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I hope it's a new shield device
But I smell a 1090 dual gpu in the air!!!!
But I smell a 1090 dual gpu in the air!!!!
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I hope it's a new shield device
But I smell a 1090 dual gpu in the air!!!!
Wouldn't it be neat if they released a dual gpu 1090 with a shared memory pool architecture, meaning no need for SLI shenanigans. One can dream...
Update:
We just got word in, this teaser is not about a product announcement but it merely a teaser for a Southern Europe event slash gathering. And judging from the naming, I'd say chances are fairly high that it is in collaboration with ASUS.
You mean its finally the day Asus start shipping their 1080ti cards?
Lol..... Do they mean Vega is coming?
Dual 1070, just to #£%% with everything.
Titan Xblack
1150Ti , just like the 750Ti and make you wait ages for volta
I prefer to just misunderstand and snigger like a schoolboy....No no.... You miss understand Nvidia's message. When they say 'it's coming'
Shield tablet is due for an upgrade, but do they have the right SoC for it?I would be betting it is a shield product or such like. I can't see it being another GPU (or at least I bloody hope not )
Wouldn't it be neat if they released a dual gpu 1090 with a shared memory pool architecture, meaning no need for SLI shenanigans. One can dream...
Even with a shared memory pool you still need SLI and will get the same scaling performance, or actually somewhat less. If 2 8GBU could share their memory then you would have the advantage of 16GB memory rather 8GB duplicated, but the bandwidth would have to be shared between 2 GPUS so the effective bandwidth per GPU would be halved. In a memory BW limited situation performance would drop.
Beyond that, just because 2 GPUs access the same memory doesn't mean there is any differences in the requirement for the GPU to coordinate rendering and share the load. The easiest way to do that is still to do AFR. You can imagine all kinds of complex situations where the screen is split in to tiles and like a chessboard and the GPUs render each tile. But the problem is that some resources are required on multiple tiles o you loose all the advantages of cache coherency and a lot fo the very smart optimization that exist in GPUs to do things like running the same shader over thousands of pixels becomes somewhat dilutes. So actually you need a far more complex SLI system with far more integrated developer work where some sub-tasks are rendered individually by each GPU and then finally assembled. This is highly complex to optimize. Or we can just carry on using AFR.