This sums up my thoughts exactly. The concept of VR is astounding but the screen tech is not good enough for my needs yet.
- Extreme low res
- IQ problems
- Expensive given the above issues.
For now I will wait to see what the next gen VR headsets bring to the table.
Every review I have seen states you can still see pixels. My experience with VR is that even with SDE removed resolution is a limiting factor. You seem to forget that people can test how such low resolution looks by setting their monitor to 1280x1024 or thereabouts. VR actually makes such low resolution even worse because the screens are much closer to your eyes and stretch over more of your FOV.
Setting a sim like DCS to 1280x1024 and setting it full screen on my 32" 4K monitor renders the cockpit instruments unreadable in most cases.
The VR experience is outstanding but the resolutions is unusable IMHO for sim flying.
Please don't try the "but VR is 2160 x 1200" it's not because each eye gets 1080x1200.
Every review I have seen states you can still see pixels.
Setting a sim like DCS to 1280x1024 and setting it full screen on my 32" 4K monitor renders the cockpit instruments unreadable in most cases.
The VR experience is outstanding but the resolutions is unusable IMHO for sim flying..
I've not tried the Vive yet (still on pre-order) but you are very correct for a hardcore sim. Resolution is everything. It may feel like you're there but being able to judge a dial or a number instantly is paramount.
Having said that, I don't do sims and for fast paced action I don't notice the resolution which is probably a good thing
This is only going to get better...
Yep. I don't know why anyone has bought into this nonsense hype. Especially the 'movie theatre experience with friends'. This just means less of the already few pixels are being used to display the movie while it renders seating/the movie screen at an angle.Hang on
If each eye is 1080x1200, then wont watching movies via the VR cinema apps look a bit rubbish
This sums up my thoughts exactly. The concept of VR is astounding but the screen tech is not good enough for my needs yet.
- Extreme low res
- IQ problems
- Expensive given the above issues.
For now I will wait to see what the next gen VR headsets bring to the table.
Have you actually tried it. The resolution is not an issue.
If you're really worried about the resolution (so many people have said it isn't a big deal), you could just wait until the second generation of headsets which will likely take no more than 2 years.
I'm sure with Oculus, HTC, and others all competing, the launch schedule may end up being a bit like the phone cycle. But I can't see it being as fast as every 12 months.
Point is though, looks 99% likely Foveated rendering will be in the second generation since it's already quite far along in R&D. And if it is, it's also extremely likely they'll immediately quadruple the resolution to 2160x2400 per eye.
With the combination of foveated rendering, DX12, async compute, and possibly needing less MSAA due to the res increase, it's plausible something as powerful as a GTX 970/R9 390 could run 2160x2400 per eye.
That is my plan, VR is a technology I want, just needs to be a better tech for me.
I'm sure as the tech matures developers will find little tricks to work around some of the problems
Every review I have seen states you can still see pixels. My experience with VR is that even with SDE removed resolution is a limiting factor. You seem to forget that people can test how such low resolution looks by setting their monitor to 1280x1024 or thereabouts. VR actually makes such low resolution even worse because the screens are much closer to your eyes and stretch over more of your FOV.
Setting a sim like DCS to 1280x1024 and setting it full screen on my 32" 4K monitor renders the cockpit instruments unreadable in most cases.
The VR experience is outstanding but the resolutions is unusable IMHO for sim flying.
Please don't try the "but VR is 2160 x 1200" it's not because each eye gets 1080x1200.