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QUOTED :
" Santa Clara-based GeForce maker and breaker, Nvidia, has now stated that it is the first hardware developer to offer full support for Khronos Group's OpenGL 3.0 API and the GLSL 1.30 shading language. To prove its claim, it has made available OpenGL 3.0-ready drivers for Windows XP, Windows Vista and Linux, which work with a significant number of GeForce and Quadro graphics cards.
"We are committed to providing users of our industry-leading graphics and visualization solutions with the most advanced functionality, best performance and widest compatibility possible," says Barthold Lichtenbelt, manager, OpenGL Software, Nvidia and chair of the OpenGL working group at Khronos. "Nvidia has supported the majority of OpenGL 3.0 capabilities since the Khronos Group publically announced the new standard and now gives developers complete support with the addition of preview contexts, one- and two-channel rendering and the ClearBuffer API."
Set to help developers take full advantage of OpenGL 3.0's capabilities, the drivers Nvidia is bragging about are the October-released GeForce 178.25 beta for Windows and the 177.61.02 version for Linux. For more info on Nvidia's OpenGL 3.0 drivers, and maybe a download or two, check out this page. "
http://www.tcmagazine.info/comments.php?shownews=23478&catid=3
" Santa Clara-based GeForce maker and breaker, Nvidia, has now stated that it is the first hardware developer to offer full support for Khronos Group's OpenGL 3.0 API and the GLSL 1.30 shading language. To prove its claim, it has made available OpenGL 3.0-ready drivers for Windows XP, Windows Vista and Linux, which work with a significant number of GeForce and Quadro graphics cards.
"We are committed to providing users of our industry-leading graphics and visualization solutions with the most advanced functionality, best performance and widest compatibility possible," says Barthold Lichtenbelt, manager, OpenGL Software, Nvidia and chair of the OpenGL working group at Khronos. "Nvidia has supported the majority of OpenGL 3.0 capabilities since the Khronos Group publically announced the new standard and now gives developers complete support with the addition of preview contexts, one- and two-channel rendering and the ClearBuffer API."
Set to help developers take full advantage of OpenGL 3.0's capabilities, the drivers Nvidia is bragging about are the October-released GeForce 178.25 beta for Windows and the 177.61.02 version for Linux. For more info on Nvidia's OpenGL 3.0 drivers, and maybe a download or two, check out this page. "
http://www.tcmagazine.info/comments.php?shownews=23478&catid=3