Soldato
- Joined
- 23 May 2006
- Posts
- 7,907
this means all gpus on the market capable of VR can support it.
i wonder if this tech could help VR somewhat.
it would have to be limited, you wouldnt want the frame rate of the screen dropping to 50hz in vr... but if perhaps you have a scenario where 90% of the time your screen outputs at 90, but freesync will allow the panel to momentarily drop to say 80hz or even 75hz, without using ASW (or other clones of it) and then ASW would then only kick in if the frames dropped to under 80/75fps?
sounds like it could be another string in the bow for good quality vr?
i wonder if this tech could help VR somewhat.
it would have to be limited, you wouldnt want the frame rate of the screen dropping to 50hz in vr... but if perhaps you have a scenario where 90% of the time your screen outputs at 90, but freesync will allow the panel to momentarily drop to say 80hz or even 75hz, without using ASW (or other clones of it) and then ASW would then only kick in if the frames dropped to under 80/75fps?
sounds like it could be another string in the bow for good quality vr?