Next-gen VR

According to Nvidia they've already grabbed a 3X performance boost from foveated tracking. Don't worry too much about peripheral vision, Calranthe, human retinas really are utter garbage anywhere outside the center. Your brain essentially makes up everything outside your tiny center focus, using a mixture of imagination and static images captured from quick subconscious target adjustments called "saccades". Very little of what you see in peripheral vision is actually based on live image capture. As long as the system is fast enough to track the saccades (which apparently it is) then your brain will dream up your peripheral vision in exactly the same fidelity it does IRL.

So we have a 3X performance kick. Knock that up to 4X and we can drive twin 4k displays. I'd be surprised if that isn't doable in the next 12-18 months.

I think developers are still "feeling out" VR. Hopefully as the user base picks up we will see more advanced use of the tech.
 
4K VR or bust. Which will take at least a couple of years to get everything in place.

Really dont understand people who come out with crap like this, we are barely at the point where you can render 4k on a screen but you assume anything less for VR wont be worth having.

I can tell you now its bloody good at the current resolutions, holding off for 4k is like turning down your hot neighbour cos you are waiting for a call from megan fox
 
Really dont understand people who come out with crap like this, we are barely at the point where you can render 4k on a screen but you assume anything less for VR wont be worth having.

I can tell you now its bloody good at the current resolutions, holding off for 4k is like turning down your hot neighbour cos you are waiting for a call from megan fox

Exceedingly this!
 
More interested in seeing how HDR could be implemented into VR screens than UHD - shame it seems for TVs both seem coupled unnecessarily. Rec.2100 took too long to come out...

ps3ud0 :cool:
 
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