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NVIDIA Turing GeForce RTX Technology & Architecture

Soldato
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NVIDIA Turing is the company's best kept secret, if it's indeed 15 years in the making. The architecture introduces a feature NVIDIA feels is so big that it could be the biggest innovation in real-time 3D graphics since programmable shaders from early last decade. Real-time ray-tracing has indeed been regarded as the holy-grail of 3D graphics because of the sheer amount of computation needed to make it work. The new GeForce RTX family of graphics cards promises to put a semblance of ray-tracing in the hands of gamers. At this point, we are calling it a semblance because NVIDIA has adopted some very clever tricks to make it work, and the resulting 3D scenes do tend to resemble renders that have undergone hours of ray-tracing.

https://www.techpowerup.com/reviews/NVIDIA/GeForce_Turing_GeForce_RTX_Architecture/

Interesting read and more info about the Turing architecture and how it works
 
nVidia in "our technology is revolutionary" claim shocker.

Props to their marketing dept tho. Plenty of cool aid being drunk all over the web.
 
Nvidia are clearly using RTX to inflate prices on a tech which is not even close to use in mainstream game development with no guarantee it will ever be on card which might not even run it at acceptable levels. I have never personally seen a such a toxic generation of cards and lack of hype leading to release but also I haven't seen Nvidia push a product so much with no actual performance information. I just would not touch these cards with a barge pole, they don't justify their price and if Ray Tracing does actually take off and make a real impact then a 2nd generation RTX card would be a far wiser investment.
 
Nvidia are clearly using RTX to inflate prices on a tech which is not even close to use in mainstream game development with no guarantee it will ever be on card which might not even run it at acceptable levels. I have never personally seen a such a toxic generation of cards and lack of hype leading to release but also I haven't seen Nvidia push a product so much with no actual performance information. I just would not touch these cards with a barge pole, they don't justify their price and if Ray Tracing does actually take off and make a real impact then a 2nd generation RTX card would be a far wiser investment.

Totally agree that the ray tracing aspect of the new RTX cards in their first generation probably isn't worth worrying about. Myself I'm much more excited about the DLSS aspect of the new RTX technology. Still not buying in at those prices though.
 
Nvidia are clearly using RTX to inflate prices on a tech which is not even close to use in mainstream game development with no guarantee it will ever be on card which might not even run it at acceptable levels. I have never personally seen a such a toxic generation of cards and lack of hype leading to release but also I haven't seen Nvidia push a product so much with no actual performance information. I just would not touch these cards with a barge pole, they don't justify their price and if Ray Tracing does actually take off and make a real impact then a 2nd generation RTX card would be a far wiser investment.

The asking price is high because the Turing dies are huge, if they were the same size as Pascal then pricing would be more reasonable.

It is not a case of NVidia using RTX to inflate the price, you are getting what you pay for.

What people should be asking is "do I need RTX and/or DLSS", if the answer is no then there are much cheaper options available elsewhere.
 
Sounds like a generous explanation of Nvidia pricing.

As you didn't say it it sounds like you're trusting them to not be bending you over in the absence of any competitor at the top end.

What you gonna do about it after all.
 
Sounds like a generous explanation of Nvidia pricing.

As you didn't say it it sounds like you're trusting them to not be bending you over in the absence of any competitor at the top end.

What you gonna do about it after all.

I did not say their pricing was good.

I pointed out why proportionally Turing is more expensive than Pascal, you are getting a lot more silicon.

And do we need another comment about bending over?
 
And do we need another comment about bending over?

oooh-matron-29062761.png
 
What people should be asking is "do I need RTX and/or DLSS", if the answer is no then there are much cheaper options available elsewhere.

With regards specifically to Ray tracing I think the even more relevant question should be....

.. .. As impressive as hybrid ray tracing potentially is...... Does the relevant power currently available with the 20 series hardware and relative dearth of software support make it a sensible proposition to be an early adopter with a '20' series card?

We are seriously looking at a scenario where a 2070 at launch will not be far of price parity with a 1080ti at launch.

Yes the 2070 beats the 1080ti hands down with RTX stuff but given the apparently low fps and resolution achievable by even the 2080ti in RTX ops does the 2070 make any sense for use in RTX ops considering how much slower it is here then the 2080ti?

It's far from clear that the 2070 will be able to consistently outperform the 1080ti where it doesn't benefit from specific software designed to take full advantage of any architectural advancements.

And it is literally likely to be the slowest card Nvidia ever release that supports RTX....

Even the longevity city argument for the 2070 gets shaky when you consider that it has less memory on hand. Faster memory doesn't help when you have run out of the stuff at high resolutions and detail levels... .


I can't help feel that the 20 series is a little like the Volta Titan..... yes you are getting a lot of chip for the (large amount of) money spent.... But can you make use of all that power? And its not ridiculous to suggest that both the Green and Red teams upcoming GPU's may be considerably faster due to packing in more stuff in the same size thanks to their process shrinks.
 
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The asking price is high because the Turing dies are huge, if they were the same size as Pascal then pricing would be more reasonable.

It is not a case of NVidia using RTX to inflate the price, you are getting what you pay for.

What people should be asking is "do I need RTX and/or DLSS", if the answer is no then there are much cheaper options available elsewhere.
Then surely Nvidia should have released cheaper GTX 2080 , GTX 2080ti cards without Ray tracing support together with there high priced RTX 2080, RTX 2080ti cards with Ray tracing suppport and let the buyers choose.
 
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Then surely Nvidia should have released cheaper GTX 2080 , GTX 2080ti cards without Ray tracing support together with there high priced RTX 2080, RTX 2080ti cards with Ray tracing suppport and let the buyers choose.

Too much market segmentation for Nvidia.....

You buy Turing you are paying for thoose exta bits whether you need and or want them or not.
 
Too much market segmentation for Nvidia.....

You buy Turing you are paying for thoose exta bits whether you need and or want them or not.
Why would you not want them? RTX will probably be implemented to give decent gameplay to start with before improving as the technology improves. DLSS will be good.
As you have a 1080 Ti, a pretty decent card still, if you don't want the new bits the decision is easy.
If I had a 1080 Ti already I'd be very tempted to sit out this gen, as good as they are. Just spent a few hour playing a few games and even the 1070 Ti reminds me how good Pascal was/still is. I personally wouldn't pay current prices for old 1080 Ti's though. i'll probably upgrade to the 2080 Ti later but even the 2080 should be pretty good too for those with 1080 Ti money to spend
 
Why would you not want them?

DLSS, where supported, is a welcome addition. RTX, if early previews are anything to go by, won't really come into its own until we have more powerful hardware with upcoming generations of cards.

I applaud nvidia for pushing the technical boundaries but have my doubts about how useful thier innvoation (which adds expense to the consumer) will be for now
 
The asking price is high because the Turing dies are huge, if they were the same size as Pascal then pricing would be more reasonable.

It is not a case of NVidia using RTX to inflate the price, you are getting what you pay for.

What people should be asking is "do I need RTX and/or DLSS", if the answer is no then there are much cheaper options available elsewhere.

They are huge but you ain't getting what you pay for. Vega was never that price and over 600mm2 on an immature process. Turing is bigger but on a very mature process so costs might even be better. You are paying a premium for RTX.
 
DLSS, where supported, is a welcome addition. RTX, if early previews are anything to go by, won't really come into its own until we have more powerful hardware with upcoming generations of cards.
I applaud nvidia for pushing the technical boundaries but have my doubts about how useful thier innvoation (which adds expense to the consumer) will be for now
Me too, I think it's a great move. You have to get the technology out there and used by developers and consumers so it can be improved on IMO. I think/hope NV have it in a good enough state of development to at least improve on existing technology, to make people see the benefits it's going to bring with even further development.
They are huge but you ain't getting what you pay for. Vega was never that price and over 600mm2 on an immature process. Turing is bigger but on a very mature process so costs might even be better. You are paying a premium for RTX.
Vega never performed in games for it's size and paper specs to be frank, so the price had to be fairly reasonable to appeal to gamers. If we are paying a premium for RTX then I don't care, personally. As has been touted for a long while, ray tracing is the future (and this wasn't just NV saying that). New GPU's are faster and with new features other than just DLSS and even RTX. New tech can get cheaper too, although I'm not saying it necessarily will in this case :p. But, in say 5 years raytracing will probably work pretty well in mid-range/low cards too. Cheaper would be better of course but pricing is what it is. We either pay the price to play with the new goodies or not :)
 
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not everyone wants to pay £1100 for a fast GPU

Plus if it is true that you get about 30 to 40fps with ray tracing enabled at 1080p that would be useless to me
There's a £5** an £7** one too :). IMO if someone is due an upgrade just buy whichever one they can justify buying.
Need to see if that speculation is true. There's already been a decent amount of coverage of devs so far having minimum exposure to the new GPU's to optimise raytracing and there's likely to be some kind of intensity setting implemented (performance vs RT quality).
It's very early days and IMO the GPU's will improve with time, driver improvements for example and devs gaining more experience with RT. For sure the next gen will probably make quite a leap in RT tho, and we don't have to buy this gen :).
 
not everyone wants to pay £1100 for a fast GPU to be able to run there games at high Resolutions

Plus if it is true that you get about 30 to 40fps with ray tracing enabled at 1080p that would be useless to me

Completely not true, it was at untested and unoptimised 4K that it was dipping to 30's, at 1080p it was never dipping below 60. Devs have already said they know at least 30% to be gained from o e optimisation pass they can do plus another 2 optimisations they havent tested yet.
 
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