cheers... I'll look at implementing some of those too, but I can't do the actual moving / room scale VR unfortunately.
I've Been doing some short stints in HL:Alyx.
Using the "shift" style and 45° rotation increments it seems to be ok for the time I've played.
Within 30 seconds of using "continuous" movement (translation or rotation) I can feel my head spinning, so stop.
never use the joystick to turn in vr...... if you must then do snap turn but other than that just turn yourself in your play space.You've made me think of a couple of other points that may be super important:
Maybe it's using the thumbsticks for movement that's killing me?
- car sims are ok for me too
- You mention swinging arms... I do all my VR sitting
Do people not turn IRL?
I find that using the thumb sticks for rotation makes me feel a lot more iffy than turning on the spot in real life. I've got 100% used to smooth locomotion now, forwards, backwards and sideways, but still not 100% on rotation if I do it using smooth or even jump motion using the thumb sticks.
I understand that if you're playing sitting then turning IRL is a slight issue, unless you use a swivell office chair!!
If there another reason why people wouldn't just turn on the spot?
Do people not turn IRL?
I find that using the thumb sticks for rotation makes me feel a lot more iffy than turning on the spot in real life. I've got 100% used to smooth locomotion now, forwards, backwards and sideways, but still not 100% on rotation if I do it using smooth or even jump motion using the thumb sticks.
I understand that if you're playing sitting then turning IRL is a slight issue, unless you use a swivell office chair!!
If there another reason why people wouldn't just turn on the spot?