OcUK OpenTTD server interest thread

Soldato
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So, I've been thinking about playing some OpenTTD multiplayer, and figured what better way than to give hosting a server for OcUK members a go. I have my PC on pretty much 24/7 anyway, and have the bandwidth available, so its at least worth a go. Though before I go to all the effort and trouble of setting it all up and so on, I figured it would be an idea to check for interest first, make sure there are people who would indeed want to play it, and what sort of settings we would play with.

The game can cope with 255 clients connected at once, though there can only be 15 companies in existence. Companies can be run in co-op, with both players able to build at the same time, though this adds more factors to keep track of, if you're both building stuff, then the available money will drop pretty quickly. For working out teams, assuming there are more than 14 other people interested, people could either select which other player they would like to team with, or I'll just drop you into a team with less members/one which is less active to try and keep things going.

With the OpenTTD multiplayer, time does not advance unless there is a player connected to the server.

Finally, the choice of GRFs to use, if we play just with the base game, or add newGRFs. Personally, I've not experimented with them too much, so don't have any. However, if lots of people are used to certain GRFs then I could add them to the server.

Either way, anyone interested/got any comments?

Edit: Questions that need to be answered!

Map size - Is 512x512 good for everyone? Will it be too small with possibly 15 companies playing?
Difficulty medium - This mostly affects the map layout, number of hills, towns and industries.
Climate - Temperate, sub-arctic or sub-tropical?
 
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If you want a 'proper' server I'd be happy to host it on the LinkTart dedi and give you full admin access to the OpenTTD server (assuming it'll run on linux...iirc it does).
 
I'd be up for this! My rail line still tend to be very much brute-force and simplistic however, so don't expect any juctions designed to shave off .5 of a second over a normal juction and all that jazz from me. And I still haven't got signals down properly.
 
I mind playing this against other OcUK folks before, Duke included. Seem to recall snowdog was the resident OpenTTD addict.

Mind a few folk getting their knickers in a twist over people building in their way etc.
 
I'd be up for this! My rail line still tend to be very much brute-force and simplistic however, so don't expect any juctions designed to shave off .5 of a second over a normal juction and all that jazz from me. And I still haven't got signals down properly.

Wait until you see what openttdcoop does. :p


(cheesy music included!)

The guy also has more construction videos uploaded.
 
If you want a 'proper' server I'd be happy to host it on the LinkTart dedi and give you full admin access to the OpenTTD server (assuming it'll run on linux...iirc it does).

Ooh, that would be awesome if you could. It uses around 1.2kbyte/sec up and down per client connected.
http://www.openttd.org/en/download-stable
That's got a selection of linux versions, depending on what version of linux you're running. The game has an in-built dedicated server, so once its set up hopefully it wouldn't need much prodding.

Mind a few folk getting their knickers in a twist over people building in their way etc.

Yeah, there would have to be some house rules set down. Obvious ones like no blocking are simple enough. I don't think I'd ban rail tracks going over roads, (no bridges needed) because that's what level crossings are for. However, you shouldn't just cross a road for the sake of it.
That said, despite being competitive, there's no real reason to do something like that, since while the companies are working against each other, you can't just 'win' the game :p

The wiki lists a pretty simple set of rules to follow:
http://wiki.openttd.org/Multiplayer_Rules
Don't intentionally block access to industries, large areas of the map or areas that another player is building in. If you find another player is building where you wanted to create tracks or roads of your own, do not try to hinder their build progress, but build around, over or under it. If they have built it in such a way that this is not possible, and changing it would not be unreasonably expensive, you can politely request that they make a modification. Also, massive land buying is considered unwanted on most servers.
Buying exclusive transport rights in a town in which you do not have any stakes also counts as blocking access to industries and is also frowned upon.

Don't deliberately sabotage your opponents vehicles. In OpenTTD this amounts to deliberately building level crossings where your opponents are running road vehicles and attempting to destroy them with trains. Aside from being unpleasant it will damage your own ratings if you have stations nearby. Another way of sabotage is parking road vehicles in roads that are being used by other companies for the sole purpose of blocking their vehicles.

Don't cheat to advance yourself within the game. Joining a company operated by someone else or starting another company to transfer money to your own company is unacceptable behaviour, unless the originally owning player made it clear that he or she is leaving the game, has no intentions to return and offers themselves or their resources to anyone else who wants them.
If you discover an exploit which creates wealth, gives an unfair advantage against other players or prevents the normal operation of the game server, report it to the OpenTTD developers so the vulnerability can be closed.
Don't abuse bugs or exploits because this only harms OpenTTD gameplay and destroys the gameplay of other people.

Chat system When using the chat system avoid the use of inappropriately gruesome or hideous subjects; remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive or excessively obscene vulgar language. Also do not discuss the use or practice of any illegal activity or provide links to sites that contain any of the aforementioned. Remember that OpenTTD games are played by people of all ages.

Always follow the rules set down by the server owner. These may include no "industry stealing" where one player starts a more competitive route than another. This probably varies on a per server basis so if and when a server administrator or operator requests you to stop your current activities because they do not follow the server's guidelines, then do so because excessive rule breaking may result in a ban which might prevent you from playing on any of the official and non official OpenTTD servers.

Don't take revenge. If other people buy all land around your stations or cut you off with rails, road or with the buy land tools do not get "revenge" by blocking their stations or any of the above. This makes you one of them and the server administrators or operators may not be able to differentiate between who started it and may decide to warn, kick or ban both you and the other player who originally started it.

Personally, I don't have much of a problem with 'industry stealing'. If someone can make a more efficient route, then go for it. Its preferable to go after unexploited industries since you'll get more resources from them, but that's your call.

For ease, it will probably be a vanilla server with no newGRFs or anything like that. Will make it easier for FrenchTart, and simpler for people who haven't used them before. As for the map size, there's been a fair amount of interest, its probably worth starting with a 512x512 map. If that's too small, we can make a larger one, but I don't want to start with a map which means we all go into a different corner and never actually meet.

Game difficulty set to 'medium' for purposes of map generation? And finally, which climate?
 
The server is on a 100mbit upload pipe (hosted at OVH). Obviously there is other stuff running on there but there are plenty of free resources.

Would you like to add me on Steam so we can discuss this further? In the meantime I'll play around with getting something up and running.

edit: Steam account: http://steamcommunity.com/id/FrenchTart
 
The server is on a 100mbit upload pipe (hosted at OVH). Obviously there is other stuff running on there but there are plenty of free resources.

Would you like to add me on Steam so we can discuss this further? In the meantime I'll play around with getting something up and running.

edit: Steam account: http://steamcommunity.com/id/FrenchTart

Awesome. I've sent you an invite. Hopefully the server won't eat into your bandwidth too much, and if it really hits off then I'd be happy to contribute towards the costs for it.
Though it could just be a flash in the pan with people playing it for a week because its new, and then just getting bored. Who knows!
 
Awesome. I've sent you an invite. Hopefully the server won't eat into your bandwidth too much, and if it really hits off then I'd be happy to contribute towards the costs for it.
Though it could just be a flash in the pan with people playing it for a week because its new, and then just getting bored. Who knows!

I'm sure it won't be that much of a drain. The Minecraft server will no doubt use far far more resources :)
 
I'd like to join.

What version and rules though ?

Do 1024x512. Low number of towns and industries, towns grow extremely much later in the game and to make the distances longer...
This is how my map looks like after a bit of playing, and this was with low industries and medium towns iirc (spoiler due to size):

Nieuwe%20Rijden%2C%2018-05-2425.png


Which is a bit crowded for ONE player...
 
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I'd like to join.

What version and rules though ?

Do 1024x512. Low number of towns and industries, towns grow extremely much later in the game and to make the distances longer...
This is how my map looks like after a bit of playing, and this was with low industries and medium towns iirc (spoiler due to size):



Which is a bit crowded for ONE player...

As FrenchTart has said, we're running the new 1.2.0 version of the game. I'll go with your suggestions there for size and towns/industries. I'm currently preparing the .cfg for the server, then it should be running tomorrow! I'll stick with temperate as that's what everyone is used to as well.

What should be done about passwording it? I'm hesitant to just stick it in the OP, but asking people to message my trust seems like hassle. Unfortunately there's no blacklist/whitelist, so it will have to be password protected to keep things tidy.
 
My suggestion (and not just to pimp linktart) is to have a group on linktart.co.uk with the password visible to that group only. All people need to do is quickly sign up and join the group and they'll get the password. If at any point you want to change it due to someone misbehaving you can quickly kick them from the group on linktart and then post the new password as an email update to everyone.
 
That is most fortuitous! Thanks guys! I'll get the config uploaded, and hopefully the server will be good to go tomorrow! I'll make a new thread since this was more designed to be a brainstorming to get these things ironed out, and then a new thread with all the actual useful stuff in it to save having to wade through our rubbish :)
 
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