nvidia on crysis and dx10

Remember, the devs are talking about the game engine itself not just Crysis. Its possible a single 8800GTX can handle the game at the maximum in game settings but that doesn't mean its the best the engine can do; a simple config file adjustment, a slight tweak or possibly a patch could unlock higher settings that would in fact cripple a 8800GTX. Its nothing new, you can do the same with many games today, e.g. Oblivion.
 
titaniumx3 said:
Remember, the devs are talking about the game engine itself not just Crysis. Its possible a single 8800GTX can handle the game at the maximum in game settings but that doesn't mean its the best the engine can do; a simple config file adjustment, a slight tweak or possibly a patch could unlock higher settings that would in fact cripple a 8800GTX. Its nothing new, you can do the same with many games today, e.g. Oblivion.

Couldnt have said it better, hell the devs release the game with the recommended graphic settings i.e. the sliders/options in game. Then you have the community enabled and developer enabled side graphics.

To show my point, look for the STALKER user.itx (sp?) file tweaks that enable all these bells and whistles.
 
KNiVES said:
No. Crytek devs have said that no hardware on the game's release will run it at maximum settings. That's due to them giving the capabilities in Crysis to utilizing hardware that could come out 2-3 years from now.

Actually, you are wrong. They said it will scale ahead about 3 years and scale back about 2 years. So yes, although Teki isn't completely right (Maybe quad SLi 8800GTX would run it at 2048x1536 (some people run this res ***) at max with XxAA and XxAF, a single 8800GTX will not run it at max. When i build my new rig, i'm going for Watercooled SLi 8800GTX with a E6700, 2Gb PC2-8500 SLi cert. ram, etc. Then try and tell me i won't be able to run it at max at 1280x1024 with 8xAA and 16xAF (which is a medium res but the max my monitor can support) ;) :p
 
Yep crytek have already said SLI 8800GTX will not run Crysis completely maxed out, it will run it with a lot of nice features high up, but not maxed out, they said 8800GTX SLI, 4GB of RAM and Quad Core will not max it out at first.
 
That's what I've been trying to say the whole time.

The same applies to Farcry even now - my rig still can't do complete 3d jungles and grass rendering over the entire landscape. If you put max settings on Farcry simply via the ingame options, you would still notice little things like grass popping up maybe 15-20 metres ahead of you, and trees that are 2d in the far distance that turn 3d as you get closer and closer. It's noticeable stuff even on max ingame settings. But the farcry configurator allows you to change these kind of things. It is this element in Crysis I am referring to, that people's uber rigs today won't be able to handle.

Could you do high/max vanilla ingame settings on Crysis with a 8800? Probably. But not the real meat of the engine, where all the little cogs and gears are in the configs.
 
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I reckon a 8800 will handle it all at 30fps and a reasonable res. Your'll just need more for high res and better fps. Farcry would run on the most dire cards around if you went low res but it also taxed even the best at high res
 
They have already confirmed many times and even Crysis devs have showed Crysis runnning off a single GTX at very high resoloutions almost getting 60fps.... with max settings.

But they have said the engines so advanced if they were to really enable the full capabilities of the Crysis engine it would barely run on a GTX.

And thats a good thing cos it means in 2-3 years time the next games gonna look even better.
 
LoadsaMoney said:
Had me ******* that bit about the drivers. :D :D


I think its hilarious also, but its good to see Nvidia taking it on the chin and admiting they did a very large boo boo but tbh I dont blame them I work for poorpleLand and were selling Vista only PCs, yet 90% of our hardware like TV tuners/graphic card/soundcards/modems nothing even works on it... and just as hard as my job already is I have to be an engineer that works on customer services so plenty fun there dealing with that.... ready to ****** retire :D
 
High res doesnt mean 1280x1024 anymore, thats a mainstream resolution, 1680x1050 is also pretty common, high res is 1920x1080 and upwards.

Im sure people will have little trouble running Crysis at medium/high at 1280x1024 and get a decent 30-60fps on a single GTX but anything above that will require more grunt.
 
MadMossy said:
High res doesnt mean 1280x1024 anymore, thats a mainstream resolution, 1680x1050 is also pretty common, high res is 1920x1080 and upwards.

Heres high res, 2500x1875. I was trying to find the high res shot I saw in the screenshots thread but it was similar to this, dual 24" or similar he was using





About 6x more pixels then a 'normal' res
 
silversurfer said:
Heres high res, 2500x1875. I was trying to find the high res shot I saw in the screenshots thread but it was similar to this, dual 24" or similar he was using





About 6x more pixels then a 'normal' res


WOAH what game is that?
 
GAMEPLAY > gfx

thats all i care about, not how good it runs on £2500* worth of hardware .. until it arrives and ive played it im not gonna lose any sleep
 
http://pc.ign.com/articles/780/780314p1.html


IGN AU: Crysis is probably the other really big DX10 example. We've heard a few reports about the performance of that under DX10 and we have an expectation of how this game will look, based on all the screens that have come out. Can you comment on the performance of that? Will we get to see all of this eye candy running on today's hardware?

Keita Iida: We have nothing but pure confidence - especially with 8800-series cards - that with Crysis, you're going to have a tremendous experience. Again, since they're developing with 8800 as a reference, their target is going to be 30, if not 60, frames per second at relatively high resolutions. With DX10, given that it's a clean break from DX9, there are a lot of new art assets that need to be created; there are a lot of special effects that need to be written. Usually what they do is, when they take the DX9 engine and port it to DX10, they need the underlying renderer to support the DX10 features, and then they add the features on top of it - whether it's art or game-building.

What happens is, first, you need to get the game up and running; get the features implemented. Right now, Crytek, with Crysis, is in the process of adding new features and will soon be at the optimisation stage. That said, we would love to show you the game running on 8800 hardware, but we're bound by NDAs, and that's a decision bound by EA and Crytek; but we have every confidence that, by the time it's ready to be demonstrated to the public on DX10 with the 8800 or whatever advanced hardware is available at the time, it's going to run perfectly fine.
 
Slightly off topic but if you aint already seen it a video has been put up on Gametrailers showing some new (I think) footage of the alien landscape and monsters in Crysis. Looks nice - about 1 min into the vid:

45MB HD
 
skullman said:
Slightly off topic but if you aint already seen it a video has been put up on Gametrailers showing some new (I think) footage of the alien landscape and monsters in Crysis. Looks nice - about 1 min into the vid:

45MB HD

Holy crap, that looks stunning!
 
Here is me hoping that

Quad Core Q6600 OC
4Gb 2x2gb DDR2 800mhz Gold edition OCZ
2X320GB Seagate HDD
768Mb BFG 8800GTX
eVGA 680i motherboard

is going to run my

Dell 2407wfp comfortably :( probably wont
 
Am I the only one that thinks the graphics of Crysis in that vid look pants compared to some of the previous screenshots seen?
 
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