Morrowind was the first game I played where travelling to different places on the map felt like you were really going to a different place - and not just different in terms of climate and geology, but different socially, architecturally, and culturally as well. In the intervening years I can't of (m)any other games that have had this feeling. It was a real landmark in my gaming experience.
did skywind ever get released?
The overhaul is great but I think the bottleneck is still single core affinity isn't it? Or is there a fix for that now?
Seems that openMW might get around this!The game came out in 2002. The fact that it only runs on one care is hardly a handicap these days. But yes, it only runs on one care.
I remember the feeling of awe I had when first exploring Seyda Neen. That water, so shiny and OMG the Silt Strider!The Telvanni Architecture blew me away and the Ashlands were just, well, bleak. I was quite happy to walk rather than fast travel most of the time.
I still think MW nailed the atmospherics better than Oblivion and Skyrim in many ways, especially in those Dwemer ruins. Some of the voice acting in Oblivion was really jarring to me, text was fine. To me, MW retained that feeling of being in an epic novel rather than just a game.
Levitate and water walking were awesome. It annoyed me that they took the former out in later games.
EDIT: The only thing that annoyed me were those ******* Cliff Racers. Only needed one mod to sort that out.![]()
Hah, you reminded me of the dead dude and those scrolls you can find wandering around Seyda Neen near the start of the game. "Whooooa this is fanta...oh, I'm dead."I remember not having the ability to jump high enough for a mission so I created a levitate spell , then had fun creating spells to launch me into the sky like a rocket then drifting down with the feather spell.
I've owned Morrowind for years but have never played it. I love the newer Elder Scrolls games but I find I just haven't got a clue when it comes to modding Morrowind.