Wow, crafting seems awesome:
Alchemist: Collects plants and mushrooms to create potions which can be used in combat. Alchemists have to match ingredients with desirable properties to brew the best potions.
Enchanter: Gathers runestones inscribed with words in a mysterious language from obelisks throughout the world. Runestones can be combined to create glyphs, which add enchantments to weapons, armor, and jewelry.
Provisioner: Collects grains, broth, meat, and other ingredients to create food and drink that provide long-lasting beneficial effects. Provisioners need to find high-quality ingredients to make the best food and drink.
Smiths: There are three types of smiths:
Woodworker: Uses wood to make shields, staves, and bows.
Blacksmith: Forges heavy armor and metal weapons from various ores.
Clothier: Harvests fibrous plants and uses animal hides to make light and medium armor.
All smiths make use of the following resources:
Raw materials – The ores, plants, hides, or wood that define the item’s level range (amount determines exact level)
Style components – A special item that defines the product’s racial style (Redguard, Bosmer, etc.)
Trait components (optional) – Add traits to the item
Smiths must research traits for specific types of gear to be able to add them to the gear they create.
Smiths can create booster items called tannins, tempers, or resins (depending on the crafting skill). These allow players to improve the quality of an item and they are tradable, so no one can run off with your awesome, upgraded bow!
Using a booster does not guarantee that the target item will be improved. Using multiple boosters increases the chance of a successful upgrade. If the attempt fails, the item and boosters are destroyed. However, 100% success can be ensured by using enough boosters.
All smiths can deconstruct raw materials and items to recover style components, trait components, and tempers, tannins, or resins.
Special crafting stations can be discovered throughout the world. When a smith uses one of these stations, he or she can create items that are part that station’s set. Items in sets confer bonuses that increase based on how many items in that set a character is wearing. Set gear cannot be enchanted, but it can be imbued with traits.
Resource nodes for gathering materials are now active in the world.