Oculus Rift CV1

Soldato
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I had a DK2 which was an incredible piece of kit in my opinion but still more for testing games and tech demos. I certainly couldnt stand more than 30 mins at a time playing games on it.

I ended up selling it and awaiting CV1.

There are a few articles, some say its good, some bad and some unsure. One thing I know is that I will be getting one and have even upgraded my PC (spending more than $1000) however I still dont think it will be enough to push 120hz (240fps) @ 1440p! That is if it is 120Hz and 1400p

Will you be getting one when they are on sale hopefully next year some time or waiting for other VR?

Three artices - good, bad, unsure;

http://uploadvr.com/hands-on-with-the-oculus-rift-cv1/

http://www.fudzilla.com/news/graphics/38042-oculus-cv1-doesn-t-feel-polished

http://www.roadtovr.com/top-5-things-we-still-dont-know-about-the-consumer-oculus-rift-cv1/
 
there is an oculus rift thread :). I don't think CV1 is 120hz or 1440p (i believe it's 90hz @ 2160 x 1200 (although it may be downscaled?))
 
I most certainly will be buying one! Love my DK2 but the specs of the CV1.. I just can't say no to. If it's over £300 then it's a maybe for me. Already had my "big expense this year" of a 980ti.
 
Got a DK2 in the cupboard which I don't use a lot but will still definitely buy this :) Higher resolution is all it needs imo.
 
Picked up a vr headset for my phone. There only cheap and decent enough to actually get a good idea what VR is like. All I can say is that its definatly convinced me to get either a Morpheus for my PS4 of the Oculus Rift for my PC and XBOX next year as even on a mobile its a pretty amazing experience and the power of a PC should make it look 10X more impressive as theres only so much you can do with a phone.
 
I'm still trying to resist building my own (edtracker + 2560x1440 6" screen in one of the various "mount your phone" type headmount/goggle things) :D Could do very basic headtracking (enough for playing elite dangerous/similar) inelegantly for about... £90-100.
 
Price is the major concern for me, I recently dropped £500 on a new monitor and that was quit an ask for something that I use with every single thing. If it's similar for something that I'll use sometimes I'm not really up for it.

The other thing is software support, what games am I actually going to play on it, which current games will become compatible?

I'm interested but I'm in the 'wait and see' category.
 
Comfort is the main bugbear for me. Great experience yeah but feels like i'm wearing heavy goggles. Undecided. Will see how the Vive is received.
 
My problem is my big schnoz and the lenses steaming up, I have to breathe a bit weirdly to stop it :P I've got used to it though.

Also worth noting that the render targets are larger than the HMD display resolution. I'm going to hold off on the CV1 until another generation of GPUs.
 
The resolution is a big issue for me, I've had my hands on a DK2 for the last few weeks, but I can't enjoy the games with the poor resolution and very obvious on-screen pixels. After gaming in Ultra 1080P for so long, I can't make the jump back to poor detail (especially in games like E: D and Assetto where the added detail makes all the difference between winning and losing).

I shall see what titles are available and what the first "consumer" release products are like before spunking £1k on the device and a new GPU
 
I'm still trying to resist building my own (edtracker + 2560x1440 6" screen in one of the various "mount your phone" type headmount/goggle things) :D Could do very basic headtracking (enough for playing elite dangerous/similar) inelegantly for about... £90-100.
As appealing as that price might sound, I'd still really advise against it if you're more than just a little interested in VR. The tracking will likely be subpar(and I'm guessing you'd be limited to headtracking, with no positional tracking). You will probably have problems getting it recognized by the OS and treated as a headset. You will not benefit from the myriad performance/latency benefits of headsets supported with professionally built SDK's. You will have to find some way of enabling stereoscopy and barrel distortion while in use. I'm sure there's plenty more issues you'd run into as well.

If you're up for the challenges and will find that part of the fun, go ahead, but I think if you're looking for an actual working, reliable solution that functions ideally, then I'd guess you'd be in for a massive headache.
 
The resolution is a big issue for me, I've had my hands on a DK2 for the last few weeks, but I can't enjoy the games with the poor resolution and very obvious on-screen pixels. After gaming in Ultra 1080P for so long, I can't make the jump back to poor detail (especially in games like E: D and Assetto where the added detail makes all the difference between winning and losing).

I shall see what titles are available and what the first "consumer" release products are like before spunking £1k on the device and a new GPU

The CV1 has supposedly got the clearest display out of the current crop (vive/morpheus). It's not simply resolution that matters, the screen door gap between pixels make a big diff. Also the DK2 is a pentile display IIRC which is why it looks poop.

After using the DK2, in my view you're going to need 4K at 75fps solid...which is why I'm holding off on a DK2 'upgrade' until there are affordable GPUs that can handle this kind of output without SLI.

I've got 2x R9 280X but running in crossfire adds enough latency to really screw up your experience.
 
The other thing is software support, what games am I actually going to play on it, which current games will become compatible?

I'm interested but I'm in the 'wait and see' category.

Last I heard they were helping fund around 20 high end titles so I think software will not be an issue especially with the large number of indie apps in their store. I suspect most of the wait for the release is for there to be software at release too.
 
I have a question here for anyone that's used the Oculus rifts...

Iv bought two VR headsets for my Note 4 phone lately the first one went back because it didn't have an IPD adjustment and so it was a little blurry for me but it also had a 120 FOV so my whole vision pretty much was in a VR world which looked great.

I just got a new one today and it has an IPD adjustment so its very sharp and looks great but the FOV is lower on this one and the VR doesn't take up my whole vision so I can see that I'm looking at a screen instead of being in the world and I can also see the black sides of my phone when I look to the sides.

How is it with the Oculus as with the 120 FOV I felt fully immersed in the world but with the other headset while it was still VR I was aware I was looking at a screen infront of me as I could see the borders of it.
This basically tells me that FOV is the most important thing for immersive VR.
 
It took me a while to block out the edges of the rift. If you look hard enough "to the corner of you eye" then yeah you'll see borders/pixels if you focus. But once you're into it you don't really notice it at all.
 
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