I think you'll miss the finger tracking of the Index and Oculus headsets on the G2, as the G2 doesn't have capacitive touch. For me the finger tracking via capacitive touch is one of the most immersive features of those systems. I remember being totally amazed when I fired up my CV1 and I had hands in VR that approximated my actual finger positions, and which interacted in a realistic way when manipulating objects, and the Index takes that to the next level.
This feels like dejavu so not sure if I answered this post but process it. Yes, the G2 weakness is lack of capacitive touch. Can always upgrade to Index controllers later and find some cheap base station 1.0s on ebay but I agree.
However the compromises on the Quest 2 are:
1. Far worse visual fidelity
2. Compression based artifacts so very poor dark scene performance (lots of macroblocking on the colour black)
3. Not native PCVR
4. Far far far inferior audio experience
5. Far worse latency (compared to basically no latency)
6. Image scaling issues game to game (this is my experience with Oculus Link specifically in Lone Echo)
7. No proper physical IPD but instead a 'work around' - with an IPD slider you get the pinpoint sharpness for your eyes, on the Quest2 its a compromise
8. Inferior comfort with a front heavy headset which simply won't be good for long play sessions and will require modding and more money
9. Speculating but I've found Oculus LCD panels to be far far far inferior colour wise to the competition. My Index looks far better than my Rift S, and the G2's colours look better than the Index.
10. 90hz refresh rate not supporting out of the box
11. I've found ASW/ATW all very finicky on the Q1 with Link. Not sure how much they've fixed or addressed this given there are already compromises going over USB.
etc.
In my experience 3 things matter the most for the BEST (not compromises) VR expeirence:
1. Visual fidelity (resolution, fov, lack of artifacts, colours, contrast, black level, IPD for precise sharpness and alignment )
2. Audio fidelity (audio, microphone)
3. Immersion (refresh rate, latency)
In those 3 areas, the Quest fails.
The quest excels at:
1. Convienance
2. Value
3. Portability
4. Cable weight
which I think are all lower on the priority list if you want the highest fidelity best experience.
I think if you want to play Superhot, Pistol Whip, Thrill of the fight... and casual fun VR experiences, the Q2 is amazing for the price.
If you want to play Project Cars 2, Asseto Corsa, Skyrim VR, Fallout VR, Asgards Wrath, Stormland (I've found for Oculus titles revive is amazing), Lone Echo.. then the G2 is a no brainer with its shockingly good visual quality.
SteamVR and Revive have bridged the gap that IMO once existed between Oculus and Steam for gaming outside of ASW.. which in my experience in the games I need it for (Skyrim) on Oculus headsets caused some weird peripheral artifacts.