***OFFICAL*** Left 4 Dead Thread!

yep doesnt seem to do too much but its still nice to see updates

Left 4 Dead


Fixed an exploit with melee where swapping weapons ignored the intended delay between swings.

In Versus mode, the Tanks' health now reflects the damage he takes from burning.

Fixed an exploit related to the "joinclass" command
 
Funny how I never got the framerate issue problem a lot of people had. And there are times where I would play like 5 hours straight and still nothing. I guess some new patch releases then to screw up some people's L4D gamefiles in a few ways then. Memory leak or something?
 
got my zombie genocidist tonight :) 45 achieves and now the real annoying ones left to go.
Congrats matey :D it's about time you caught up :p

Servers also updated.

Bringing out an update at 9/10PM...rather antisocial by Valve :/
For them it was a rush job on a Friday afternoon to get it out by the weekend. Last time the update was 3am or something daft - took ages to be able to connect to servers in the UK :(

The tank bit makes me wonder. Previously, setting the tank alight meant he would die after a set period of time - on Expert it's 40 seconds - but if you're playing as the tank your health could be sitting at 50% and when your time ran out, you'd just die. Does this change mean that tanks are going to die even faster now? I hope not!
 
In coop the tanks run faster when on fire, thats evident by a tank on fire chasing and catching a survivor on green status.

On VS if im a tank and get set on fire ive still not been able to catch up to a green survivor unless hes getting stalled by a horde etc.
 
I said DIE faster, not RUN faster ya mongbat :D

I think tank speed might be related to difficulty too - cos even a tank that's not on fire always seems to catch me on the BH finale :D
 
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