So if I am using a 1440p monitor, what would I be aiming to do?
Not really looked into this all that much but sounds interesting.
DLSS takes a lower resolution image and uses AI to upscale it to your native resolution. DLDSR takes a higher resolution image and uses AI to downscale it to your native resolution.
One has more (DLDSR) pixels to work with and the other has fewer (DLSS) pixels to work with. DLSS helps you get more FPS, DLDSR is useful if you have GPU power to spare and want a better quality image.
DLSS - takes a render image resolution (say 4k) Then renders at a % of that resolution & upscales. DLSS Balanced would rendering at 1080 & upscaling to 4k - Qaulity would be 1440p -> 4K
DSR - does the oppssirte renders at % higher & scales down the image for better visuals
DLDSR DOes DSR but uses AI/Tensor cores to make the image better with less fps impact
This feature is for systems/games that have GPU horsepower to spare, and can afford to render the image at a higher resolution that what your monitor supports (native). The GPU then uses that higher resolution to improve the image quality on your monitor at native without it actually costing the same amount as gaming at that high resolution.
So for example you can game on a 1440p monitor at 1440p using a 4k image resolution (DLDSR 2.25) to improve the native 1440p image without performance dropping by the amount 4k would cause.
I've done this on Doom eternal, and it looks pretty good, and runs over 100fps!
Thank you all for your comprehensive responses, totally clear for me now.
E: Blimey now I read it properly this sounds bloody good.
So another stupid question coming up.
Why buy a 4K monitor if I can use this feature, save money on splashing out on a 4k monitor + higher FPS than running at native 4k = win?
Wasn't this always a thing? I used to run some nvidia super res option for older games. Such as Castlevania Lords of Shadow? Or is this just an improved feature on that?
EDIT: Just had a look, yea, DSR has been around for years. But I see they added the new options at the top of the drop down. Cool!
just uses AI and tensor cores to reduce perf hitIn theory what this allows is getting the same image quality increase from DSR as before but from rendering a lower amount above your native res which results in less of a performance hit.
Off is off standard nvidia renderingdoes 'OFF' setting give best fps, or any tweaks?
So how do you turn on the DLDSR in older games ? Is it simple just switching on the DSR?
But that was there from before though?
And just to confirm, this will only work if you manually select the new resolution enable in the game?
I.e. it doesnt apply any post processing up-resolution if you run the game at your screens standard resolution?