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Nvidia shadowplay

MPEG2? In this day and age?

It should have been MPEG4 AVC from the start.

ShadowPlay was originally designed to output video files in M2TS format. During the course of our testing, we found that this format did not work robustly with various popular players. We are now in the process of moving over to MP4 as the container format. We expect this transition to be complete fairly soon.

Good thing they are moving to MP4 then :D

M2TS would have been a pain to work with.
 
Just a little reminder that this launches tomorrow :)

Looking forward to it but not sure at this stage if it will work at all with surround resolutions. I know that the max resolution is 1920x1080 so hope there is an option for it to record a centre cut out or pillor box the image rather than forcing you to drop back in resolution. Will be sure to up load some clips to youtube once I've had a play. Sure to be better than my current method of recording off screen with my smartphone!
 
Any word on if they are going to fix the whole 4GB limit on win7? I know full well that windows 7 doesnt limit video recordings to 4GB because I've had several 10GB+ files from the tiny amount of recording I have done using MSI afterburner, so it must be Nvidia doing something silly like not using LAAC (i think thats the right acronym).

(I know my now seemingly prehistoric 460 wont support this tech, but i'm looking for an upgrade soon and this could be another point to the green team if they sort the ridiculous 4GB win7 file size limit)
 
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There is no Windows 7 file size limit. FAT32 imposes a 4GB limit however. Some applications will split into 4GB chunks as to support FAT32 partitions, like Fraps for example.
 
I installed the leaked drivers and had a play with Shadow Play and have found an issue. I am not sure if it is the driver I am saving it to or something in the drivers.

Played Tomb Raider, started Shadow Play recording and it would freeze every now and then for a couple of seconds. When I watch back on the recording, it was showing the freezing there as well, which makes me think it is driver related and not Shadow Play faults. I need to play some more and hopefully a bug that doesn't happen again.

The recording quality is fantastic and the hit on performance just doesn't happen. I went from 95fps to 93fps.... That is awesome. I am a noob with this recording stuff mind and probably something I am doing wrong for that freezing.
 
Played Tomb Raider, started Shadow Play recording and it would freeze every now and then for a couple of seconds. When I watch back on the recording, it was showing the freezing there as well, which makes me think it is driver related and not Shadow Play faults

If you have a similar setup to me, my bulk storage drives need waking up if they haven't been accessed in 15 mins or so. This takes a couple of seconds to open a folder for example. So if saving to a big mechanical HDD maybe this is it?

edit: Just read "every now and then" so unlikely. :)
 
They are linked in one of the threads here Frosty. I have semi sorted my freezing problem. If you just hit the save button for the recording, this stops the freezing. It is recording the last 10 minutes of footage, so I guess it is the HDD not being able to keep up. I don't have much room on my SSD but will record there to see if it stops the freeze.
 
Looking forward to hearing how this works, though definitely a downer to see the reasons given for the delay - doesn't speak wonders for the team involved if they neither researched their format before choosing it nor understand how OSs handle files.

Might be a reason to go, erm, whatever colour means nVidia rather than that other colour than means AMD/ATI next gfx update if other factors are close, as I've recently got into recording games :)

Edit: Once it's mature anyway, I'm suspecting initially there will be a few issues of course, as with any new tech!

Edit2: Actually, I don't care if they understand how OSs handle files, so long as they get a working implementation! Understanding is optional :)
 
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Sorted :) Shadowplay is best used on a SSD. No problems at all with using that. Freezing on a HDD but perfect on a SSD. Just a heads up for those who are interested :)
 
Looking forward to hearing how this works, though definitely a downer to see the reasons given for the delay - doesn't speak wonders for the team involved if they neither researched their format before choosing it nor understand how OSs handle files.

Might be a reason to go, erm, whatever colour means nVidia rather than that other colour than means AMD/ATI next gfx update if other factors are close, as I've recently got into recording games :)

Edit: Once it's mature anyway, I'm suspecting initially there will be a few issues of course, as with any new tech!

Edit2: Actually, I don't care if they understand how OSs handle files, so long as they get a working implementation! Understanding is optional :)

I don't see where the problem is? You can merge the 4GB chunks into one in any decent video editor and not re-encode. I think even MKV Merge will do this even though it's mp4?

Either way, I transcode to wmv-hd anyway after editing so this isn't an issue.
 
Loving this ShadowPlay after having a little play with it. I am a total noob with this sort of thing but anyone got any tips for editing or know of a good free or inexpensive editor please?
 
Windows Movie Maker. The old version is better than the one that comes with Win7 - Plenty of guides on the net telling you how to get it.
 
I don't see where the problem is? You can merge the 4GB chunks into one in any decent video editor and not re-encode. I think even MKV Merge will do this even though it's mp4?

Either way, I transcode to wmv-hd anyway after editing so this isn't an issue.
No technical problem, my concern is only that the dev team thought there was.
 
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