Poll: ****Official Battlefield Bad Company 2 Thread*****

Which type of game play would you prefer

  • Normal Rush Mode

    Votes: 481 33.4%
  • Hardcore Rush Mode

    Votes: 222 15.4%
  • Normal Conquest

    Votes: 507 35.2%
  • Hardcore Conquest

    Votes: 229 15.9%

  • Total voters
    1,439
Soldato
Joined
16 Dec 2008
Posts
4,045
Location
Lincolnshire
Read LOAM thread here

http://forums.overclockers.co.uk/showpost.php?p=16224757&postcount=7560



The command i posted above simply sends a command to turn it off after 30 seconds rather than going to the console and doing it manually, but the reality is it stays on ingame but the EA master server now displays your server in the the PB filtered results

see here also

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/978118-tips-fill-server-3.html

EA/DICE are so slow and letting us down so much we all have to turn to cack handed fixes like this from the community

So, when in your server do you get the Punkbuster message flashed on screen when it bans a hacker?
 
Associate
Joined
30 Sep 2007
Posts
1,693
For the last two nights I haven't been able to get my stats from the EA servers and now it's refusing to join any games.

Please, for the love of God, fix this Dice.
 
Caporegime
Joined
30 Jun 2007
Posts
68,784
Location
Wales
Is there a big table/artle listing the actual stats/comparisons of all thee weapons?


As a lot of the unlocks seem to have lower/identical stats to the thing before it.
 
Caporegime
Joined
18 Oct 2002
Posts
39,365
Location
Ireland
Heres a lit of the issues dice are currently looking at:
http://forums.electronicarts.co.uk/...y-2-pc/978641-reported-issues-noted-dice.html

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend's list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.
- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.


- Pings aren't showing up in the Steam version: Believe fixed, feedback please.


- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

- Flight sticks don't function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

- No squad text chat in vehicles: Agreed, fix planned.

- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.


- Award Scores at the end of a match are bugged: Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded: Being researched.

- Colour blind players find it hard to distinguish HUD elements: Being researched.

- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

- Knife Lunge exploit with towers: Being researched.


-Map Exploit using terrain deformation on certain Rush maps: Being researched.

-Performance on SLI systems: Being researched.

Don't see any mention of mouse acceleration :(
 
Soldato
Joined
25 Sep 2008
Posts
6,767
Location
Orsett, Essex
I haven't had any problems for a while now except black screen might be driver related but its been fine for weeks :confused: and my stupid mouse button not clicking everytime I click it meaning I got owned during tonight's games more so that usual :D new mouse time I think.

Edit: Just as I posted that my rig BSOD's I think it hates me might put it up for adoption :D
 
Last edited:
Caporegime
Joined
18 Oct 2002
Posts
39,365
Location
Ireland
This happens with tons of games. At least they're trying to fix it.

Maybe so but some of the stuff is just totally unacceptable considering this is the same company that produced the previous Battlefield games. You would think that the team that made this game had never touched a pc fps in their lives. How did nobody internally think that the massive glare effects weren't an issue? Nobody playtested it and thought "hmm this is a wee bit too much". I really don't understand that one. The broken scoreboard with text overrunning etc. Even the server browser how long that took to get funtioning properly, or close to it.

Its also very clear that one some modes dice were just playing the "me too" card to combat MW2. Its clear that hardcore was a very last minute addition considering that mounted weapons can't function properly because of the iron sights not being there, all they done was double damage, remove some hud elements, jobs a goodun..almost.

This game imo could have easily done with 3 or 4 months polishing time. But Ea sets a date and it has to be that date come hell or high water. :(
 
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Soldato
Joined
4 Dec 2002
Posts
14,520
Location
North Lincolnshire
Maybe so but some of the stuff is just totally unacceptable considering this is the same company that produced the previous Battlefield games. You would think that the team that made this game had never touched a pc fps in their lives. How did nobody internally think that the massive glare effects weren't an issue? Nobody playtested it and thought "hmm this is a wee bit too much". I really don't understand that one. The broken scoreboard with text overrunning etc. Even the server browser how long that took to get funtioning properly, or close to it.

Its also very clear that one some modes dice were just playing the "me too" card to combat MW2. Its clear that hardcore was a very last minute addition considering that mounted weapons can't function properly because of the iron sights not being there, all they done was double damage, remove some hud elements, jobs a goodun..almost.

This game imo could have easily done with 3 or 4 months polishing time. But Ea sets a date and it has to be that date come hell or high water. :(

I have to agree on the points made also. Its quite annoying facing people playing on min everything who can see through the glare effect im I'm running on max everything and can't lol. The aiming of mounted machineguns is next to impossible as well at high graphical settings on hardcore due to when you fire, you can't actually see where the rounds end up due to the glare from it :D

The game does have some silly problems but apart from the glare bug the most annoying thing I've found is how overpowered some of the weapons are. M60, AN-94 and any of the snipers with magnum ammo = faceroll
 
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