I had one arrive on Friday too (LG 24GM79G-B).
Summary: Very good gaming screen for a little over £200 and a reasonable desktop screen.
Wall of text review time...
No stuck/dead pixels or sub-pixels that I can see.
It's a slightly brighter at the bottom-left/bottom which reduces contrast in that area a little. Not sure that I'd refer to it as bleed, more just slightly uneven brightness.
Fill the screen with a flat mid-shade/colour and you see some more unevenness in brightness here and there. Not obvious otherwise, our Samsung VA TV is similar/worse.
Quite high-contrast for a TFT panel, but still shares the limitations of that technology.
Colours very good once you install the ICC colour profile from the supplied disc and drop brightness to 30-40 from default 70.
Could barely distinguish windows yellow folder icons from the white explorer background prior to this.
TFT Panel is 6bit + FRC so while colours can be quite vivid, you get the sense they're not always quite what you should be seeing.
Even once (eye) calibrated, I still feel there is some detail missing from photos, particularly in shadows/dark content.
Probably wouldn't get much better without going to IPS or VA, unless there are high-refresh 8-bit TFT panels out there.
The Viewsonic XG2401/2402 is the one which does have a slight edge in colour handling going by reviews, though IIRC that is still 6 bit + FRC (same panel?).
The pre-defined FPS/RTS gaming modes use extreme settings which give garish results. I won't ever use these.
Would be nice if you could re-define the three panel buttons assigned to these settings, eg assign one to strobe on/off.
Use the two custom modes instead, gaming / non-gaming. Not sure difference yet (probably reduced processing time?).
Both give access to game settings, but the game-specific mode greys-out three display settings (probably to drop processing time):
Super-resolution+ (a second artifical sharpening function which is best off anyway).
Black level - locked at "high" (brighter/lower-contrast) in gaming mode (not sure if this is HDMI specific or not).
DFC - looks like a dynamic brightness function (don't notice much difference with it / best off anyway).
Driving it via HDMI from an older card so can't test freesync / displayport / 120/144hz refresh yet.
Panel response best set to normal.
Fast gives obvious dark/inverse ghost image behind moving object (eg windows cursor).
Slow or off gives the usual TFT ghost trails.
Black stabiliser - gaming slider setting brightens dark scenes to help you see your foe (reduces contrast, so I have it disabled).
Non-gaming custom mode allows pretty full control available over colour handling, down to six hue and saturation sliders for RGB and CMY.
It looks OK to me at the defaults for these anyway.
1ms motion blur reduction (backlight strobe function):
Drops contrast quite a bit so can be hit/miss depending on how you'd like your game or video to look as the result is more washed-out.
Also introduces some faint noise in thin vertical bands/stripes, but these aren't very obvious. I only noticed them in dark in-game scenes while looking closely.
Clarity of motion is definitely greatly improved however, particularly so at higher refresh rates.
I can actually make out text detail clearly when dragging a window with the strobe enabled whilst refreshing at 100Hz. Its pretty close to high-refresh CRT.
Try this at 100Hz with the strobe disabled and whilst you can just about see the moving characters, they're still ghosted and very hard to read.
Enabling/disabling the strobe seems to enable/disable it for both gaming and non-gaming custom modes.
Bit annoying as I'd like to be able to use the two custom buttons to switch between strobed custom game mode for games and non-strobed custom mode for better contrast on the desktop.
As it is, you need to go into the menu(s) to enable/disable strobing.
Looking forward to driving it at 120/144Hz from a modern card once Freesync GPU prices re-attain a sane level, if ever.
Driven from HDMI, the non-gaming custom mode allows you to set the black level to "low" while strobe is enabled which offsets some of the contrast reduction when strobing is enabled in game custom mode.
Have not noticed an increased processing delay in non-gaming mode yet, so the trade-off in terms of better contrast might be worthwhile.
This may not even be an issue when driven over displayport.
Not yet spotted a way to have it show the current display mode/refresh or any other detailed information about the device.
Reasonably well put-together from decent materials.
Sharp-ish edges on the plastic of the base and on the sides of the screen where the plastic back cover meets the bezel.
Height control is smooth but slightly stiff at the top of its travel.
Stand a little wobbly when handling screen, but otherwise stable.
Inner face of bezel is smooth so can reflect bright on-screen features near the panels edge (not a major issue).
Mini-joystick menu controller works quite well, initially my example was clicking a second or so after pressing it as if something in the assembly was re-seating itself but this seems to have stopped after a bit of use.