New RAGE Dead City Footage

If you watch the 90minutes dev video you will see JC is still very PC focused and talking about hoping to release an unsupported "dev" build on the PC which is closer to his original vision.
 
If you watch the 90minutes dev video you will see JC is still very PC focused and talking about hoping to release an unsupported "dev" build on the PC which is closer to his original vision.

He was talking about possibly redoing one of the levels with far larger textures. Doubt it would end up being much more than that.

The game probably is what they envisioned considering it was made with the consoles as the basis for it, something that Carmack already admitted was a mistake considering how far pc's have advanced in the 6 year dev time.
 
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im happy with 6 year old tech aslong as you can see they have put a lot of effort into making the world feel alive and not just some boring bland generic bunch of walla and rocks
 
He was talking about possibly redoing one of the levels with far larger textures. Doubt it would end up being much more than that.

The game probably is what they envisioned considering it was made with the consoles as the basis for it, something that Carmack already admitted was a mistake considering how far pc's have advanced in the 6 year dev time.

He mentioned 2 things (well actually 3) - redoing one area with very high detail atlases, releasing an unsupported build of the game closer to his original vision (tho I'd imagine that would be a prohibitively large download) and research projects for playing with specific advanced features (some of which will likely make it into other games developed on the engine).
 
He mentioned 2 things (well actually 3) - redoing one area with very high detail atlases, releasing an unsupported build of the game closer to his original vision (tho I'd imagine that would be a prohibitively large download) and research projects for playing with specific advanced features (some of which will likely make it into other games developed on the engine).

How can there be an "original vision" though, the game was planned with console specs in mind, they knew the downfalls of working with the memory limitations with the consoles. If anything the original vision should be the final console product.

He did mention maybe redoing a single level with higher res assets, theres no way they would redo the whole game just for it to be a free download.
 
How can there be an "original vision" though, the game was planned with console specs in mind, they knew the downfalls of working with the memory limitations with the consoles. If anything the original vision should be the final console product.

He did mention maybe redoing a single level with higher res assets, theres no way they would redo the whole game just for it to be a free download.

He said in the keynote that they originally started development with PC in mind and only part way through development realised that they needed to focus on consoles.
 
He said in the keynote that they originally started development with PC in mind and only part way through development realised that they needed to focus on consoles.

I didn't hear that anywhere, there was a video a while back where he stated that making the game have a focus on console specs at the time was a mistake as the pc just leaped and bounded over the consoles in terms of power since they started development.

He start to talk about it around the 1:35 mark.

http://www.computerandvideogames.com/306236/id-softwares-john-carmack-20-minute-video-interview/
 
I didn't hear that anywhere, there was a video a while back where he stated that making the game have a focus on console specs at the time was a mistake as the pc just leaped and bounded over the consoles in terms of power since they started development.

He start to talk about it around the 1:35 mark.

http://www.computerandvideogames.com/306236/id-softwares-john-carmack-20-minute-video-interview/

I can't be bothered sitting through the video again but he definitely mentions it at some point during his recent keynote:

http://www.youtube.com/watch?v=4zgYG-_ha28&feature=player_embedded
 
I can't be bothered sitting through the video again but he definitely mentions it at some point during his recent keynote:

http://www.youtube.com/watch?v=4zgYG-_ha28&feature=player_embedded

Well the quote from the vid i linked is as follows:

When we started on the game six years ago, I looked at the consoles and said 'These are as good as the PC', and our development strategy was to develop live on all the platforms. And now we're looking at PCs that have ten times the horsepower of the consoles. I'm making a large change in my direction just saying 'We should be building things efficiently on the PC and then deploying on the consoles.' And we didn't make that as crisp of a distinction as we could have

I watched the keynote and never heard anything about pc being the basis for rage, everything ive read or seen its always been the consoles were the basis for it. :confused:
 
It wouldn't be a free stand alone download - you'd need a retail version of the game.

RAGE (well idtech5) very definitely started with a PC focus, console focus only came in about mid-way through the development cycle - I can tell you this for a "fact" I have fairly good ties with idsoftware.
 
It wouldn't be a free stand alone download - you'd need a retail version of the game.


Obviously you'd need the game but i very much doubt they would upgrade the whole game with higher res textures and more data throughput for free. It would be a massive download to say the least, and bandwidth ain't free. They'd probably have to shift people off Doom 4 development to do this as well.




RAGE (well idtech5) very definitely started with a PC focus, console focus only came in about mid-way through the development cycle - I can tell you this for a "fact" I have fairly good ties with idsoftware.

Thats not what carmack said in the video, he took the console specs as a basis, (much like what he did with the geforce 256 and doom 3) and later regretted it as the pc just ran away with tons more power over the development cycle.
 
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