Your memory is failing you, that isn't what happened. The keplar issues were nVidia's doing, and nVidia fixed it with a driver update, 353.06 to be exact. None of that had anything to do with CDPR. The options that were added were related to hair tessellation, something that affected almost everybody but it's worth noting the tessellation amount was already configurable in an .INI file - it just wasn't in the game at release.
Yeah CDPR are soo lazy
Wrong my memory isn't failing - yours is(if you want to use terms like that). Because Kepler performance was so poor,CDPR added extra options in the menu system,so Kepler users could muck around with settings. If Nvidia had fixed it all,there wouldn't be a "need" for the options.
It also didn't explain why AMD GPUs had problems too,ie,when there was a GCN based console port - AMD called out CDPR publicly for what they were doing. The console port does some of the stuff such as hair animations in a different way. At Nvidia's behest they added Gameworks options 2 months before launch,which replaced the existing implementations.
"We've been working with CD Projeckt Red from the beginning," said Huddy. "We've been giving them detailed feedback all the way through. Around two months before release, or thereabouts, the GameWorks code arrived with HairWorks, and it completely sabotaged our performance as far as we're concerned. We were running well before that... it's wrecked our performance, almost as if it was put in to achieve that goal."
Nobody forced CDPR to use Gameworks or not to properly add options at launch,so Kepler users could easily adjust options. They knew very well most gamers are not dorks on forums,who would be searching for text files,etc.
I don't blame Nvidia for that,as they wanted to sell Maxwell GPUs,CDPR entered the agreement knowing what was required of them.
Most games companies will test their performance on lots of hardware prior to launch - or do you think they make up the technical specs required to run a game?
So CDPR,would have known at launch,the performance issues,yet chose to launch it that way. They are both developer and publisher of the game.
Most Nvidia users were not on Maxwell GPUs,by then,they were on Kepler.
Next time don't try to attack people to defend your love of CDPR. But I remember,how some reviewers were attacked over bugs/problems in W3,and the community harrassed them massively. Then months later CDPR actually patched those problems. It is never ever the fault of CDPR,just because they are "nice" to the community. They have got away with lots of bugs,optimisation problems,etc that most developers would get criticism over.
The problem is the community isn't doing themselves any favours,as lots of other developers started that way,and then morphed into different entities as they knew they could get away with more and more stuff.
Well who knows,maybe I will be wrong,and it isn't some poorly optimised game when it is launched. Hopefully I am!