** Official Carmageddon: Reincarnation thread **

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Now been confirmed for 2012 release :D


Official site - http://www.carmageddon.com/reincarnation


1st June, 2011. Isle of Wight, UK.

The Carmageddon brand has been reacquired by the team that developed the original PC titles Carmageddon and Carmageddon 2: Carpocalypse Now. Stainless Games today announced that a new title is in early development, called ‘Carmageddon: Reincarnation’.

"Carmageddon has returned to its Indie developer roots, and the time is right to bring the game to a new audience.” said Patrick Buckland, CEO and Stainless co-founder. “Originally an ambitious title that tested the hardware limits of its day, we’re excited that the game will finally get the showcase it deserves on today’s platforms.”

“Carmageddon: Reincarnation will feature the same black humour and comic violence that made the original game such a success.” said Neil Barnden, Executive Director and Stainless co-founder, “All the laughs, the crazy power-ups, and extreme destruction will return. We will make sure the existing fans get what they want and expect from a Carmageddon game, and a new generation discovers the delights of sliding into a Cunning Stunt.”

“I was in the war!” Patrick added.

Now in the early stages of pre-production development, Carmageddon: Reincarnation is slated for release in 2012. Stainless Games is actively seeking a partner with whom to move the project on to full production.

Carmageddon: Reincarnation is being developed for digital download, for which Stainless Games have built an enviable worldwide reputation, with numerous cross-platform releases and multiple No.1 titles on XBLA.

http://www.rockpapershotgun.com/2011/06/01/its-official-carmageddon-reincarnation/


UPDATE


http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation

Donate now to the project - all info on the link above ^
 
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The original was a classic with very good car physics for the time & looked great compared to other pre-3D card games. The second one had potential and improved some areas, such as having peds in 3D but if I remember it didn't run too well. Think I played the third one (TDR2000) a bit but can't remember it much. I can only really remember the first one, with its epic intro.
 
The original is a 3D card game, ran great under DOS Glide. Didn't support 3D under Windows, but then who the hell plays games in Windows? :)

Carma 2 you remember correctly, it was an absolute dog in performance terms. On one of the navy ship levels I estimated (using the rate at which the timer updated) that it was running at 3fps on my Cyrix PR200+ / 48MB / Voodoo1 system. In general it was kinda annoying, as you say it had a lot of potential, 3d models for peds instead of sprites, some more excessive wrecking physics (splitting vehicles in half) but somehow it just wasn't so much fun to play. You'd get these annoying missions getting in the way and collisions with other cars didn't always feel right, in the original you should shunt other cars along in front of you and slam them into wall giving massive damage and time bonuses. In carma 2 pushing cars into walls felt a bit soft. Also in terms of the level design it didn't seem as good as Carma, aside from the demo level.

Carma 3 was a travesty, in spite of it's flaws at least Carma 2 was still a fun game. Carma 3 just seemed really hard and made wrecking much less effective, it seemed like on some levels the only option was to try and hit the checkpoints.

Anyway, fabulous news if this comes to anything. Even if the game isn't much cop (due to being dumbed down or some BS), at least they tried.

Ah didn't think Carma1 was accelerated - quite long time to think back to :D Carma3 was more about ramps and jumps a bit I think.
 
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