Oblivion weirdness.

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I was around level 25 with a full set of daedric armour and a 53 armour repair skill. A few hammers would sort out all my dents and scratches to armour and weapons, magic or otherwise.

Then I went on one of the mage missions (the one where you have to cast spells at a pillar) and whilst mooching around in the lower levels of that place I met a few doom-wraiths.

Dispatched them, got the helmet, did the next mage quest and so on got to level 27. Decided it was time to mend the armour. Ching ching ching. 20 hammers later my armour was still not in good shape. EVERY attempt to repair cost me a hammer.
That's more than peculiar I thought. Then I looked at my skills etc, repairing skill is still 53 but my willpower has been sapped by something.
A few cure disease potions, a few visits to wayshrines and chapels and so on and still my willpower is adversely affected and I still break a hammer for every repair attempt.

Is this a bug or have I contracted "the incurable disease of despondancy and hammer breaking"?

Tonight I will be level 25 again and will have to replay those missions to try and avoid whatever weirdness is affecting my character. Gah got to slaughter more necromancers with my sword after paralysing them with my staff - so much better when they can't run away.

Anyone had a weird issue with repair hammers and incurable negative stat modifiers?
 
Thats an odd one dude, had similar problems in morrowind but that was because disease curing was about 4x10*28 as difficult (requiring huge lengthy pilgrimages. In oblivion i just head for the nearest chapel. But then im a high elf and they resist a lot of adverse conditions.
 
VIRII said:
I was around level 25 with a full set of daedric armour and a 53 armour repair skill. A few hammers would sort out all my dents and scratches to armour and weapons, magic or otherwise.

Then I went on one of the mage missions (the one where you have to cast spells at a pillar) and whilst mooching around in the lower levels of that place I met a few doom-wraiths.

Dispatched them, got the helmet, did the next mage quest and so on got to level 27. Decided it was time to mend the armour. Ching ching ching. 20 hammers later my armour was still not in good shape. EVERY attempt to repair cost me a hammer.
That's more than peculiar I thought. Then I looked at my skills etc, repairing skill is still 53 but my willpower has been sapped by something.
A few cure disease potions, a few visits to wayshrines and chapels and so on and still my willpower is adversely affected and I still break a hammer for every repair attempt.

Is this a bug or have I contracted "the incurable disease of despondancy and hammer breaking"?

Tonight I will be level 25 again and will have to replay those missions to try and avoid whatever weirdness is affecting my character. Gah got to slaughter more necromancers with my sword after paralysing them with my staff - so much better when they can't run away.

Anyone had a weird issue with repair hammers and incurable negative stat modifiers?


Happened to me too, I think the illness is called Astral Vapors? I used a restore attribute potion and that seemed to do the trick

MB
 
Matblack said:
Happened to me too, I think the illness is called Astral Vapors? I used a restore attribute potion and that seemed to do the trick

MB

I had astral vapours from some of the necromancers zombie chums (a mission or two after the pillar one) and a cure disease seemed to deal with that. Astral vapours affected 3 attributes as I recall however the willpower issue is still there and the hammer breaking is still there.

I will try a restore attribute potion (if I can find one) failing that it is replay from level 25 and try not to get infected.
Did I mention my staff of paralysis? Lovely. Zap, bang bang smack, Zap, bang bang smack. Eats up the charges though and costs a fortune.

I must get around to doing some enchanting, I would like to enchant a sword with paralysis and soul catching or similar.
 
VIRII said:
Did I mention my staff of paralysis? Lovely. Zap, bang bang smack, Zap, bang bang smack. Eats up the charges though and costs a fortune.

I do the exact same thing. Paralyze the enemy, smack him with my sword till he's nearly dead, finish him with my custom spell which does 40 points of damage and traps the soul. Use the Azura Star to recharge the staff, and repeat as necessary. Using this method I never run out of charge for any of my magical weapons (and I carry 5 at all times). :)
 
Davey_Pitch said:
Use the Azura Star to recharge the staff, and repeat as necessary. Using this method I never run out of charge for any of my magical weapons (and I carry 5 at all times). :)

Azura star ..... I like the sound of that, where do I get it?
 
McDaniel said:

I've mentioned this before, but isn't that a quest item that you have to return to Sean Bean? I've definitely done that quest and assumed I couldn't progress in the main quest until he had it? Bit of an arse if I've given it up for nowt, although I seem to get by on finding soul stones to recharge my weapons for now.
 
Belmit said:
I've mentioned this before, but isn't that a quest item that you have to return to Sean Bean? I've definitely done that quest and assumed I couldn't progress in the main quest until he had it? Bit of an arse if I've given it up for nowt, although I seem to get by on finding soul stones to recharge my weapons for now.

You *can* return Daedric items to Sean Bean, but I don't believe you *have* to. I've not done much of the main quest so can't say for certain.
 
Davey_Pitch said:
You *can* return Daedric items to Sean Bean, but I don't believe you *have* to. I've not done much of the main quest so can't say for certain.

Mr Bean will except any Daedric item for that mission, he just suggests the Azura Star, I gave him a mace (I don't do blunt) which he seemed delighted with, if you get the star before hand though you might want to stash it somwhere when you go and speak to him in case he takes a shine to that instead ;)

MB
 
Scarylion said:
Pretty sure different church gaffs restore different stats, i know some of my stats were only restored at certain places,

I'll try travelling about and I'll try out all the chapels, I don't really want to replay the last 2 levels and 3 mage quests.
However breaking hammers on EVERY attempt to repair when I have sufficient skill to repair magic items seems more than a little bugged.
 
VIRII said:
I'll try travelling about and I'll try out all the chapels, I don't really want to replay the last 2 levels and 3 mage quests.
However breaking hammers on EVERY attempt to repair when I have sufficient skill to repair magic items seems more than a little bugged.

If you have a stash of ingredients somewhere look for the ones you can mix together to recover your depleted stat, might save you going from place to place to find the right chapel.
 
VIRII said:
I'll try travelling about and I'll try out all the chapels, I don't really want to replay the last 2 levels and 3 mage quests.
However breaking hammers on EVERY attempt to repair when I have sufficient skill to repair magic items seems more than a little bugged.

yeah sounds annoying :( still, wait till you get to master armourer then you only need the 1 :) and 125% health on armour/weapons is nicetastic too :)
 
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