhaul is great but I think the bottleneck is still single core affinity isn't it? Or is there a fix for that now?
 
Thinking back on this makes me see so many other open-world games as so damned generic. It seems the majority just set up their maps so that: this part of the map is a (generic) desert, this part is a forest (possibly with elves), this part is icy, this part is mountainous (dwarves live here...).

Morrowind was the first game I played where travelling to different places on the map felt like you were really going to a different place - and not just different in terms of climate and geology, but different socially, architecturally, and culturally as well. In the intervening years I can't of (m)any other games that have had this feeling. It was a real landmark in my gaming experience.
 
Morrowind was the first game I played where travelling to different places on the map felt like you were really going to a different place - and not just different in terms of climate and geology, but different socially, architecturally, and culturally as well. In the intervening years I can't of (m)any other games that have had this feeling. It was a real landmark in my gaming experience.

I remember the feeling of awe I had when first exploring Seyda Neen. That water, so shiny and OMG the Silt Strider! :D The Telvanni Architecture blew me away and the Ashlands were just, well, bleak. I was quite happy to walk rather than fast travel most of the time. :)

I still think MW nailed the atmospherics better than Oblivion and Skyrim in many ways, especially in those Dwemer ruins. Some of the voice acting in Oblivion was really jarring to me, text was fine. To me, MW retained that feeling of being in an epic novel rather than just a game.

Levitate and water walking were awesome. It annoyed me that they took the former out in later games. :(

EDIT: The only thing that annoyed me were those ******* Cliff Racers. Only needed one mod to sort that out. :D
 
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The overhaul is great but I think the bottleneck is still single core affinity isn't it? Or is there a fix for that now?


The game came out in 2002. The fact that it only runs on one care is hardly a handicap these days. But yes, it only runs on one care.
 
The game came out in 2002. The fact that it only runs on one care is hardly a handicap these days. But yes, it only runs on one care.
Seems that openMW might get around this!

I think it becomes a problem when draw/cell load distances are increased for modern hardware and hence more NPCs and enemies are in view/scope. I'm pretty certain I ran into issues with single core getting a bit over ambitious with tweaks last time. :)
 
Agreed that Morrowind is the superior ES game.

Oblivion and Skyrim feel like such bland generic fantasy worlds in comparison, very boring, I never managed to finish either of em.

Morrowind actually had some real atmosphere and moodiness that was starkly different in each region, and not just the world, but the NPCs, dialogue, sound.
 
I remember the feeling of awe I had when first exploring Seyda Neen. That water, so shiny and OMG the Silt Strider! :D The Telvanni Architecture blew me away and the Ashlands were just, well, bleak. I was quite happy to walk rather than fast travel most of the time. :)

I still think MW nailed the atmospherics better than Oblivion and Skyrim in many ways, especially in those Dwemer ruins. Some of the voice acting in Oblivion was really jarring to me, text was fine. To me, MW retained that feeling of being in an epic novel rather than just a game.

Levitate and water walking were awesome. It annoyed me that they took the former out in later games. :(

EDIT: The only thing that annoyed me were those ******* Cliff Racers. Only needed one mod to sort that out. :D

It's one of the reasons I still class Morrowind as the best of of the series, if you could think of doing it spellwise you could create it. I remember not having the ability to jump high enough for a mission so I created a levitate spell , then had fun creating spells to launch me into the sky like a rocket then drifting down with the feather spell. The ones after have been graphically better but for me Morrowind wins hands down for the overall game. Oblivion skyrim etc just went to the generic way of spell making.. you couldn;t do anything crazy with it..
 
I remember not having the ability to jump high enough for a mission so I created a levitate spell , then had fun creating spells to launch me into the sky like a rocket then drifting down with the feather spell.
Hah, you reminded me of the dead dude and those scrolls you can find wandering around Seyda Neen near the start of the game. "Whooooa this is fanta...oh, I'm dead." :D
 
I've been playing this for about 140 hours now, since the restart, and I've got bored again. But as I said, I did play about 2500 hours when it first came out. A lot of it came back to me fairly quickly, even things like the layout of certain caves etc. I did one run as Sword & Board, then started one as Stealth/Archery, but got board. Then did another starting as Light and Speak (I love the Spear of Bitter Mercy - fast hit rate and high damage), mainly aimed at doing Tribunal. I should rally do a run at Bloodmoon, but I never really liked that expansion. I also started work on another mod to add bigger houses for the PC. Lots of shelves and tables for display, plus plenty of storage.

But some thoughts:

It's still the best ES game for multi-skilled playing. The "perks" route (even the primative version in Oblivion) means that you can't specialise in more than one weapon or type of armour without svere problems. Here it's easy. I can create a character mixing medium and light armour, and still get a good AR.

Conducts are possible, even if the game doesn't track them. I've played things like "silent" in the past: you can't talk to anyone except a) transport people, and b) officers of the law if you get caught stealing.

The Amulet of Shadows is so powerful (even nerfed by making it cast on use) that once you have that the game is won.

The landscapes hold up well today, even without grass. And you pretty soon forget the basic graphics. That may just be nostalgia kicking in though.

I hate cliff-racers. I'm going to have a go at modding them to be non-aggressive. But still in the game.

Stealth is weak. Mainly because there's no real feel to it - people either see you or don't. See also the Amulet of Shadows! I blitzed through the TG questline in about an hour.

Archery is underwhelming as well.

It's a little too easy to abuse, even with things that are in deliberately, like the Vasser-Didinat mine. Never mind things thatprobably aren'y, like alchemy. Admitedly, my mod which gives the Creeper 500k in gold deosn't help, as it removes that bottleneck. But it always was a silly bottleneck.

I felt that it it hit the right degree of complexity of character building, if you are going to make it complex. Too many RPGs make the character building so complicated that you need a guide to make it work. Again, bitter experience helps here though: my first ever character was so badly set up that I stopped playing for month because I was so annoyed with it.

Not sure what to do next. Either a mage character, or more on (back) to Oblivion (after some suitbale mods).
 
I've owned Morrowind for years but have never played it. I love the newer Elder Scrolls games but I find I just haven't got a clue when it comes to modding Morrowind.
 
I've owned Morrowind for years but have never played it. I love the newer Elder Scrolls games but I find I just haven't got a clue when it comes to modding Morrowind.


My advice remains what it was when this was a new game: play it unmodded. See what you cannot tolerate, and mod that. Pretty much everything you might want to do is already on Nexus, so start there (although the Vortex tool is useless). But be aware that it is NOT as intuative as Skyrim, and you will need to do some thinking as you develop your character.
 
I've very recently tried out the Rebirth mod with one or two other additions. This is what I'm going to use for my next run through of the game - and this time I am going to finish it. :)

4.9 has just been released this week.
 
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