i know what u mean OP but as none of these people have played any cod game competitivly they WONT understand xD
the way the cod engine works is 125 / 250 fps constant makes the gane run optimally, its to do with the engine. if you can get 250 fps constant cap it at that. if not they cap at 125.
its like any competitive game, for example css. i cap my fps to 100 as it very rarely drops below. the reasons being if i drop from 240 fps to 90. its a noticable big drop. whereas if i drop from 100 to 90 that aint exactly a big drop so will be less noticable.
COD4 is the same. 125 / 250
COD2 = 125 / 250
to OP= try overclocking that CPU if its possible that should help
try adding these commands (makes the game look worse but youll get the fps)
seta ai_corpseCount "1"
seta cg_brass "0"
cg_marks "0"
cl_mouseAccel "0"
com_hunkMegs "512"
com_maxfps "125"
sys_SSE "1"
r_gpusync "0"
cl_packetdup "2"
cl_maxpackets "100"
rate "25000"
snaps "30"
drawSun "0"
r_drawDecals "0"
r_rendererPreference "0"
r_aaAlpha "0"
r_detail "0"
r_picmip "3"
r_picmip_manual "1"
r_picmip_bump "3"
r_picmip_spec "3"
r_distortion "0"
r_dlightlimit "0"
r_fastskin "1"
r_ignorehwgamma "1"
r_ingamevideo "0"
r_mutliGPU "1"
r_outdoor "1"
r_texFilterAnisoMax "1"
r_texFilterMipMode "3"
r_zFeather "0"
cg_brass "0"
cg_blood "0"
cg_marks_ents_player_only "1"
fx_marks "0"
fx_marks_ents "0"
fx_marks_smodels "0"
sm_enable "0"
the way the cod engine works is 125 / 250 fps constant makes the gane run optimally, its to do with the engine. if you can get 250 fps constant cap it at that. if not they cap at 125.
its like any competitive game, for example css. i cap my fps to 100 as it very rarely drops below. the reasons being if i drop from 240 fps to 90. its a noticable big drop. whereas if i drop from 100 to 90 that aint exactly a big drop so will be less noticable.
COD4 is the same. 125 / 250
COD2 = 125 / 250
to OP= try overclocking that CPU if its possible that should help
try adding these commands (makes the game look worse but youll get the fps)
seta ai_corpseCount "1"
seta cg_brass "0"
cg_marks "0"
cl_mouseAccel "0"
com_hunkMegs "512"
com_maxfps "125"
sys_SSE "1"
r_gpusync "0"
cl_packetdup "2"
cl_maxpackets "100"
rate "25000"
snaps "30"
drawSun "0"
r_drawDecals "0"
r_rendererPreference "0"
r_aaAlpha "0"
r_detail "0"
r_picmip "3"
r_picmip_manual "1"
r_picmip_bump "3"
r_picmip_spec "3"
r_distortion "0"
r_dlightlimit "0"
r_fastskin "1"
r_ignorehwgamma "1"
r_ingamevideo "0"
r_mutliGPU "1"
r_outdoor "1"
r_texFilterAnisoMax "1"
r_texFilterMipMode "3"
r_zFeather "0"
cg_brass "0"
cg_blood "0"
cg_marks_ents_player_only "1"
fx_marks "0"
fx_marks_ents "0"
fx_marks_smodels "0"
sm_enable "0"
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