Yeah, i'm a sound guy at heart, write weird electronic sci fi music, I understand the tech.
BUT. They could just add surround sound like it is in normal games though, even if it isnt as good.
Have the orientation of the game world always the same, so north east corner of my room is always the north east in the game, and the whale always comes from there, and the sound always comes from there. and have player_spawn_direction as per headset orientation when level begins.
some people in another thread were going mad talking about how the whole world has to shift round every spawn so you would have to move speakers, um, no, it doesnt. No idea why this couldnt just be a normal thing. I mean, the stereo sound works ok, doesnt it?
All for 3D tech though, i'm partly doing my music for unreal as of when the new audio engine gets fully implemented (over the next few builds and then into the future
).