Nvidia attacks PS4 hardware, calls it "low-end"

I've noticed for years more so now some have very big egos and loud mouths.

You've taken it as a dig, it wasn't supposed to be taken in that way though.

I'm talking about the type of people who don't have a clue but who don't let that get in the way of them forming their opinions about stuff.

I'm not saying there's something wrong with people not knowing about a subject, but that there's something wrong with someone trying to argue about a subject that they don't understand.

Edit: Maybe I've taken your post the wrong way! :p
 
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I have seen some big ego's but spoffle takes the biscuit. Any opinion that people have is their choice. By all means correct misinformation but there is ways of doing that and frankly I see the way you post as nothing short of nasty.

If people disagree with you, they get ripped to shreds and I am seeing nothing short of bullying.
 
Oh go away Gregster. You get upset and act out when someone disagrees with you, and then the tantrums come.

If you think that's bullying, you must have lived a seriously sheltered life.

You're someone who tries to argue about subjects that you don't understand, and bizarrely you openly admit that you don't understand the subject but still try to argue.
 
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You do realise Killzone 4 is running at 1080P 30FPS and is a launch title :confused:

With being a launch title, not even running at full specked hardware and considering it takes a few years to get the full purchase out of the hardware, its looking pretty good looking forward.

It'll look great indeed. Dunno about the link between a launch title and not maxing out the hardware though as killzones studio are sony exclusives so they'll have had access to the tech well before anyone else. Killzone 3 on the PS3 looked great but it really paid for it in terms of draw distance, noticeably on the later levels (when you are moving through a rubble area taking out troops silently for example before you meet up with loads of them).

The only thing that genuinely puts me off the thought of buying a new console is the price of it. Inflation has risen massively since the PS3 came out so the launch price of this will be steep. The games will also be even more expensive than they are now, but hopefully not at N64 levels of expense...
 
Release, maybe. Adoption? LOL, no.

The takeup of 1080p screens is probably still nowhere near 50%. Lots have SD still and then you have all the "HD Ready" screens that were bought because people didn't understand the difference between "HD Ready" and 1080p.

4k is a pipe dream.

+1, so happy I had a job and was able to buy mine, but I've lived with people temporarily that still only had SD and it was torture, especially as my eyesight has deteriorated. But I do know quite a few people that have bought "HD Ready" simply because they see them advertised at what..a third of the price? And those 'labels' mean nothing to them.

Continuing to drop in price though so I suspect over the life of the PS4 the take-up of 1080p will be significant. No chance in hell would 4k even need to be considered at this stage. Maybe in 10 years.
 
My point stands. You have done nothing but attack Roff in this and other threads and how he has remained so calm is beyond me.

I cringe when I see the way you reply to people and it is bullying. Maybe you should read up on what bullying actualy is.
 
Guys I don't have the patience to put up with your petty squabbles. Be adults or don't post at all. If you carry on, I'm just going to start banning people.
 
Spoffle first please unless he can show us his degree in graphics cards. His superiority complex is ruining threads. I thought with this being moved to consoles it would have put a stop to the bickering but I guess not ey.
 
As I mentioned a lot of it comes from the nature of my experience with it i.e. someone brought me up on the comment of "scraping the API" - what I actually meant was correct but scraping correctly used usually refers to parsing human readable data from an application and API is for computer programs to interface with each other so what I actually said through lack of structured training with the subject sounded idiotic even tho the concept I was actually referring to made sense.

Maybe so! However it was more the stuff that Craterloads picked up on that I was talking about, as it again leads back to what I mean.

You post stuff like that, and it's like "well, clearly he has some insight at least" and then comments like "720p at 30FPS" and it's like "what?! his posts earlier suggested he should know better than that".

I'm not picking you up on eloquence either, as I'm not particularly eloquent myself, so I could hardly complain about it. The thing is though, it's nice that you can acknowledge what I'm saying instead of taking offense just because it's critical.

If developers started to use hardware physics, gpu compute based processing for advanced lighting effects like realtime global illumination and so on tho IMO its going to end up being less than adequate a lot quicker than it should. After seeing TressFX in action hopefully people are starting to realise that the CPU alone isn't sufficent for proper physics implementations beyond the primitive functions (simple rigid/animated bodies, basic ragdolls, etc.). Sure you can throw a few 100,000 boxes around and have it all running smooth but that doesn't represent the workload of more advanced physics effects.

Something I think you've not taken in to account is that for 1080P, even on a desktop a 7850 is still very good. Plus it's going to be a 7850 with BIG bandwidth and nice big pool of memory to use.

The fact the PS4 has an 8 core CPU will mean that PS4 developers WILL be gearing up for heavy multi threading programming, and Sony are very proactive with their developer support too.

I was reading an article recently about JAW and their development of the PS Vita version of Stranger's Wrath that was about how the quad core CPU really helped them keep the graphical quality up along with the frame rate too, and for me, I think the visuals of Stranger's Wrath on PS Vita is pretty impressive, it looks great and runs at the Vita's native resolution of 960x540, which again is very impressive for such a small device. There also seems like there's some form of AA too, as I very rarely notice any jagged edges.

But back to the article, Sony software engineers went in to JAW's studio to give them hands on support with multithreaded performance which made the big difference of getting the game to run at 960x540 at the graphics settings they wanted, which before that, they didn't think they'd be able to do it without reducing the quality and resolution.

As for hardware physics, well I agree, hardware physics is going to be great when it's properly used, and my digs against PhysX aren't because I think it's crap, but rather I Think the way nVidia use it is awful, in that they have basically wasted it.

Also, compute performance for desktop AMD parts is very high, and with direct hardware access, I think the hardware will be more than enough with an octo core CPU to supplement it.

It'll look great indeed. Dunno about the link between a launch title and not maxing out the hardware though as killzones studio are sony exclusives so they'll have had access to the tech well before anyone else. Killzone 3 on the PS3 looked great but it really paid for it in terms of draw distance, noticeably on the later levels (when you are moving through a rubble area taking out troops silently for example before you meet up with loads of them).

The only thing that genuinely puts me off the thought of buying a new console is the price of it. Inflation has risen massively since the PS3 came out so the launch price of this will be steep. The games will also be even more expensive than they are now, but hopefully not at N64 levels of expense...

They will have had early access to the hardware, but as far as I know final specifications have only recently been decided on, so there will be multiple dev kits out there with varying levels of hardware, so those with the most early access would likely have experience on lesser hardware anyway.

Additionally, Sony software engineers would likely be in a similar position, so wouldn't have the most experience yet on the hardware.

As for the price, I think the price has already been confirmed to be less than the PS3's launch price, at £399, which when factoring in inflation makes it a fair chunk less.
 
My point stands. You have done nothing but attack Roff in this and other threads and how he has remained so calm is beyond me.

I cringe when I see the way you reply to people and it is bullying. Maybe you should read up on what bullying actualy is.

Spoffle first please unless he can show us his degree in graphics cards. His superiority complex is ruining threads. I thought with this being moved to consoles it would have put a stop to the bickering but I guess not ey.

You know where the ignore list is, so make use of it.
 
I didn't know that!!

If they weren't baking it, they were heatgunning it to reflow the solder on the GPU.

I've had to heatgun 2 "Fat" PS3s that failed due to the YLOD. One came back to life for a few months, the other never came back on at all. I'm pretty sure it affected a massive amount of "fat" PS3s.
 
Why did they have to go lead free solder? would it have still broken down if they used lead in the solder? silver icing!
 
Why did they have to go lead free solder? would it have still broken down if they used lead in the solder? silver icing!

Probably something to do with RoHS??

I had one of the 6800LE cards affected by the spoilt capacitors. The RoHS compliant solder melted at a higher temperature, and the OEMs did not compensate for this by changing the capacitors.
 
Why did they have to go lead free solder? would it have still broken down if they used lead in the solder? silver icing!

Lead solder is seen as environmentally unfriendly, so there was a push to use lead free.

The funny thing is that it's probably lead (hur hur) to more electricals being scrapped due to them failing quicker.
 
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