Soldato
NVIDIA Turing is the company's best kept secret, if it's indeed 15 years in the making. The architecture introduces a feature NVIDIA feels is so big that it could be the biggest innovation in real-time 3D graphics since programmable shaders from early last decade. Real-time ray-tracing has indeed been regarded as the holy-grail of 3D graphics because of the sheer amount of computation needed to make it work. The new GeForce RTX family of graphics cards promises to put a semblance of ray-tracing in the hands of gamers. At this point, we are calling it a semblance because NVIDIA has adopted some very clever tricks to make it work, and the resulting 3D scenes do tend to resemble renders that have undergone hours of ray-tracing.
https://www.techpowerup.com/reviews/NVIDIA/GeForce_Turing_GeForce_RTX_Architecture/
Interesting read and more info about the Turing architecture and how it works