Sure, but apparently you won't get the features like the sharpening tool which is built into GeForce ExperienceAre these drivers fixed now ? Can you install without GeForce experience ?


Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Sure, but apparently you won't get the features like the sharpening tool which is built into GeForce ExperienceAre these drivers fixed now ? Can you install without GeForce experience ?
Sure, but apparently you won't get the features like the sharpening tool which is built into GeForce Experience![]()
I wouldn't take one persons test as fact tho. I found it amusing he assumed turning RT on the performance would be less than previous driver too but he should have tested that, ie, RT on with both driver versions to see if there was an improvement with RT enabled. I don't really see the point in comparing a GPU with RT with itself in the same game with just different drivers but RT off. IMO, it should be RT on as first priority or ideally both, as most users will be using RT.
Big decrease in some, im playing Exodus again at the mo, so will hold off from these for now![]()
AHH balls the pixel scaler for retrogames is for Turing only? That sucks as would be the perfect feature for my arcade pc now that the CRT in it is on its way out and it's looking like I will have to go LCD30-Bit Color Support has also been added.
https://www.techpowerup.com/258440/nvidia-prepares-geforce-436-02-gamescom-special-graphics-drivers
classic comparing a blower to a fan...Firstly you dont want that blower fan on the 5700XT...
A
AHH balls the pixel scaler for retrogames is for Turing only? That sucks as would be the perfect feature for my arcade pc now that the CRT in it is on its way out and it's looking like I will have to go LCD![]()
A joke, not even Volta gets it![]()
Do many people actually own a Volta for games???
I don't suppose this big driver update has fixed the Windows 10 borderless full screen GSync issues people have been reporting for over a year now?
AFAIK that is a MS problem more than it is an nVidia one :| (last I heard nVidia were trying to find a work around but MS broke something that is required for intended functionality in 1803 onwards and GL getting MS to sort anything).
There is a sort by (latest/oldest) option just under the first post - but yeah that is a horrid format and utterly useless in most cases.
As per some of the more recent posts in that thread MS has made changes to prevent tampering with DWM and not working with nVidia to provide working functionality.
**** Microsoft and **** Windows 10.
EDIT: I've not actually checked the latest driver but contrary to some claims in that thread I've had working window/borderless G-Sync on Windows 7 with recent drivers.
EDIT2: Wonder if from some of the recent posts it is possible to fix on a case by case basis by injection a call to SetAppCompatData :s
I believe this started for me since 417.71. It's continued on through 418.91. The issue is that games running in windowed or borderless windowed mode seem to have problems "syncing" with Gsync. It manifests as moderate stuttering/inconsistent frame times. I can verify this by watching my monitor's refresh rate display - normally it'd be a smooth lock to whatever the game's frame rate is, but now it's sporadic. For example, if I'm running something like Witcher 3 capped to 60 fps, the refresh display will show constant jittering between ~50-70 fps. Exclusive fullscreen is still perfect/normal.