Multiplay - No longer offering community/public servers from 28th February (Death of dedis?)

Soldato
Joined
31 May 2005
Posts
15,640
Location
Nottingham
https://multiplay.com/2019/01/03/im...garding-multiplays-community-server-offering/

I for one find this really really sad.

I suppose, it is inevitable..

They shared this graph for what it is worth..

K0ATexO.png


We as PC gamers know that community dedicated servers have been dying over the years, part in reason because players have been swooned towards a more console "matchmaking" experience and secondly because the AAA market has fell out of love with community servers owing to lack of control.

A sad sad day all round, this day has been coming for a while though.

Not saying it is the "end" of dedicated servers but it is not a rebirth either and is a definite sign of the times.

Indies will still represent as they do not have the cash to spend on maintaining their own servers in the way the AAA developers can.

Sad panda.

wtbt3C6.png
 
I am not a fan of this trajectory at all and unfortunately a lot of gamers don't kick back against it - much of the best experiences I've had in online gaming have been due to dedicated servers and community ran mods, etc.

Players haven't generally swooned over console style matchmaking IMO developers (probably under some publisher pressure over wanting control) have foisted it on gamers and most have just accepted it.
 
Wll EA killed battlefield by removing 3rd party dedicated servers. I know people moaned that badmins were out of control and they hated 24/7 style servers.... But now they are all moaning that cheating is out of control (no one to ban them) and that the map rotation on the servers is really bad... Oh well...
 
Last edited:
Modern Warfare 2 was the first "big" game franchise I recall to drop dedicated server support back in 2009.

There was a **** storm from what I recall.

Some of us "old timers" will remember some great times going on the same server, time and time again, maybe they liked the map rotations, maybe they liked how the server was managed, maybe they just liked the people playing there.

For the most part, that part of gaming has been taken away.
 
Modern Warfare 2 was the first "big" game franchise I recall to drop dedicated server support back in 2009.

There was a **** storm from what I recall.

Some of us "old timers" will remember some great times going on the same server, time and time again, maybe they liked the map rotations, maybe they liked how the server was managed, maybe they just liked the people playing there.

For the most part, that part of gaming has been taken away.
Yeah I always had my favourite servers where you knew you'd get good team play, good community etc. I miss that. Gg EZ
 
I wonder how many replies this thread would have got 10 years ago?

Dedis used to be the staple of PC gaming.

Now, just a footnote in gaming history, sadly.
 
Used to end up with a few favourite servers I played on constantly, ended up being a community type thing ala MMO's. One other benefit to me was you could browse different servers and find ones with the best ping for you. Now you are stuck with whatever.....

However, I am not that sure my actual gaming experience has suffered that much.
 
Modern Warfare 2 was the first "big" game franchise I recall to drop dedicated server support back in 2009.

There was a **** storm from what I recall.

Some of us "old timers" will remember some great times going on the same server, time and time again, maybe they liked the map rotations, maybe they liked how the server was managed, maybe they just liked the people playing there.

For the most part, that part of gaming has been taken away.

Yeh MW2 was the first I remember as well when they introduced IWNet I believe it was called. I even remember writing a massive ranting post on one of their forums because it was so poor at release.

It was a massive **** storm at the time, I remember it well.
 
I have some.of my fondest memories on the UKCS CS:S servers around 2004/5. It felt so much more like a community and you felt like you'd really achieved something if you came top of the leaderboard against players who you knew were consistently brilliant.

Dedicated servers are one of the reasons that I spent the last 7 years playing a private server of an old mmo with less than 200 players. I'd much rather play regularly with a small number of players than be on a server with thousands of people who I will only ever see once.
 
I have some.of my fondest memories on the UKCS CS:S servers around 2004/5. It felt so much more like a community and you felt like you'd really achieved something if you came top of the leaderboard against players who you knew were consistently brilliant.

Dedicated servers are one of the reasons that I spent the last 7 years playing a private server of an old mmo with less than 200 players. I'd much rather play regularly with a small number of players than be on a server with thousands of people who I will only ever see once.

Im wondering..what mmo is that?
 
Sad times :(

Remember having my favorite servers back in the days in CS:S and BF2, would get to know people on them and look forward to seeing who was online when you got online :(

Can we go back to when playing video games made you a massive nerd and people couldn't even comprehend the idea please?
 
Sad times :(

Remember having my favorite servers back in the days in CS:S and BF2, would get to know people on them and look forward to seeing who was online when you got online :(

Can we go back to when playing video games made you a massive nerd and people couldn't even comprehend the idea please?
I played video games when it wasn't cool :p
 
Such a shame. Has a serious detrimental effect on games. All the way to BF4 you could return to some great regular servers. Now it’s pain in the **** just trying to join a few friends on some random server.
 
Barrysworld now joined by Multiplay in internet heaven. I am one of those people who found a server bookmarked it and played there and only there and knew everyone.

Its tough on one hand modern Fibre p2p is ok as long as noobs use wired lan and do not rage quit. And for technology it moves so fast you can probably run your own server soon on your last gen pc games. Imagine the sheer nightmare of upgrading for Multiplay at the minute PC parts half in value per year. It must be a killer keeping up.

Sadly p2p is the future i think because the cheap gits can save money and soon even rural spots in the UK will have 30mb FTTC with 30ms pings. If you are doing say UK wide matchmaking thats pretty damm good.
 
Back
Top Bottom