Neverwinter Nights Help/Explanation

Soldato
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Been playing this game offline for a week or two now, and have enough money to be chosing some good weapons/armor etc

The thing is i dont understand what things like 1d8/1d8 mean for the weapons, all i have been going on uptop now is how much things cost, if its more expensive i keep that one

Also all the different stats and everything on armor

I have tried google but came up with nothing, so any help would be great :)
 
1d8 refers to one roll of an 8 sided dice, so basically you do 1-8 damage, but there's strength modifiers and other things that factor into end damage.
So a 1d8 weapon is better than a 1d6 one, and a 2d4 weapon is better than both of them (as you get 2 rolls of a 4 sided dice, for 2-8 damage)

Some weapons have extra damage on the end, so you might see '1d8+2'.
In this case, you do anywhere from 1-8 damage, and then add 2 on, so your damage range is 3-11.


In order to determine whether your attack hits or not, a 20-sided-dice is rolled, and compared against the AC (armor class) of the defending character. A 20 nets you a critical hit for double damage, and a 1 nets you a critical miss. A 20 will always hit, and a 1 will always miss, no matter what you're attacking.
Thus, better armor doesn't make you take less damage, it just makes you harder to hit.

Some weapons will have a higher critical threat range, so you would get a critical hit on both a 19 and a 20, for example.

Hope that helps.
 
ok so at the moment i have a double axe+1 and a double blade which are 1d8/1d8 but have just found a ******* sword which is 1d10

is the ******* sword better? plus i can then use a shield as well until i can beef my fighter up

also what does the critical threat bit mean?

after those 2 are answered i think ill be fine cheers ;):p
 
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G18241 said:
ok so at the moment i have a double axe+1 and a double blade which are 1d8/1d8 but have just found a ******* sword which is 1d10

is the ******* sword better? plus i can then use a shield as well until i can beef my fighter up

also what does the critical threat bit mean?

after those 2 are answered i think ill be fine cheers ;):p
The double sword gets two attacks a round, because there's two blades, but there is an offhand penalty if you don't have all the feats, so it doesn't do quite as much damage, but likely still more than the other two.

I can't remember if there are feats you get for shields, or if there are any damage penalties for using them.

One note of advice though, it's best to stick to one style of weapons, and pick the feats that suit that style, rather than constantly changing between double blades, swords, blunt weapons, etc.

One thing to keep in mind for ranged weapons, dexterity is more important than strength for them.
 
would i be best using the ******* sword then and sticking to swords or would using the double blades be better off in the long run?
 
1d10 is better than 1d8, because you've got a potential to do more damage (1-10 per hit against 1-8)

However you said it was a 1d8 Axe with a +1 modifier, so the sword can do 1-10 damage per hit, the Axe can do 2-9...

Remember this excludes all other modifiers, like your strength, etc. which have a potential to increase this damage.

Critical Threat is the rolls at which a weapon can hit for double damage. In most cases, its 19-20 (so on a roll of 19 or 20 on the 20 sided dice, its double damage) however some weapons have a larger critical threat, and crit on a roll of 18-20, or even 17-20. Larger critical threat is A Good Thing :)
 
ok cheers for the tips, think im going to go with the ******* sword then and stick with just swords and a backup shield if needs be

cheers :)
 
If you ever visit the NWN forums, theres big debates over whether dual-wield is a good option, compared to 2H weapons, or the fact that you lose the defensive capabilities of a shield over 1H.

If your good at maths, many of them post long calculations where you can work out your average DPS ;)

Personally, I go with 2H over dual wield.
 
think i might stick to my double axe/blade because i dont seem to need a shield as my armor + HP are pretty high so might stick with what i have been using all the way through upto now :)
 
Chaos said:
NWN is based on DnD core rules so if you want to learn more pick up a dungeons and dragons core rulebook.
I believe they've made some modifications to the rules to make them more suited to the PC game, but the fundamentals are still the same. If you want to learn about the rules in depth, a core rulebook would be the best idea.

Dr Jones said:
Be a monk and use no weapon - just punches and kicks. You get so many attacks per turns... The higher the level, the better.

Or just be a mage and not have to worry about close combat at all.

MAGIC MISSILE!
 
For a manual, look for the "Grimoire", which is a 100+ pg PDF containing a pretty good listing of the rules, including weapons, skills, feats, classes and spells. It's invaluable. In addition, you might want to check the PRC forums for their "add on", which includes new classes and feats.

Ref the question on weapons, some additional thoughts:
- Different sized weapons have different strength bonuses. e.g. 2h swords get a 1.5x modifier to Str bonus
- Use a two handed sword, you can't use a shield, thus big implications for your AC
- Different weapons have different chances to critical and also critical damage. It's quite common to see some characters with either scimitars (tend to critical more often than most) or scythes (looks like a naff weapon, but does x4 damage on a critical. I've seen scythe users do over 200hp damage with one).
 
well i have stuck with my duel blade for the time being, might just go through as i am then start again with a different character which is completly different, the monk sounds fun :p
 
G18241 said:
well i have stuck with my duel blade for the time being, might just go through as i am then start again with a different character which is completly different, the monk sounds fun :p

Initially you think he's slow and weak until level 6 and above, you'll see increase in attackes per turn, all the basic monk feat can easily class them as a very good fighter.

Basically in rock-paper-scissors terms, it's (well-trained)Fighter-Monks-Wizards. Monks have immunity to spells :) Try magic missiles and it'll breath it like air.
 
well im on chapter 2 and have done 3 of the 4 areas so will finish the other one off tonight and make sure my journal is as good as empty before carrying on :)
 
I had a Strenght Based rogue/fighter mix that used two handed weapons. Lets just say i destoried everyhting in my path :D

At best you want to use a good syth if you get a good one as it has a x4 crit range
 
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