I'll start,
There is potential there for a good game. It reminds me of the very first Quake multiplayer. Simple and fast.
It's like Orbus VR though, it needs a lot of work.
Locations :- every location was the same exact same just different colours. There needs to be more variety, buildings, towers, tunnels etc.
Robots:- They are just annoying and bring nothing to the game.
Team play:- Needs some team games. With a name like Space Conquest, maybe one team defending a location and the other team attacking.
Level Up:- I don't like the getting better guns after a certain number of kills. And because the range on the first gun is so short it means that if the player is any good, the first player to get the sniper will win easily. And the last gun is so overpowering that it's a totally pointless round.
Graphic:- You could walk through the scenery sometimes. This is what was happening to Wrinkly.
Wounds:- Just like what was happening in Orbus VR, if you are getting shot from behind you don't know anything about it. The sound quality definitely wasn't precise enough to tell where you were getting shot from.
Spawn Points:- Sometimes when you died, you spawn right back in the same place and get killed by a shot that was shooting you before you died in the first place. So you were dying twice by the same volley of shots!!
Things I would like.
Better locations.
Spawn points outside the battle ground, or maybe a couple of seconds where you can't kill or be killed.
Have more balanced weapons if you want to keep the current levelling system, but my preference would be to scrap that and have the better guns the same as other power-ups.
More visual indication of where you are shooting and if you are been shot.
That's all I can think of for now. I won't make any comments on the aiming situation until I get my play area sorted out.