So, I've been thinking about playing some OpenTTD multiplayer, and figured what better way than to give hosting a server for OcUK members a go. I have my PC on pretty much 24/7 anyway, and have the bandwidth available, so its at least worth a go. Though before I go to all the effort and trouble of setting it all up and so on, I figured it would be an idea to check for interest first, make sure there are people who would indeed want to play it, and what sort of settings we would play with.
The game can cope with 255 clients connected at once, though there can only be 15 companies in existence. Companies can be run in co-op, with both players able to build at the same time, though this adds more factors to keep track of, if you're both building stuff, then the available money will drop pretty quickly. For working out teams, assuming there are more than 14 other people interested, people could either select which other player they would like to team with, or I'll just drop you into a team with less members/one which is less active to try and keep things going.
With the OpenTTD multiplayer, time does not advance unless there is a player connected to the server.
Finally, the choice of GRFs to use, if we play just with the base game, or add newGRFs. Personally, I've not experimented with them too much, so don't have any. However, if lots of people are used to certain GRFs then I could add them to the server.
Either way, anyone interested/got any comments?
Edit: Questions that need to be answered!
Map size - Is 512x512 good for everyone? Will it be too small with possibly 15 companies playing?
Difficulty medium - This mostly affects the map layout, number of hills, towns and industries.
Climate - Temperate, sub-arctic or sub-tropical?
The game can cope with 255 clients connected at once, though there can only be 15 companies in existence. Companies can be run in co-op, with both players able to build at the same time, though this adds more factors to keep track of, if you're both building stuff, then the available money will drop pretty quickly. For working out teams, assuming there are more than 14 other people interested, people could either select which other player they would like to team with, or I'll just drop you into a team with less members/one which is less active to try and keep things going.
With the OpenTTD multiplayer, time does not advance unless there is a player connected to the server.
Finally, the choice of GRFs to use, if we play just with the base game, or add newGRFs. Personally, I've not experimented with them too much, so don't have any. However, if lots of people are used to certain GRFs then I could add them to the server.
Either way, anyone interested/got any comments?
Edit: Questions that need to be answered!
Map size - Is 512x512 good for everyone? Will it be too small with possibly 15 companies playing?
Difficulty medium - This mostly affects the map layout, number of hills, towns and industries.
Climate - Temperate, sub-arctic or sub-tropical?
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