Interesting stuff from nvidia today, first up video showing how far dlss has come and overview to what exactly DLSS is and how it works:
Essentially not the FSR attack PR piece that we thought it was going to be but a very good educational piece.
The biggest point they announced today was a FSR competitor:
https://www.kitguru.net/gaming/dominic-moass/nvidia-image-scaling-analysis-versus-fsr-dlss/
Personally I'll still use DLSS over FSR/NIS where possible.
Essentially not the FSR attack PR piece that we thought it was going to be but a very good educational piece.
The biggest point they announced today was a FSR competitor:
The latest Game Ready Driver releasing on November 16th provides an update to our existing NVIDIA Image Scaling feature that boosts performance on ALL games and GeForce GPUs through a best-in-class spatial scaling and sharpening algorithm. NVIDIA Image Scaling is accessible both from the NVIDIA Control Panel and GeForce Experience, and includes a per-game sharpening setting tunable from NVIDIA’s in-game overlay.
NVIDIA is releasing the NVIDIA Image Scaling algorithm as an open source SDK that delivers best-in-class spatial scaling and sharpening and works cross-platform on all GPUs. The SDK will be publicly available on GitHub on November 16th for all developers to integrate into their games.
https://www.kitguru.net/gaming/dominic-moass/nvidia-image-scaling-analysis-versus-fsr-dlss/
Personally I'll still use DLSS over FSR/NIS where possible.