New CellFactor Vid!

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n3x

n3x

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This is fast becoming my most anticipated game!

If you forgive the slightly poor yet revolutionary blood effects this is simply stunning!

http://www.artificialstudios.com/Gallery/CellFactor_TrailerNew.exe

Its a big bink download but well worth it imo ;)

Roll on physx... i need more money :(

Edit: Heres a little taster...

cellf8ve.jpg


And another...

cell29yv.jpg
 
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Apparently so... not sure it will strictly need it as its supposed to be comin out on the 360 aswell and that doesnt have one does it :p there'll probly be a dumbed down version i would think.
 
I cant see that being anywhere near the power needed for all those calculations, if it was why would anyone need a physx chip at all?

PhysX = 200 times the physics power of a modern CPU (32000 rigid bodies, 40000 to 50000 particles)
 
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NokkonWud said:
It does have a physics core. 1 of the consoles 3 cores is dedicated to physics, however, seeing as plenty of the games have FPS drop I can't see this title looking as good as an amazing PC.

Does it really? I never knew that. U got any linkys so i can read up?

Looks like its been made just to sell something - rather play something like Tribes instead

How can you say that doesnt look fun??? :confused: it does also show whats going to be capable in the near future which is nice :)

I can assure you a PhysX chip is not 200 times more powerful than a CPU. It's just more specialised so it performs better on phyiscs calculations. But I suppose the point still stands that a general purpose CPU might not be up to the task of doing the specialised physics work.

Not my words but those from another website...

- PhysX Physics Processing Unit (PhysX Accelerator) was officially announced March 8th, 2005
- Dedicated chip designed to offload physics calculations from the CPU/GPU to the PPU
- Aimed for video/computer games and other applications
- PCI add-in card (PCI-E version expected further in the future)
- Manufactured by Taiwan Semiconductor Manufacturing Company (TSMC)
- Chip: 125 million transistors, 182 sq mm die size, 130nm process, multi-core system (multiple independent processing elements)
- Power consumption: chip = 20 watts (peak), entire PhysX card = 28 watts
- Memory interface: 128bit GDDR3
- Internal read/write memory bandwidth: ~2Tbits/s (terabits per second)
- 200 times the physics power of a modern CPU (32000 rigid bodies, 40000 to 50000 particles)
- Chip is optimized for 32-bit floating-point math
- SDK/API: AGEIA PhysX SDK (formerly called NovodeX), multi-threaded (multi-processors/multi-core CPUs), PhysX native, multi-platform support (PC & consoles)
- PhysX API/SDK supports both software and hardware modes and does not necessarily require a PPU
- PhysX SDK v2.3 was the first public version that supported the PPU and also worked as a software PPU emulation tool
- May be integrated in graphics cards or motherboards in the future
- Only 1 model at launch
- Retail add-in board manufacturers: ASUSTeK Computer & BFG Technologies
- Add-in boards expected to become available in May 2006 (waiting for content)
- Price range: 199-299USD (MSRP 299USD)
- PhysX PPU enabled OEM systems launched in March 22nd, 2006
- OEM launch partners: Alienware, Dell and Falcon Northwest
- Latest free public AGEIA PhysX SDK version: 2.3.2
- Latest AGEIA PhysX driver version: 2.40
 
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Psyk said:
Chip makers always try to put a spin like that. It's not more powerful, it's just more specialised. If it really was more powerful then why not use it as a normal CPU?

No-one said it was generally more poweful. They are simply saying it can process a hell of a lot more physics calculations than a cpu can do on its own. Which is clear from the footage ive seen.

200 times the "physics power"

There is a clip floating around the internet showing the affect on the cpu with and without the physx chip enabled... it was the 6000 boulders (i think) falling down a hill one. Without the physx chip the cpu was running nearly 100% on all cores and getting single figure framerates. With physx on it was silky smooth with barely any cpu usage at all! Thats pretty good if u ask me.

Its gonna be interesting to see what benchies are like when they are finally released.

Just read that a LAN only mulitplayer demo version of Cellfactor will be shipped with physx cards. :)

EDIT: Found it - http://pcweb.mycom.co.jp/articles/2005/09/13/cedec/images/027.wmv
 
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AshFU said:
oooh whens this due? CTF with jedi powers !

Probly not till the end of 2007 so we've got a long time to wait :(

Still, it gives me a chance to save up for a completely new system to run it on :rolleyes:
 
nope its not zero-g they just have jedi like powers it looks like.

Water is pretty hard to simulate. Each blob is made up from a point, im probly wrong but i think they're called surfles which break away from each other when they exceed a certain threshold. The more surfles a material has the more realisticly things will break apart. Can you imagine how many breaking points water would need to start looking ultra realistic. This is why at the moment the blood sprays around in fairly big blobs... which also points to having to upgrade your physx card in the future like everything else.
 
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