Holding post for updates!
Brain dump!!!!!!!!!!
Nice box! Good weight for the whole package. Ah, the camera sensor unscrews and leaves a bit of the pole it's attached on the bottom with the thread. Headset feels good in the hand, like the fabric. Good balance. Hard strap is nice. Headphone look neat and tidy. Cable to headset is a bit thick but a nice bit longer than DK2. Flexibility you'll get from a longer cable with the Vive will make room stuff a littler easier (also eagerly awaiting my Vive).
Box is a work of art - Apple quality packaging in my opinion (not a massive Apple fan, just credit where credit is due)
- Cable for tracker is about 2.2m long
- Firmware update out the box took about 5 minutes on my super
**** connection.
- The eye padding is hard now! But because of a relaxed fit works well
- The nose gap is larger... wonder if I can get that reduced somehow...
- Ok, nose gap is a god send when you start getting up and walking around!
Needs chaperone like system badly. Because you CAN get up and move around, why wouldn't you - already hit my headset off the desk on the other side of the room
- Resolution is good, glare is bad. Shame that "henry" (made by Oculus Studios) shows this off so badly with bright writing against dark background for credits/intro
- Screen door is something you need to look for. Just spend 1 minute walking around the Henry's apartment and I only thought about it once I took the headset off then had to put it back on to check how good/bad it is. Long story short, it's "fine" when the experience is made for it. But I'm away to try a flight sim to push that to it's limit!
- Just noticed that the headphones are working and I didn't even change anything! My sound output is still set to my regular headphones...
- On headphones, they "pop" out of the way for easier taking on and off. Push then away from your head.
- Tried out FSX now. Works a treat. Cockpit "passable" if you know what you're looking for and made totally "usable" by the zoom function. Just a shame it's not QUITE there yet in terms of full resolution required to make it perfect. Oh.. in fact, wait, going to try oversampling!
SUPER IMPORTANT POINT!
To me it's reached tipping point. My biggest bugbear with the DK2 is that if you didn't know the game (Like Elite Dangerous) you couldn't play it with the DK2. Setup was obviously a bit of a pain but even ignoring that - menu items were hard to read, enemies were hard to follow, on screen instructions were next to impossible to follow unless you knew, or had experiance, what they were talking about.
To me, you can pick up an Oculus Rift CV1, buy Elite Dangerous then play from day 1. Everything is legible, setup is a breeze and the only problem then becomes the game itself - of which I find Elite to be pretty impenetrable even on a monitor
ANOTHER IMPORTANT POINT!
Super sampling works a frickin' treat if the game supports it! Flight Simulator X (FSX) is a classic game that runs well on the Rift but is hampered by the resolution required to read the cockpit instruments. The developer has included a neat wee zoom function that makes the game totally usable. If a game can be designed to work within the limitation of the resolution (like Elite Dangerous how it had larger and clearer fonts that aren't replicating a real world thing) then this is also fine.
However, another thing you can do in FSX is enable super sampling. By increasing the rendered resolution up to 4K (in stereo remember!) then then cockpit actually transitions from being "functional" to "pretty dam usable" (on the RoyMi6 scale of usability).
So while game developers design better VR games we'll also likely benefit from computer power increasing to the point where YES we'll likely still want better hardware, but your older devices might just hang around a while and become more usable at the same time.
Oculus Home is ****
For someone that has 5meg internet (after moving from my old home with 200meg cable! :'( ) having to beta test their
****** store is frustrating.
When I originally tried it with my DK2 it was annoying that 500megabtye "experiences" were failing to download and install, but now I've got my CV1 it's SUPER frustrating.
EVE Valkyrie has downloaded 5 times (5GB each time) and every time it has failed to install. Most annoying part is that I've actually had to restart the download itself about 3 times (from scratch) because pauseing downloads isn't super effective. Then when it does fail to install it wants to download the whole thing again anyway!
Ugh!
Considering you get
**** like VR Karts on there it's hardly a "curated" store front and in my opinion you're better off just getting your games elsewhere rather than through the Oculus Store at this point.
I'm sure it will improve. Doesn't make the last week of using it any less annoying (you could use Oculus Home with the DK2)