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Nvidia says it's first to offer full OpenGL 3.0 support

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" Santa Clara-based GeForce maker and breaker, Nvidia, has now stated that it is the first hardware developer to offer full support for Khronos Group's OpenGL 3.0 API and the GLSL 1.30 shading language. To prove its claim, it has made available OpenGL 3.0-ready drivers for Windows XP, Windows Vista and Linux, which work with a significant number of GeForce and Quadro graphics cards.

"We are committed to providing users of our industry-leading graphics and visualization solutions with the most advanced functionality, best performance and widest compatibility possible," says Barthold Lichtenbelt, manager, OpenGL Software, Nvidia and chair of the OpenGL working group at Khronos. "Nvidia has supported the majority of OpenGL 3.0 capabilities since the Khronos Group publically announced the new standard and now gives developers complete support with the addition of preview contexts, one- and two-channel rendering and the ClearBuffer API."

Set to help developers take full advantage of OpenGL 3.0's capabilities, the drivers Nvidia is bragging about are the October-released GeForce 178.25 beta for Windows and the 177.61.02 version for Linux. For more info on Nvidia's OpenGL 3.0 drivers, and maybe a download or two, check out this page. "



http://www.tcmagazine.info/comments.php?shownews=23478&catid=3
 
8.9's didn't offer FULL support, as the story says, only a few extensions are supported in those, and they will be adding to that with each driver update, so ATi are doing it in bits, where as Nvidia have done it all in one driver. :)
 
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8.9's didn't offer FULL support, as the story says, only a few extensions are supported in those, and they will be adding to that with each driver update, so ATi are doing it in bits, where as Nvidia have done it all in one driver. :)

I liked your pre-edit :D

I wouldn`t even know what OpenGL does or doesn`t do for me 2b honest :)
 
But most 3D applications, like Maya, Cinema 4D, XSI use Open GL, so it it still interesting in the medium term for some of us (Although none of the above have added Open GL 3.0 support yet, they probably will do in time).
 
Saying "Oh nothing uses OpenGL 3.0, not bothered" was the same as when DirectX10 was released. But both techs will become more important for games in the future. iD still use OpenGL, by the way.
 
I'm sure to professional market will require it, but beyond iD I cant see it affecting gamers at all. Even if they do shift to OGL 3 I would be shocked if everybody did not have a driver ready and waiting.
 
OpenGL 3 still doesn't support geometry shaders. :\

GL_EXT_ doesn't really make much odds... and it gives you most of the hardware features you can use in DX10 - under open gl on XP... so personally I hope more developers switch to it.

Ok its nVidia proprietary but atleast its a useful feature - unlike ATI who hype up useless features that never really get the support or implementation needed while ignoring or not properly implementing the needed features.
 
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If you use a non-Windows OS it uses OpenGL as it doesn't have DirectX (obviously).
The Linux 3D desktop is nice for working on, much prefer it to Windows :P

However the importance of an OpenGL 3 driver in this case... I doubt it makes any difference!
 
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