Oblivion mod - Martigen Monster Mod ( LARGE )

Caporegime
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Martigen Monster Mod 3.5.3 [MMM] Full Release, 160+ new creatures & NPCs, combat AI, factions, loot and more #4


:: 3.5.3 Foxes, Rabbits, Mudcrabs, New Ogre's, Pahmer, Bats
4 Foxes have been added to game these are shy creatures..
6 Rabbits types can be found mixed among deer spawn now's..
4 New Mudcrabs will be found by the water..
New Ogre Nif that increase fps..Beware of High level Yellow Belly
New Pahmer fix for missing face and hair
Bats 4 types to be found mixed in leveled list

Blood: NPCs and creatures now bleed, getting progressively worse the more wounded they become. It's quite a sight seeing a blood soaked Guard fighting for his life vs blood-stained Daedra! The blood textures are courtesy of dDefinder, and then tweaked for effect -- including the creation of new green blood textures and green blood spray for the goblins.

Blood Spurts: When NPCs and creatures reach the highest wound level, they will start to randomly spurt blood...

Staggering: NPCs and creatures now have a chance of staggering or tripping while wounded, wether fighting or running for their lives. The more wounded they are, the greater the chance. Stronger enemies with higher endurance stagger less often. Staggering adds a lot to the game -- and combined with the wounding penalties, you can see things like:
* A fleeing, bloodied, NPC fall and trip over, pick himself up, and continue to run
* A wounded NPC swing and miss in a fight, falling over to then pick himself up again
* A staggering NPC fall to the ground and, while getting up, is delt a killing blow
* A deer shot by a hunter bleed from the arrow, and tripping over itself when it tries to flee -- like a nature documentary!

: Reavers Revised 3.5.3::
Reavers are an entirely new NPC race, and live up to their namesake. They care not for sides or noble blood or factions of any kind -- their only agenda is their own. They will attack the player, bandits, mauarders, daedera, dremora, everyone. And they'll usually win. Twisted from hundreds of years of basic, animal instincts, they have forged themselves vicious weapons and are the most feared race that walks the ground in Cyrodiil. If you can kill one, your reward will be the potent weapons they carry. Be warned, they can travel in packs, and sometimes bring with them their own trained hunting companions, the Reaver Blood Hounds.

: Beholdens ::
Well, how long have you waited for Beholders in Oblivion? Thanks to some amazing work from xilverbulet, now they are here!

Beholden: Floating, tentacled, and ugly -- just what you want to meet in a dark corridor. Beholdens can be found in dungeons and Oblivion realms, are highly magical and come with a wide range of spell attacks from paralysis to drain to direct damage, and drop a new unique and potent ingredient: Eye of the Beholden. They also have their own set of resistances, and weaknesses -- if you can't beat them with magic, try a sword.

Beholden Hatchling: A young form of the Beholden, it's every bit as nasty with its own spell repetoire and a hunger for enjoying tasty new delacacies of the world, like you.

Beholden Firey Eye: The Beholden Boss, and excelling in destructive fire magic, meeting him is usually a one way ticket. Hint: you can't fight fire with fire, so try something cold.

Ethereal Beholden: Ever see Big Trouble in Little China? This special beholden acts in a similar way -- it does no damage, other creatures will ignore it, and you can't fight it. Instead, when it detects an intruder (like you) it'll fly up close to confirm -- and then promptly alert all creatures and NPCs within a wide radius to your presence with a scream before disappearing. It's quite a sight to see an entire dungeon descend on the player all at once.

:: Fiends ::
Like Beholdens, Fiends are classed as Daedra and can be found in dungeons and Oblivion realms. They are born of perverse magic bound around the basic elements in swamp and tar pits, and abhor life in all its forms. They come in two varieties:

Slime Fiends: They may not be particularly fast, and you need to use this to your advantage -- the Slime Fiend can paralyse as well as drain skills and abilities at touch with a unique Slime Touch.

Tar Fiends: Tar fiends are related, but less potent. Able to cast a high level burden at touch, they can bring most creatures to their knees quickly, making them easy fodder for nearby allies.

All fiends are immune to disease and poison, and are able to partially abosrb spells. They also drop a new unique ingredient: Fiend Essence.

:: Slimes ::
Slimes are a creature I've wanted to do since starting MMM -- they are unique in that when you kill one there's a good chance that, instead of dying, it will 'split' into smaller slimes, and you get to fight these next. The chance of a slime splitting varies, but there are two levels depending on the size of the slime. Like the Beholdens and Fiends, the Slime models and textures come courtesy of xilverbulet!

Slimes: There are three sizes -- Giant, Normal, and Small -- and three varieties -- Flesh, Metallic, and Mucas (eww!). All slimes have AI pacakges to hunt for and pick up whatever junk is lying around -- weapons, armor, food, etc. When you kill them, there's a chance you can find this loot or, alternatively, they may split into the next slime level down.

:: Zombie Overhaul ::
100 new race-based zombies can be encountered, incuding Imperial, Dark Elf, Argonian, Orc, and Khajitt of both sexes. They may be naked, wearing rags, or armor -- all of these have been custom-made to be 'decayed', 'battered', or 'rusted' to suit their zombie nature. In fact, you will see Zombie 'prisoners' with rags and wrist irons just as your character started with, and you'll see also see what happens to all those Arena hopefuls who end up spilling blood in the sand...

The zombies can fight with their hands, or wield all manner of weapons, some pulled from the 'rusted' set above. They drop a sub-set of normal NPC loot, indicating some are not too recently dead. Finally, there are two very special additions:

* Undead Zombie Imperal Guard -- Yes! This is something I've always wanted to add to MMM. These guys wear decayed and battered Imperal Legion armor (and yes, player wearable) as well as wield a dulled, rusted Silver Longsword. Unlike the alive Imperial Legions... these guys aren't here to help you!

* Shivering Zombie Master -- A unique zombie boss with specialised zombie textures and custom-made glass armor -- Cuirass and Greaves of the Walking Dead. Additionally, he wields a potent ice-flaming sword, the magical Shivering Sword. Grab it for yourself, if you can...

:: Adventurer Overhaul ::
The Adventuers in MMM have undergone an overhaul also, with 20 new NPCs and four new mage classes, bringing the total to 55 different Adventurers you can meet and include everything from from Scouts and Bards through to Plunderers, Tomb Raiders, and Warriors

More Creatures

:: Young Rainbow Wyvern -- Fast, strong, intelligent, and in three forms: Red (Fire), Blue (Ice) and Green (Shock). Each has unique spells and resistances (don't fight fire with fire people), and drop two powerful and unique new ingredients: Wyvern Scales and Wyvern Heart.

:: Rainbow Wyvern -- A mature wyvern, this one inherits the abilities and the resistances of the younger forms, and can breathe all three schools of damage. Stronger and more powerful, it also drops new Wyvern Scales and Wyvern Heart ingredients.

:: Undead Arch Elven Lord -- A deadly undead Boss above the dual-wielding Undead Elven Lord, this foe is bigger, meaner, casts magic and wields a unique weapon: the Bone Claymore. The Undead Arch Elven Lord has a chance of appearing at low levels... so beware the dark depths of dungeons!

:: Undead Elven Lord -- This is the same dual-wielding Undead Elven Lord, but with a new fiery unique main weapon -- the Sword of the Warlord. Both of his weapons are custom-made, and playable -- the off-hand sword allows you to dual-wield too.

:: Shivering Zombie Master -- Another unique MMM Boss, this powerful foe commands the undead and, should you defeat it, drops three unique items: Cuirass of the Walking Dead, Greaves of the Walking Dead, and the Shivering Sword. The armor grants potent benefits, while the sword casts a powerful freeze spell on impact.

:: Lich King -- After the MMM Deep Lich and the Lich Lord comes the highest of them all -- the King. You won't even see this guy until you're level 35+, and when you do you better hope you have backup! Can carry magical jewelery and Soul Gems.

:: Zombie Races -- 100 new race-based zombies including Imperial, Khajitt, Orc, Dark Elf and Argononian, of both sexes, with specialised loot and armor and pulling on the 66+ MOBS balanced rusty weapons as well. See the 'Zombie Overhaul' section in New Features above for more.

:: Undead Nightmare -- A flaming, bloodied, skeletal horse with a custom-made texture that appears only at night in the wilderness. It's fast and deadly, can walk on water, and when you strike it erupts into flame! Naturally, you might want to try frost-based attacks on this one.

:: Clannfear Matriach-- The Momma is tougher than the Dad, and even Patriachs cower in fear of the Matriach. Has a one in three chance of spawning anywhere the Patriachs spawn. Suggested combat tactic: Run!

:: Night Troll-- An updated Night Troll with a new mesh from Phitt. These guys come out only at night to hunt for prey, and are naturally more stealthy than their brethren. Usually the first thing and last thing -- see are its glowing red

:: Jungle Tiger -- Fast and strong, these animals are stronger than your average mountain lion, and can be found only in rainforest areas. They may look cute, but don't feed the animals...

:: Goblin Head Hunter -- Wondering where all those skulls perched on sticks come from in Goblin caves? The Head Hunters take great pride in displaying the remnants of their prey. Stronger than Berserkers, carrying skulls, and mixing elements of the Shaman don't treat these guys light or you'll pay for it with your... well... head.

:: Land Dreugh Tormentor -- The Land Dreugh Tormentor is a stronger and faster foe than your average Land Dreugh. Treat them with respect, or you may have trouble walking away from a fight with one.

:: Fire Demon -- A special daedra that emodies the power of flame -- casting potent fireballs and being immune to fire, your best bet is frost-based attacks. Have a chance to drop Soul Gems.

:: Hill Giants -- 10 varieties of Hill Giant replace the old MMM Giants -- these guys have hitboxes! Wear various forms of armor, wield two-handed weapons single-handedly, and can drop gems, gold, and a unique ingredient: Giant Heart. If you're using the 'No Giants' plugin you'll need to disable it to see these guys.

:: Flesh Golem -- Shocking necromatic creatures shorn of arcane power, Flesh Golems are stronger than Dread Zombies, hit harder than the same, and can transmit disease. On the plus side, they drop the rare Void and Elemental Salts used in their creation. Come in varieties including hooked Flesh Golems and various Diverse Creature Skins.

:: Burning Flesh Golem -- Stronger than the Flesh Golem, and immune to fire based attacks, these undead burning foes also drop the elements of their creation with the addition of Fire Salts, if you should manage to kill one.

:: Torn Flesh Golem -- The Torn Flesh Golem is a horrible sight to behold, raw flesh hanging from its body and filled with hatred it will mercilessly and rapdily attack you. Strongest of the Flesh Golems, don't make the mistake of underestimating them.

:: Forest Ent -- Giant, slow moving Ents of the forest. these are bad guys -- As with Spriggans in MMM if you kill one there's a 50% chance of triggering a storm. They also drop, true to their nature, various rare plant based ingredients.

:: Twisted Ent -- Enemies of the Forest Ents, these are the bad guys. Perverted from nature by arcane forces, if see one you better hope you have backup. And yes, the two are mortal enemies, and will fight if they meet. They drop rare ingrdients like the friendly Ent, but some may be more evil in nature.

:: Forest Stalker -- Formed from the essence of snakes, these creatures are actually protectors of the forest much like Spriggans and usually won't attack unless you do. Very fast moving and poisnous, they drop new ingredients -- the very potent Stalker Scales for use in Alchemy. And, strangely, you will find they always travel in pairs. If you see one you can be sure the other is nearby.

:: Poison Antronach -- Naturally, very effective at poison damage and spells these are another in the fearsome line of Antronachs. If you can defeat one, you'll find they drop a new unique: Poisonous Salts.

:: Arcane Antronach -- The highest of theAntronachs, above even Storm Antronachs, with the full gamut of destructive spells drawn from raw magika -- you'll need protection from all forms of attack! So powerful you won't even meet it until at least level 30, which is probably a good thing.

New NPC types and classes
Giants -:- Really, really big people
Amazon -:- Light armor, bow wielding and fond of maces
Barbarian -:- Two handed wielding Orcs with light armor
Barbarian Shaman -:- As above, plus magic
Bandit Warmage -:- Heavy armor and destruction magic
Smuggler -:- Warrior-types with conjuration, and carrying illegal goods
Slayer -:- Khajitt bandits that hunt you with chameleon
Raiders -:- Improved versions of bandits -- melee, missile and magic
Defenders -:- Heavily armored bandits that use alternation and restoration
Blood Moon Wizards-:- Red cloaked wizards that just don't like you
Blood Moon Warrior -:- Simply put, one bad-ass fighter
Head Hunters -:- Argonion archers that try and paralyze you
Berserker -:- Shirtless nords fond of two-handers
Imperial Road Watchmen/Watchwomen -:- Allied NPCs, male and Female road patrol. A friendly face on the roads!
Imperial Legion Rangers -:- Allied NPCs, stronger versions of the Foresters, come with pet wolves.
Adventurers -:- New classes of adventuring NPCs from Scouts to Tomb Raiders.

New Creature types and classes
Gore Rats -:- Bigger, tougher, uglier
Elder Bears -:- King size black and brown bears
Primal Troll -:- Meaner, bigger troll
Savage Troll -:- Even meaner, bigger troll
Hell Hounds -:- Fire wolves that spit fire
White Tail Wolf -:- White wolves that spit ice
White Fur Lion -:- Mountain snow lion
Leopard -:- It's a cat. A very big one
Snow leopard -:- A leopard fond of the cold
Panther -:- A sleek, black, killing machine
Goblin Bandits -:- Tougher, well equipped goblins
Elder Ogre -:- Meaner, bigger ogre
Champion Ogre -:- Even meaner, bigger ogre (read: giant)
Guardian Imps -:- Meaner, tougher imps
Ancient Imps -:- Even Meaner, tougher imps
Mind Shatter -:- will o wisps on steroids
Tree Sprite -:- Big brother to the spriggans
Rock Elementals -:- Power of the elements, mythic
Fire Elementals -:- Power of the elements, mythic
Water Elementals -:- Power of the elements, mythic
Efreeti -:- Mischievious fast moving pure fire spirits
Haunted Heads -:- Floating ghostly skulls that want to take a bite out of you...
Dire Boar/Bear/Wolf/Lion -:- Diseased, crazed, animals. Vicious, may attack their own kind
Snow Bear -:- Big, white fur, and utterly cuddleable! But don't, it'll eat you for lunch
Frost Giant -:- A rare creature best avoided unless you want to become its next meal
Gargoyle -:- Forged from rock these imp-like foes don't cast spells but pack a punch
Wild Pahmar -:- Extremely aggressive intelligent hunting cat related to the Khajiit
Hunger -:- Foul creatures can be found in or near Oblivion gates, and walking the wilderness at night
Morphoid -:- Another daedric beast that keeps to the planes and just within range of Oblivion gates
Herne -:- A relative of the scamps, these horned daedra are more potent than their cousins
Golden Saint -:- High-level daedra found in the daedric realms along with Xivali
Clannfear Patriarch -:- Where do Clannfears come from? Now you know -- meet the parents
Implings -:- Implings are fast, weak, and magically mute.
Goblin Champion/Elite -:- Where do the goblins go when they bring out the heavy guns?
Goblin Assassin -:- Yes, Goblins can be stealthy, fast, and deadly!
Werewolves -:- Can be found outside only at night, or always if inside or in lairs.
Huntress Werewolf -:- Queen of the werewolves, she paralyze on touch.
Night Troll -- Comes out only at night, and is bigger and meaner than its cousins.
Spider Dryad -:- These nature beasts protect the wilderness from evil and trigger-happy players.
Giant Spiders -:- 6 new spiders including Black Widow Queen boss, Spiderlings, Giant Huntsman Spider, Giant Tree Spider and Giant Bush Spider, all poisonous and nasty
Golems -:- 11 different golems and their 'Greater' counterparts. Includes: Ebony, Gold, Iron, Mithril, Blood, Glass, Water, Magma, Mud and Silver


New Passive creatures

Carrion Rats -:- Appear at flesh based corpses after a while, and can be 'stamped' on.
Water Rat -:- Slick, wet fur and lives near waters and in sewers.
Sheep -:- Yes, the very same cute wooly creatures!
Goats -:- A little more temperamental, but friendly none the less.
Sentient Gas -:- Semi-intelligent dungeon dweller, will scatter from you as you approach.
Ghostly Apparition -:- When you meet one, you will know fear!
Dwemer Gem Scavenger -:- Won't attack unless you attack first. May carry precious gems...
Wild Guars -:- Three types can be found roaming plains, including a rare white Guar. You can pat the tame ones!

New Undead
Lich Lord -:- Special boss and as bad and mean as they get
Zombie Soldier -:- Undead foot soldiers still wearing the armor that, clearly, didn't protect them
Flaming Zombie -:- Charred and burned, these flaming foes will prove a tough fight
Flaming Skeleton/Archer -:- Above the Champion comes the flaming, blood red, skeletons.
Skeleton Fury -:- Fire borne skeleton with a hatred for life and a flaming sword
Bloody Knight/Archer -:- Just when you think the tide is turning you'll see these guys enter the fray.
Pained Wraith -:- More powerful than a Wraith, but not as much as a Gloom Wraith
Deep Lich -:- Sitting between the Lich and the MMM Lich Lord boss, the Deep Lich is a potent foe.
Armored Skeletons -:- Randomly and sparsely armored skeletons, in 25 variations, increasing in chance with rank
Undead Legion Fighter/Beserker/Archer -:- Undead Legion foot troops. Can raise from the dead
Undead Legion Battlemage/Knight -:- Tougher Undead Legion, be prepared!
Undead Elven Warrior/Knight/Archer -:- Undead Elven servant, also can raise from dead
Undead Elven Spellsword -:- Magic casting Undead Elven soldier
Undead Elven Lord -:- Dual-wielding Undead boss, carries unqiue off-hand weapon the player can use

LOADS More !

http://www.bethsoft.com/bgsforums/index.php?showtopic=795337
 
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True Teki only thing i dont like with that is it converges stuff i dont want , i'll just be using FRAN + monster mod + Qarls textures
 
is this thing same as oblivion revolution ?

Oblivion revolution or FCOM in that thread merges all those mods together however this one is just the main monster update/release... You can do it that way or you can do it this way. Im going to be using FRAN+MONSTER MOD+QARL don't need the others
 
My post was just for Neil79, didn't know whether he knew about it.

Have you tried Warcry?

Also wont FCOM help MMM + Frans communicate better?
 
My post was just for Neil79, didn't know whether he knew about it.

Have you tried Warcry?

Also wont FCOM help MMM + Frans communicate better?

Could well do , i think its all a matter of choice... Oblivion has mods coming out the wazoo :D:D
 
So True its almost as if they wanted the modders to fix their game :D

Yeah i got that impression also.

Did you see the E3 video like 6 months before release, where it demo'd the cell starting area?

That looked 1000 times better then what we got.
 
Ok tried it,upon game start it just drops out. What options do I have to select in "data files" Each individual one (except No...) and/or the ones at the bottom?
 
MMM31-Slimes1.jpg


MM22-elven%20lord.jpg
 
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