Oblivion

Soldato
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I'm guessing it is too early to tell for sure, but does anyone know the minimum specs for running maximum settings in Oblivion at 1280 X 1024 resolution with no slowdown?

I am willing to upgrade my PC to achieve this, as this is one of the only games I am really looking forward to. My specs are in my signature, can anybody tell me what I need to upgrade and what to?

If the information is not available, then educated guesses would be good. ;)
 
Personally I would stick with the setup you have at the moment, get the game and play it. If you find your getting problems come back then.

Your current spec looks quite good and balanced and fairly high end, so I wouldnt worry too much.

Cheers,
Sam C
 
mate i would say u already got the system to play it at max settings maybe the graphics card might let you down slightly. If u look on ocuk deal of the week theres a very nice price for connect3d x1900xt which will deffo play that game very nicely :)
 
Duel said:
I'm guessing it is too early to tell for sure, but does anyone know the minimum specs for running maximum settings in Oblivion at 1280 X 1024 resolution with no slowdown?

I am willing to upgrade my PC to achieve this, as this is one of the only games I am really looking forward to. My specs are in my signature, can anybody tell me what I need to upgrade and what to?

If the information is not available, then educated guesses would be good. ;)

Sheesh, it'll run it fine. If you wanted to play at 1600x1200 with AA then you would need SLI or Crossfire most likely. But at 1280x1024 your system should cope fine - it's well above the recommended spec, yet alone minimum spec for that game.

Minimum:
Windows XP
512MB System RAM
2 GHz Intel Pentium 4 or equivalent processor
128MB Direct3D compatible video card
DirectX 9.0 compatible driver
8x DVD-ROM drive
4.6 GB free hard drive space
DirectX 9.0c (included)
DirectX 8.1 compatible sound card
Keyboard, Mouse

Recommended:
3 GHz Intel Pentium 4 or equivalent processor
1 GB System RAM
ATI X800 series, Nvidia GeForce 6800 series, or higher video card
 
I think oblivion will perform similar to FEAR, so on your 7800GT you will be getting 45fps+- with 2xaa 4xaf @ 1280x1024.

Obviously Oblivion will scale to run well but to run it with full I.Q and draw distance you are gonna need a 512mb card like a 7900 or x1800 - especially if you want to run with 4xaa 8xaf.

I went for an x1900 because I can't stand any slowdown at all. 50fps+ at all times if possible is what I need. Hope its fast enough for 1680x1050 4xaa 8xAF.
 
I would also recommend waiting to see how it performs, I also hate slowdown and have a very similar sytem to you minus a bit of memory and I will also be playing at 1280 x 1024, however the game is not as fast paced as something like Fear so a slightly lower framerate is possibly not as upsetting..I guess we'll see VERY soon :D
 
Duel said:
I'm guessing it is too early to tell for sure, but does anyone know the minimum specs for running maximum settings in Oblivion at 1280 X 1024 resolution with no slowdown?

I am willing to upgrade my PC to achieve this, as this is one of the only games I am really looking forward to. My specs are in my signature, can anybody tell me what I need to upgrade and what to?

If the information is not available, then educated guesses would be good. ;)
You have beast of a machine. If that can't run everything full whack I'll eat my graphics card.

What would you upgrade? Spend another £400 on a slightly better graphics card?
 
Bethesda have said many times that there is no machine that can actually run the game at MAXIMUM settings with a decent framerate. So you might have to have some settings turned down to high until a few years down the line.
 
bethesdas comment about no system being able to run it may just mean that its capable of really stupidly high resolutions... you could still run it at native resolution on a regular monitor with every thing turned up
 
Thx for responses guys. Is there something wrong with my machine then? I can't even run Far Cry and Age of Empires III (the 2 graphically demanding games I have played on this machine) at max settings and 1280x1024 without slowdown. AOEIII at max setting runs at around 1 frame a second when there is a battle on my machine.

I don't have anything overclocked. I tried OCing my graphics card but it wouldn't allow it and I am too much of a noob to do my CPU, which looks tricky to OC. I have the RAM set to the timings indicated on the sticker.
 
speeduk said:
I think oblivion will perform similar to FEAR, so on your 7800GT you will be getting 45fps+- with 2xaa 4xaf @ 1280x1024.

Obviously Oblivion will scale to run well but to run it with full I.Q and draw distance you are gonna need a 512mb card like a 7900 or x1800 - especially if you want to run with 4xaa 8xaf.

I went for an x1900 because I can't stand any slowdown at all. 50fps+ at all times if possible is what I need. Hope its fast enough for 1680x1050 4xaa 8xAF.

You cannot use max settings with AA enabled on oblivion apparently due to the method of HDR it uses, you gotta go AA or HDR, cant have both :(
 
Quote from Jackrabbit over at nv who quotes nottheking :)

"I asked this question too recently, whether HDR and AA would be allowed with an Nvidia card, heres what I got.

The direct comment you heard was pure falsehood. What AA you can use with HDR is actually determined by the program that's using it. Older, less-advanced games using HDR, from Far Cry to Splinter Cell 3 to Serious Sam 2 use a version of HDR called OpenEXR; the game developers didn't actually make it, they licensed it from Industrial Light & Magic, which as you're probably aware, makes CG and other effects for use in movies. (their first break, of course, being Star Wars)

OpenEXR is a rather easy to implement version, but it was designed for CG movies, not video games. As a result, it is incredibly rutheless when it comes to power drain, and it's incompatible with MSAA, (multi-sample-anti-aliasing) the AA method used in modern games. CG Movies use SSAA (super-sample-anti-aliasing) which more closely mimics real life, but hjas hardly any improvement for its cost; using x4 SSAA cuts your framerate by 75%, and x16 SSAA cuts it by 93.5%, and it increases from there. Since CG movies aren't done in real-time, this isn't a problem. (on average, each single FRAME from a movie takes a massive "render farm" of thousands of computers about 1-2 hours to draw)

However, since games have to be done in real-time; preferably, each frame has to be drawn using much less hardware, and be done in hopefuly, less than 33 milliseconds. (enough to yield 30fps) That's why MSAA is used instead of SSAA.

Normally, NO card can run MSAA and OpenEXR at the same time, though ATi made an exception with their X1k series; it was a work-around they implemented in their cards. With other cards, such as GeForce 6 and 7-series cards, you can only use SSAA, which is actually available at one setting: x4. This will cause a serious hit to your framerate, but it will be AA.

Fortunately, Oblivion isn't using OpenEXR. Rather, since OpenEXR wasn't first availible to developers until very early 2005, (and games like Splinter Cell 3 added it in at the last minute) and BethSoft had decided to use HDR since they started in 2002, they made their own HDR program, that's COMPLETELY different.

This is good; it's everything that OpenEXR isn't; whilt it's still something that hurts performance, it's a lighter hit than any other form of HDR known. Also, it works with ALL types of AA flawlessly. Lastly, it can be used on cards that don't support SM 3.0, though the older, SM 2.0 version, (for Radeon 9, X, and GeForce FX 5 cards) does cause a bigger performance hit.

There's only one flaw that's known of, though; when using it, some forms of blending become prohibitively expensive to use. As a result, it seems that using HDR will disable these blending acts, such as alpha-blending. In Morrowind, this was used to make the edges of trees look smooth even if you weren't using AA. Losing this is really no big deal, since it doesn't work correctly in all programs aside from Morrowind. This is also what "transparency AA" is used to correct. Even if you can't correct it, it's still hardly noticable, particularly at distance, so it's nothing to worry about.
(Quote from Nottheking)"
 
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