*** Official Elder Scrolls MMO Thread ***

I'm hoping it has the sense of adventure and environment of Skyrim, the indepth system of Morrowing and the feel of Oblivion.

Combat from Skyrim would be ultimate.

The biggest draw for me in an MMO is really feeling like the character is mine in a HUGE world ready to be explored. If I'm playing a rogue type character, I want to be able to dish lots of dps. I don't expect to be able to take any damage at all...

Guild wars 2 seemed to forget about that part.

Sounds like Star Citizen would be up your street too.
 
Wow, crafting seems awesome:

Alchemist: Collects plants and mushrooms to create potions which can be used in combat. Alchemists have to match ingredients with desirable properties to brew the best potions.

Enchanter: Gathers runestones inscribed with words in a mysterious language from obelisks throughout the world. Runestones can be combined to create glyphs, which add enchantments to weapons, armor, and jewelry.

Provisioner: Collects grains, broth, meat, and other ingredients to create food and drink that provide long-lasting beneficial effects. Provisioners need to find high-quality ingredients to make the best food and drink.

Smiths: There are three types of smiths:

Woodworker: Uses wood to make shields, staves, and bows.

Blacksmith: Forges heavy armor and metal weapons from various ores.

Clothier: Harvests fibrous plants and uses animal hides to make light and medium armor.

All smiths make use of the following resources:

Raw materials – The ores, plants, hides, or wood that define the item’s level range (amount determines exact level)

Style components – A special item that defines the product’s racial style (Redguard, Bosmer, etc.)

Trait components (optional) – Add traits to the item
Smiths must research traits for specific types of gear to be able to add them to the gear they create.

Smiths can create booster items called tannins, tempers, or resins (depending on the crafting skill). These allow players to improve the quality of an item and they are tradable, so no one can run off with your awesome, upgraded bow!

Using a booster does not guarantee that the target item will be improved. Using multiple boosters increases the chance of a successful upgrade. If the attempt fails, the item and boosters are destroyed. However, 100% success can be ensured by using enough boosters.

All smiths can deconstruct raw materials and items to recover style components, trait components, and tempers, tannins, or resins.

Special crafting stations can be discovered throughout the world. When a smith uses one of these stations, he or she can create items that are part that station’s set. Items in sets confer bonuses that increase based on how many items in that set a character is wearing. Set gear cannot be enchanted, but it can be imbued with traits.
Resource nodes for gathering materials are now active in the world.
 
Wow tough crowd.

I thought it was pretty good, combat is ok, much better then the action bar mmo's.

Animations where pretty bad, graphics very good, crafting is interesting.

Still going to give it more time today.
 
It basically feels like a cheapened version of Skyrim. It lacks the immersion in a huge way, the animations (albeit probably in development) are clunky and poor and the general moving around and combat is sluggish and feels pretty crap.

So as you've admit they are probably still in development. So thats 1 issues resolve already.

It tries to emulate the playstyle of Skyrim but falls flat and whilst playing the game it feels like something is missing. The voiceovers for npc's are also pretty poor with some of the npc's having voices that just don't seem to fit. Im told they are placeholders but then why the hell would they record voice acting work twice for the sake of a beta?

Ok so your complaining about place holder voice overs, which SWTOR had in beta and where replaced on release. You also say something is missing but don't actually say what?

Crafting looks somewhat interesting but overly uninspired and potentially half baked.

Ok, crafting isn't for everyone. I personally think the crafting is going to get more complex the more you progress. Different grade quality of gems to make the different race weapons, trait skills, secret hidden forges around the world to craft at with there own unique buffs to items.

My main gripe however is how they have made an Elder Scrolls game which essentially is a 'do what you want' kind of game and then forced you into factions based on your race and then classes. Sure you can go a dragonknight with a staff but it simply wouldn't work, essentially making you pick the obvious.

I would say this is true, but its a MMO, people want classes. It helps them decide, it helps them pick a progression route.

Opening mission is a load of crap too. Its uninteresting and doesn't explain anything. I presume the game will launch with an opening trailer to explain this as it doesn't make much sense at the moment.

There is a short text video that explains everything to do with the opening mission. As an introduction to controls and combat i think it does it very well.

General NPC interaction is pretty poor also. I like how they have taken the effort to put voices on everyone but again it feels odd. Everytime you talk to an NPC it puts you into a cinematic mode almost during the conversation. This can apply for the NPC's who literally have naff all interesting to say.

So just like SWTOR and GW2 to some degree, AoC also? So the failing isn't the game, its the idea.

There are no markers over NPC's or indeed players. As you play you just see people which is great for immersion reasons but all I see in zone chat currently is people complaining about not knowing where the quest givers are.

Its new, what do you expect? ESOhead.com with all the quests listed?
 
Uninstalled...please don't hate me Latex !! :p !!

I'll stick to playing Rift, Aion, Tera, Lotro, SWToR and GW2(okay it costs £20 but mine was free).

I used to think Sub was best until I found out it wasn't.

Heh i don't hate you.

But please point me to a F2P game thats better at launch? That wasn't previously a sub game.
 
good good, but surely it's not about whether they were sub or not on release?

Yes the one's I play started off with a sub but my first impressions proved favorable and because of the fundamental gameplay and style they all kept me entertained.

On release, if it proves a success and people who I know enjoy it maybe I'll consider it but for now it doesn't make my belly fizz ;)

You have to compare apples to apples and not to oranges.

If your comparing a F2P game at launch with a P2P game at launch, its an unfair comparison to both of the games.

To be objective, you need to compare P2P with P2P at launch.

Personally i'd argue possibly Rift was better at launch and that was P2P.

If you think the game is rubbish, at least explain WHY, don't just brandish it as a pile of crap and spread that as fact. Sorry not speaking of you personally.

As a £30 investment for a month of entertainment i think its very worth the money. Now is it worth a sub fee, personally no at this point in time.
 
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It's 30GB, but you need 50GB of free space so it can install. If you don't have 50GB it won't even start the 30GB download.

Also Latex seriously, why do you even care so much? Looking over your lasts 5 or so posts you're coming off as a raging fanboy having spent a grand total of half a day in the game. People can have their opinions and express them without having to give you or anyone else a reason why.

I care because people quickly dismiss games and brandish them as crap for no other reason then 'because'. It almost seems hipster to hate on new MMO's before either giving them a chance or because you joined the band wagon.

If a MMO is terrible, explain WHY! At least give people the opportunity to see if its your opinion or a mechanic that you do not understand or what ever. People use forums like these as a guide to game purchases, if they see 100 people say "this games crap", do you think that person will buy it? It could be simply that them 100 people don't understand something and they then have damaged the reputation of a game.

The MMO industry is extremely toxic, people get early access, judge the game upon beta and compare it against games 2-5 years in the market. But they can't see how flawed and broken this actually is. Because of that flawed logic, they then tell forums like these, reddit, friends and family about how bad the game is and it spreads like wildfire.

I'm not saying that if a game is truly terrible to encourage people to buy it, but in the case of MMO's give them more then 10mins before you tell the entire world how crap the game is because of no other reason then the animations are poor.

Emjay for example spent 4 hours in ESO, listed a load of reason why they didn't like it and hoped it helped people in not buying the game. Now please anyone tell me what MMO you can play and experience enough of the game in 4 hours? MMO's take hours upon hours of investment and its almost like people have completely forget this fact.
 
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