New game might be worth trying out? Space Conquest

Tried this, I am on the fence about it. Rocksteddie and Fluke were pretty good at it, but, I had awful problems hitting anything. I couldn't even shoot the power up cubes. Then I would get a few lucky shots and get a few kills. Will try it again after I get my extension cables and see if that improves it for me.
 
If the guys that played last night could write their opinions about the game here. Likes, dislikes, improvements that could be made etc. I will put them all in a list and send them to the developer guy.
 
I'll start,

There is potential there for a good game. It reminds me of the very first Quake multiplayer. Simple and fast.

It's like Orbus VR though, it needs a lot of work.

Locations :- every location was the same exact same just different colours. There needs to be more variety, buildings, towers, tunnels etc.

Robots:- They are just annoying and bring nothing to the game.

Team play:- Needs some team games. With a name like Space Conquest, maybe one team defending a location and the other team attacking.

Level Up:- I don't like the getting better guns after a certain number of kills. And because the range on the first gun is so short it means that if the player is any good, the first player to get the sniper will win easily. And the last gun is so overpowering that it's a totally pointless round.

Graphic:- You could walk through the scenery sometimes. This is what was happening to Wrinkly.

Wounds:- Just like what was happening in Orbus VR, if you are getting shot from behind you don't know anything about it. The sound quality definitely wasn't precise enough to tell where you were getting shot from.

Spawn Points:- Sometimes when you died, you spawn right back in the same place and get killed by a shot that was shooting you before you died in the first place. So you were dying twice by the same volley of shots!!

Things I would like.
Better locations.
Spawn points outside the battle ground, or maybe a couple of seconds where you can't kill or be killed.
Have more balanced weapons if you want to keep the current levelling system, but my preference would be to scrap that and have the better guns the same as other power-ups.
More visual indication of where you are shooting and if you are been shot.

That's all I can think of for now. I won't make any comments on the aiming situation until I get my play area sorted out.
 
Hey everyone, thanks for your comments. There is a feedback channel in the Discord group if you wouldn't mind leaving it there. I'm glad you found it at least somewhat enjoyable. @melmac Do you think the aiming problems were with the weapons or tracking?

Thanks

I will leave feedback over there when I get a chance. I am not sure what it was Nyanblade. Hoping that it was just a tracking problem because I am in the middle of redesigning my play area. There were times when I was right beside power up boxes and couldn't hit them and there were other times that I was getting kills that I shouldn't have because I know my aim was off. It was frustrating for me. But, others seemed to be aiming fine and didn't notice any problems so hopefully it was just my setup.
 
Thanks again for your feedback, I hope you can keep playing and providing feedback. I will be working on your comments for future updates to make it more enjoyable for everyone.

I appreciate the fine line that you will have to walk with this game. I love the idea, a simple fast moving fun shooter. It's going to be tough to balance the game and make changes without going overboard and ruin that fun factor :)
 
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