New L4d2 Game Mode, what would you like?

sniper mode like in dawn of the dead. you have to sneak your way around checkpoints picking off zombies with your rifle, pistol and machete.
 
Limited ammo/time hard modes: or just optional events which is completed give the team a bonus stash of goodies.

Virus/Infection mode: in conventional map with one special zombie who has to infect people, last survivor wins but gets more points for living longer, etc (think halo3 style zombie modes)

Perhaps a more conventional deathmatch stlye of game: Vastly increased zombie health and dmg, when a zombie gets three kills in a row they can spawn as a tank or something like that (think that was an avp2 thing)
 
How about Survivor vs Survivor. Two teams of 4 Survivor's race to the exit in a semi open world that has random paths generated by the director. Both teams start equal distance from the exit but the path each team chooses to go down is entirely upto the team, you may try the quickest route to the exit but the effect being the director may throw a tank at your team or you may go the longest route.

Add a couple of dead ends here and there buses toppled over in the street and you've got a new game mod.

I like your idea mate I can actually see this happening. It would be interesting to see all 4 against each other as well, but have the choice of team or loner play
 
Damn, i'm so irritated with this. I just brought LFD to play after my exams finish in two weeks!

Now there's a new one coming out?

Eugh...

Not for another 6 months at least. Plenty of time to get your money's worth out of L4D, and the L4D community will probably continue for months/years after the release of l4d2 (pure speculation, but most likely true).
 
Some quick vs modes.

The biggest problem with L4D at the moment is how long it takes to play 5 campaign levels.

Need something around 20 minute ~ 30 minute length.

Q F T!

My L4D mates don't start until late (> 11pm) so it's often 1-2am before we finish a full game (after all the ****ing about in a lobby trying to find a decent server)

anti-rage quit mode... exactly the same as versus but if steam detects you quit a server in a nerd fuelled rage it bans your account and deletes all your games.

Get a grip.

You want people to ask for permission to leave your game? What happens if they crash? What happens if they have a r/l interruption? What happens if they just happen to be losing but are annoyed at having to play against complete arrogant tools? What happens if somebody is at the door, or the phone rings?

You have absolutely way of knowing why somebody might quit a game, and even if you did, why on earth would you want to force people to play against their will.

Even if you were stupid enough to bring such a system in, the antidote to it is simple; you merely leave yourself logged in, but do nothing. You'd get slaughtered as a survivor inside a couple of minutes, thus ruining to experience for your team. So they would 'quit' (i.e. just leave their player in the server but do nothing as well) so the wining team would lose all credible opposition. So the server would end up being full of players who did nothing just waiting for the opportunity to leave a server without a penalty.

Apart from being rather arrogant, your suggestion is also on the moronic side.

Yeah i like this, your team of 4 has to defend a small house, could even increase the scale to a number of teams defending a small village town or fort.

Defending a small house sounds suspiciously like Survival mode - or were you envisioning something different?. A larger force defending a whole settlement sounds promising. I would suggest a fairly defendable location though, with plenty of ammo, but a larger horde. Perhaps a wide outer perimeter, with a smaller inner perimeter, and a central core - so players can fall back as they need to. Perhaps with key rooms/buildings to defend.

I also like the idea of the TFC/Hunted Map where you have to defend a VIP. You could give the VIP melee weapons and some other skills (explosives, hacking or lockpicking) so that they have an active role as well but are distinct from the other 'normal' combatants.
 
Get a grip.

You want people to ask for permission to leave your game? What happens if they crash? What happens if they have a r/l interruption? What happens if they just happen to be losing but are annoyed at having to play against complete arrogant tools? What happens if somebody is at the door, or the phone rings?

You have absolutely way of knowing why somebody might quit a game, and even if you did, why on earth would you want to force people to play against their will.

Even if you were stupid enough to bring such a system in, the antidote to it is simple; you merely leave yourself logged in, but do nothing. You'd get slaughtered as a survivor inside a couple of minutes, thus ruining to experience for your team. So they would 'quit' (i.e. just leave their player in the server but do nothing as well) so the wining team would lose all credible opposition. So the server would end up being full of players who did nothing just waiting for the opportunity to leave a server without a penalty.

Apart from being rather arrogant, your suggestion is also on the moronic side.

I like that it took you until your last line to begin to realise that my suggestion wasn't exactly meant to be taken seriously in anyway, even though you had just spent several paragraphs trying to second guess an obviously unworkable system... well done r-tard.
 
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You cant really increase the number of players in the game. It's called Left 4 Dead for a reason. Watch the original pre-release videos from valve, they wanted to keep it small and intimate and they've plenty of other games that offer 32 player servers.

The Idea of stopping the Infected from infecting uninfected (nice sentence) is kind of interesting, though. The AI for the uninfected would need to be top notch though.
 
anti-rage quit mode... exactly the same as versus but if steam detects you quit a server in a nerd fuelled rage it bans your account and deletes all your games.

How dare you make such a comment! Blah blah blah, internet justification, blah blah blah, trying to assinate your clear off the cuff remark, blah blah blah, serious post, blah blah blah, ...


...ooooooooh....upon reading your comment 50 times through I can NOW tell you were not serious but in actual fact joking!!!

Phew! Glad I didn't write a tirade of a post with personal attacks included, to try and argue against a comment that was made for the lulz!!!


Unlike others...
 
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Like the idea of shorter games. A full versus campaign does take up a big chunk of time and survivor isn't a patch on Versus.
 
I like that it took you until your last line to begin to realise that my suggestion wasn't exactly meant to be taken seriously in anyway,

Yeah, sorry... I missed your smilies and other indications that it was a joke post, and was probably overly swayed by that fact that other posters agreed with you. My bad.



You cant really increase the number of players in the game. It's called Left 4 Dead for a reason. Watch the original pre-release videos from valve, they wanted to keep it small and intimate and they've plenty of other games that offer 32 player servers.

I don't think 32-player servers would work in this game, but I can see teams of 6 or 8 working in come contexts...

The Idea of stopping the Infected from infecting uninfected (nice sentence) is kind of interesting, though.

Nice idea, but I can't even begin to imagine how it would work. Can you imagine the fun that griefers would have? An endless supply of friendly NPCs to take pot-shots at? :)
 
How about a special forces mode where you are a team of 4 soldiers dropped into a situation to complete certain missions.

Ie: a water treatment plant has been infected and needs shuting down, system flushed then started back up. Rather than just surviving/escaping you are trying to complete certain objectives.

I quite like this idea, but maybe expanded a little.

Sort of like a conquest type scenario, a team of soldiers (between 4-8) are dropped in and have to capture a series of objectives to push the "line" back.

e.g. clearing out houses, blocking sewer exits, that kind of thing. Each of the objectives is a spawn point for infected, and when then soldiers capture them, they can no longer spawn there. The soldiers can only capture the points in order, so no sneaking round the back to take the last point in 2 mins. Kinda like in Frontlines: Fuel of War.

The infected win by killing all the soldiers, the soldiers win by capturing the last spawn point.

I'd also say have no ammo/first aid scattered around the map, instead have some kind of fallback point (the soldier starting area) which has infinite spawns of ammo and first aid (e.g. a supply drop). BUT the infected can destroy these dispensers, meaning the soldiers will have to split their forces between taking objectives and defending the supplies. The fallback area would be pretty well defendable however, e.g. mounted guns and limited access.
 
Massive maps. Then different teams of four start at different points in the map and have to fight their way to each other. Then once they've met up - fight a final horde and a few tanks et al.

The next map the two teams might have to separate, and the players get to choose how many go on what team etc.

The fun will be in playing with a team of four of your mates, and then having to join another team of randoms. Good way to make friends online, as sad as that is :p
 
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