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Nvidia Opensourcing Entire Gameworks software library - including Physx.

Well as the title states, Nvidia are fully open sourcing game-works, although they have been in the process of open sourcing it for a while now. But it was only small parts of the library.

http://www.game-debate.com/news/224...en-source-can-now-be-optimised-for-amd-radeon

They have always said "it is optimised for Radeon GPU's", are they now admitting it isn't?

I'll believe it when i see it.

Disclaimer: i have had nVidia for nearly two years and am currently on the lookout for a GTX 1070, check my recent posts 'MM' if you don't believe me, i'm not a fanboy.
 
They have always said "it is optimised for Radeon GPU's", are they now admitting it isn't?

I'll believe it when i see it.

Disclaimer: i have had nVidia for nearly two years and am currently on the lookout for a GTX 1070, check my recent posts 'MM' if you don't believe me, i'm not a fanboy.

Do you use NV because its got more support for your game coding?
 
They have always said "it is optimised for Radeon GPU's", are they now admitting it isn't?

I'll believe it when i see it.

Disclaimer: i have had nVidia for nearly two years and am currently on the lookout for a GTX 1070, check my recent posts 'MM' if you don't believe me, i'm not a fanboy.

Will be interesting to see if someone, or even AMD pickup the libraries and produce better versions. The HBAO+ could be interesting considering one developer is using 16bit code to improve performance of Ambient Occlusion.
 
I think it reinforces that AMD are looking to disturb the market with their next lot of tech and so it is pushing Nvidia to get a better image to keep market share. It is a risky strategy as it is a USP for them but at same time with AMD pushing 1000+ developer kits and offering open source products it could well be that Nvidia feel the devs are already not utilising gameworks enough to justify it and by making it open source means they retain their foothold there?

All just quick speculation and thought without reading through the details and taking the headline for what it is mind but would be interested in opinions.
 
Do you use NV because its got more support for your game coding?

There isn't really any, at least not for me, PhysX in older games like MLL is broken, i can't even turn it on, Good Rays in FC3 and FA4 just kills performance even on a GTX 970, i don't tend to use HBAO+ as it makes textures look like they have a plastic coating, Hairworks altho i did use it in Witcher 3 should be renamed Straw-Works, it looks crap, horrible infact.

Right now i use nVidia because they have the card i want and AMD don't, if AMD did have a competitive card i may still use nVidia, i will use whatever card i like for my money at the time, exclusive game effects don't do it for me, especially when its just crap that kills performance like 90% of the junk in GameWorks is.
 
Really good news. Proprietary GPU vendor code is bad news in game development.

It clearly wasn't well optimised anyway, even on their own hardware. You might as well have had "performs like muck" stamped on your box rather than the Gameworks brand. Either Nvidia didn't have the resources to support it, or they didn't want to.

The cynical me suspects it was all a clever way to artificially drive up hardware requirements to sell more cards.
 
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It's probably because the consoles were driving the development and closed source would do them no good since they are AMD based. The only way Nvidia could drive Gameworks forward is if console development implemented the features too.

A positive development if true but let's hope someone can optimize it better.
 
Really good news. Proprietary GPU vendor code is bad news in game development.

It clearly wasn't well optimised anyway, even on their own hardware. You might as well have had "performs like muck" stamped on your box rather than the Gameworks brand. Either Nvidia didn't have the resources to support it, or they didn't want to.

The cynical me suspects it was all a clever way to artificially drive up hardware requirements to sell more cards.


Yeah, I mean look at DOOM 2016. That engine runs SAVAGELY well.

Gameworks can go die in a hole unless they can further optimise it.
 
Disclaimer: i have had nVidia for nearly two years and am currently on the lookout for a GTX 1070, check my recent posts 'MM' if you don't believe me, i'm not a fanboy.

While I'm not saying you are, I don't think owning a card of the other brand stops you being a fanboy. I'm sure it's been discussed before. Didn't Gregster own AMD cards in the past but still get called an Nvidia fanboy? I'm sure it's not just Greg either that have owned AMD but been called an Nvidia fanboy because he didn't blindly worship at the altar of AMD.

Hopefully this does happen though, will surely just make things better. Unless it means Nvidia stop contributing to it because they don't want to give away any trade secrets or tech. If it's just left up to the community (and other developers) then I'm not sure what it would offer over GPUOpen. Do we even need 2 open source packages of this nature?

Maybe it'll increase uptake if companies have more visibility? But given how so many people complain about GameWorks do we really want more uptake?
 
Are you comparing ~2 years of running NV exclusively with ~2 weeks of running AMD exclusively as being the same thing?

Edit, just to clarify nothing negative with reviewing cards and punting them on afterwards for a hobby-just an observation.

On topic, great news Nv's removing the lock out which shouldn't have been there in the first place if your looking to be the good guy.
 
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Did we not have certain people on here saying that it was open source all along though? :p ;) :D

Either way good news for all gamers, heres hoping that developers actually make these gamework effects worth while now.


Also, if nvidia really wanted to be the "good guys" then they would announce support for adaptive sync....
 
Nvidia have taken Gameworks as far as they can i think. Most of the newer Gamework's title's haven't really had to much tech in them from Gamework's. The things that were used didn't really seem to hamper AMD and make you want a NV card. To me this is a perfect time for Nvidia to do this as i think the Devs were getting sick of Gamework's effects screwing up there games and only used what was half decent. I think this could be seen most in Ubisoft games where AMD used to get crippled with over the top tessellated effects. If you look at more recent Ubi games they all seem to run just about as well on AMD.

Hopefully now Physx can be used to decent effect now.
 
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