Multiplay - No longer offering community/public servers from 28th February (Death of dedis?)

Such a shame.
Good servers used to build communities of their own :(

Used to enjoy back in the CoD and CoD2 days, we ran a server and it was always full, always the same people every night.
We used to have "friday fun night" where we would lock the server with all the regulars inside and have different minigames, obstacle course races and missions etc. Was always a good laugh
 
Anyone remember the All Seeing eye server browser ? It was great for looking for servers.
Pity about this but its another restrictive measures for pc .
 
Modern Warfare 2 was the first "big" game franchise I recall to drop dedicated server support back in 2009.

There was a **** storm from what I recall.

Some of us "old timers" will remember some great times going on the same server, time and time again, maybe they liked the map rotations, maybe they liked how the server was managed, maybe they just liked the people playing there.

For the most part, that part of gaming has been taken away.

This!

I miss the old days of having a few good servers in the favourites. Playing on the same ones all night, meeting other regulars, building communities. Now its just geared towards quick and cheap fun. Not the same experience at all :(
 
Remember setting up my first Quake server in secondary school. Good times :)

I imagine taking away dedicated server support is another DRM measure? I don't really play online PC games anymore, Battlefield 3 was probably the last I invested any time tbh
 
It's probably my age but gaming no longer has the sense of community like it had back in the time of quakeworld/quake 2/quake/HL

Back then it seemed there was less choice in games, so these committees were huge, and the moddibg/mapping scene was massive.
All that has vanished hasn't it?
 
Barrysworld now joined by Multiplay in internet heaven. I am one of those people who found a server bookmarked it and played there and only there and knew everyone.

Its tough on one hand modern Fibre p2p is ok as long as noobs use wired lan and do not rage quit. And for technology it moves so fast you can probably run your own server soon on your last gen pc games. Imagine the sheer nightmare of upgrading for Multiplay at the minute PC parts half in value per year. It must be a killer keeping up.

Sadly p2p is the future i think because the cheap gits can save money and soon even rural spots in the UK will have 30mb FTTC with 30ms pings. If you are doing say UK wide matchmaking thats pretty damm good.
Jolt went the same way, loved all the services back then.
 
Anyone remember the All Seeing eye server browser ? It was great for looking for servers.
Pity about this but its another restrictive measures for pc .
I still use that now myself(just for memories sake), but manually added ip's for a few servers, went to pot when i think yahoo ? bought it out, oh, and i still use mirc :)
 
BFV still runs on dedicated servers except now they're dynamically cloud based and all owned/rented by EA, even though they did hint at offering public servers for people wanting them later on the games life although I doubt that is going to happen now

Sad to see Multiplay shut up shop for Joe public but they were getting more & more expensive compared to other hosts so it's no wonder they decided it's no longer viable
 
Pretty sad times. My memories of gaming on community run CS / CS Source servers are my fondest by far, incredible communities and regular faces are pretty much gone, and it’s a real detriment to online gaming imo.

It’s one of the reasons I still love Rust; the community and modded server scene is stil thriving, and you can quite easily meet the same people over and over again. Although the brutal nature of the game makes comradery a little different!

Matchmaking on CS:GO was one of the drivers for me not playing the game any more, and why I don’t like most online shooters. Love a bit of r6 siege, but only because I’ve quickly made friends to squad up with, and the games are short and intense.
 
I am not a fan of this trajectory at all and unfortunately a lot of gamers don't kick back against it

Like someone has said the whole COD community was against it. Even Infinity Ward was against it and were told to do it by Activision. The only people to blame for this are the big companies milking hobbiest developers, taking the money, and shoving two fingers up.
 
Like someone has said the whole COD community was against it. Even Infinity Ward was against it and were told to do it by Activision. The only people to blame for this are the big companies milking hobbiest developers, taking the money, and shoving two fingers up.

@Rroff was right in that the game sold VERY well on PC, there was no sign of "protest" in any way shape or from as far as sales numbers were concerned.
 
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