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**Official 3DMark 'Fire Strike' Leaderboard**

3dmarkbenchie.jpg


http://www.3dmark.com/3dm/222579
 
I'm still not happy with this. I put in more ram (up to 12gb) and ran it again and the SLI indicator is only showing around 90% usage for both GPUS (2x 670 313.96 or whatever)

I checked EVGA and their last profile was 30/1 for Crysis 3 Beta. Neither EVGA or Nvidia have created a profile that will use both GPUs to 100% for me so I await that. It could really shake up the scores.
 
I'm still not happy with this. I put in more ram (up to 12gb) and ran it again and the SLI indicator is only showing around 90% usage for both GPUS (2x 670 313.96 or whatever)

I checked EVGA and their last profile was 30/1 for Crysis 3 Beta. Neither EVGA or Nvidia have created a profile that will use both GPUs to 100% for me so I await that. It could really shake up the scores.

Hi,

in this case you can try to change the SLI typ manually in the NVIDIA controll panel to see if this make any difference. Did you monitor the CPU and RAM if they are bottlenecking?
 
Hi,

in this case you can try to change the SLI typ manually in the NVIDIA controll panel to see if this make any difference. Did you monitor the CPU and RAM if they are bottlenecking?

The CPU is bottlenecking for sure. But, in stuff like 3dmark 11 I am seeing 100% usage over both GPUs. I also see 100% in Hitman and Sleeping Dogs.

I'm about to play NFS Shift so I'll see what that reports, but 3dm13 seems to fluctuate something rotten tbh. In some tests I'm only seeing around 60% usage on both GPUs.

Can some one here with GTX 670 SLI please see what your usage is by enabling the SLI indicator ? It's under one of the drop downs at the top (with the Physx indicator).

Certain tests are only on the GPUs hence why even though I am bottlenecked in the physics test they should only be using the GPUs. I also get 100% usages in Heaven and get excellent scores.
 
The CPU is bottlenecking for sure. But, in stuff like 3dmark 11 I am seeing 100% usage over both GPUs. I also see 100% in Hitman and Sleeping Dogs.

I'm about to play NFS Shift so I'll see what that reports, but 3dm13 seems to fluctuate something rotten tbh. In some tests I'm only seeing around 60% usage on both GPUs.

Can some one here with GTX 670 SLI please see what your usage is by enabling the SLI indicator ? It's under one of the drop downs at the top (with the Physx indicator).

Certain tests are only on the GPUs hence why even though I am bottlenecked in the physics test they should only be using the GPUs. I also get 100% usages in Heaven and get excellent scores.

This fluctuation is drivers for sure and the SLI profiling. Both Red and Green team dont have great profiles for this bench yet. But I am sure they are working on it.
 
Gregster, i wonder why your 680 seems to get 1000 more points than mine, the only thing i can see is you are using an earlier driver.

Also noticed that me and ACEOWNER have the same setup and we score the exact same even though i have 500mhz more on the cpu and 100mhz more on the gpu.
 
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The CPU is bottlenecking for sure. But, in stuff like 3dmark 11 I am seeing 100% usage over both GPUs. I also see 100% in Hitman and Sleeping Dogs.

I'm about to play NFS Shift so I'll see what that reports, but 3dm13 seems to fluctuate something rotten tbh. In some tests I'm only seeing around 60% usage on both GPUs.

Can some one here with GTX 670 SLI please see what your usage is by enabling the SLI indicator ? It's under one of the drop downs at the top (with the Physx indicator).

Certain tests are only on the GPUs hence why even though I am bottlenecked in the physics test they should only be using the GPUs. I also get 100% usages in Heaven and get excellent scores.

ok I'll run it again and see. Just topped up my overclock by 10mhz so I was going to do the bench again anyway. ;)
 
ok I'll run it again and see. Just topped up my overclock by 10mhz so I was going to do the bench again anyway. ;)

What I noticed and I mentioned before in the first and second Test the card doesn't go to full 3D clocks. The Physics test grinds to a halt on all tests. But Fire Strike runs fine at full 3D clocks.

It's definitely a driver issue atm.

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