Project Banshee Meeting 4
Present:
Dangerstat, Lightnix, Zug, Ladforce, Blackvault, [[harv]], calabi, Kev
Agenda:
Training:
Well we had a very limited chat on this. Basically there's no time to write our own notes on how to program Java etc. So I suggested getting everyone to go through elements of the Java tutorial and post on here if they run into problems. So *everyone* go make sure you know the contents of the following thread on the Sun Tutorial:
“Learning the Java language”
“Essential classes” (Can ignore regular expressions)
“Deployment” (Only the packaging programs in JAR
“GUIs”
“2D graphics”
“Full-Screen exclusive mode API”
(For those with Java knowledge - probably the sections on 2D graphics and Full screen mode are needed).
Prototyping
A lot more discussion on this. Pretty interesting too. Calabi stressing an end goal. But at the moment we really need to get everyone just getting to grips with the basics. So we're going to produce a basic protoype - BV and his (non existant at the moment) graphics team will produce some decent graphics for us to use. And then it's up to the development peeps (led by Light and me) to get something basic together in Java.
Everyone needs to strip down the Slot Car idea in to some basic components for the prototype.
Goals?
Well in the short term everyone to get something uploaded to the SVN repo. "deadline" - well lets say a week and a half - upload anything you want - even hello world - idea is to get you using repos to host, post and retrieve code
General adminy stuff
Now we have two distinct teams graphics and development - at the moment these'll be led by BV for graphics and Light for development (with me helping light).
End of!