Motion Sickness

It is a process, and it's not instant. Some people never get over it unfortunately, but most can.

Another thing to try is ginger tablets. I found they helped me get back into using stick movement in VR again.
 
Justs want to say thanks for all the tips folks.

I've Been doing some short stints in HL:Alyx.
Using the "shift" style and 45° rotation increments it seems to be ok for the time I've played.
Within 30 seconds of using "continuous" movement (translation or rotation) I can feel my head spinning, so stop.

I'm going to keep doing short stints, but won't try Subnautica until I upgrade the PC in the next few weeks.
 
I've Been doing some short stints in HL:Alyx.
Using the "shift" style and 45° rotation increments it seems to be ok for the time I've played.
Within 30 seconds of using "continuous" movement (translation or rotation) I can feel my head spinning, so stop.

Do people not turn IRL?

I find that using the thumb sticks for rotation makes me feel a lot more iffy than turning on the spot in real life. I've got 100% used to smooth locomotion now, forwards, backwards and sideways, but still not 100% on rotation if I do it using smooth or even jump motion using the thumb sticks.

I understand that if you're playing sitting then turning IRL is a slight issue, unless you use a swivell office chair!!

If there another reason why people wouldn't just turn on the spot?
 
You've made me think of a couple of other points that may be super important:
  • car sims are ok for me too
  • You mention swinging arms... I do all my VR sitting
Maybe it's using the thumbsticks for movement that's killing me?
never use the joystick to turn in vr...... if you must then do snap turn but other than that just turn yourself in your play space.

it looks silly (but so does vr in general :) ) but try walking on the spot when you move in vr, it can help trick your lizard brain.
also finally build up slowly over time, 10 mins then 15 mins etc, and, much like scuba diving, as soon as you feel remotely uncomfortable, stop and take a break. (ok the scuba analogy isnt perfect!)
 
Do people not turn IRL?

I find that using the thumb sticks for rotation makes me feel a lot more iffy than turning on the spot in real life. I've got 100% used to smooth locomotion now, forwards, backwards and sideways, but still not 100% on rotation if I do it using smooth or even jump motion using the thumb sticks.

I understand that if you're playing sitting then turning IRL is a slight issue, unless you use a swivell office chair!!

If there another reason why people wouldn't just turn on the spot?

I'm seated, and I'm using a combination of 45deg instant turns using the joystick, and swivelling on my office style chair.
So far, it seems to work well for me with my limited space setup.
 
Do people not turn IRL?

I find that using the thumb sticks for rotation makes me feel a lot more iffy than turning on the spot in real life. I've got 100% used to smooth locomotion now, forwards, backwards and sideways, but still not 100% on rotation if I do it using smooth or even jump motion using the thumb sticks.

I understand that if you're playing sitting then turning IRL is a slight issue, unless you use a swivell office chair!!

If there another reason why people wouldn't just turn on the spot?

I use snap turn when just generally playing, but quite often turn myself when in combat situations. I've tried to train myself to mostly use snap turning though, since I often play in confined areas, and turning leads to hitting walls, desks etc.
 
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