**** Official Fallout 76 Thread ****

Ah onslaught is a tricky one. Mrwestek was on about this along with reverse onslaught. I need to review my build for general and my auto axe raid build to see if onslaught will help.
Reverse onslaught is great with the Plasma Caster. I suppose the Broadsider would work with it well too.

Onslaught with the auto axe might be great. With the **** Pounders legendary as well 10% damage increase per stack.
 
It's all getting a bit much for my old head, can't I just go in a shoot some mutants?

I actually quite enjoy building a deck for a job but this is like being back in school lol.
 
Dave got to 309 and I think I'm at 360 ISH. Got a few good mods and it was more for Dave to get practice in. He can solo it easily now.
Now it's just grinding the levels to get the next perk card slot and farm perk coins.
Wow that is good going, I think Dave was around 272 last time I saw him a day or so ago.

Level 100 in no time eh!

I did my first casino expedition in ages last night with Ced, bit of a *********** as we couldn't remember where to find the teddies lol....of course it was all my fault as usual, He then crashed and we got nothing for doing the event, even when we tried going back in.
 
Wow that is good going, I think Dave was around 272 last time I saw him a day or so ago.

Level 100 in no time eh!

I did my first casino expedition in ages last night with Ced, bit of a *********** as we couldn't remember where to find the teddies lol....of course it was all my fault as usual, He then crashed and we got nothing for doing the event, even when we tried going back in.
Well you did make his computer crash, didn't you? Lol.

I still have 2 expeditions to try, going to wrangle Dave into them and make mess of them for laughs.

I have to get my fishing camp set up soon, ready for the next update. I even got the hut that can go over water. Has to be done given my characters name!
 
It's all getting a bit much for my old head, can't I just go in a shoot some mutants?

I actually quite enjoy building a deck for a job but this is like being back in school lol.
One of the reasons I can't be bothered with min-maxing. Far too much effort for a non-competitive game. I'll happily take a decent amount of damage with my Plasma Caster without completely shafting my emergency Auto Axe of Doom/Healing ;)

Looking at whats happening on the PTS though. More perk changes look to be incoming. Yay.....

  • Bashers
    • Rank 1: Gun bashing does +35% limb damage.
    • Rank 2: Gun bashing does +75% limb damage.
  • Enforcer
    • Rank 1: Your shotguns gain a 5% stagger chance and deal +25% limb damage.
    • Rank 2: Your shotguns gain a 10% stagger chance and deal +50% limb damage.
    • Rank 3: Your shotguns gain a 15% stagger chance and deal +75% limb damage .
  • Modern Renegade
    • Rank 1: Small guns gain +15% hip fire accuracy and +25% limb damage.
    • Rank 2: Small guns gain +30% hip fire accuracy and +50% limb damage.
    • Rank 3: Small guns gain +45% hip fire accuracy and +75% limb damage.
  • One Gun Army
    • Rank 1: Heavy guns gain 4% stagger chance and a +25% limb damage.
    • Rank 2: Heavy guns gain 8% stagger chance and +50% limb damage.
    • Rank 3: Heavy guns gain 12% stagger chance and +75% limb damage.
  • Tormentor
    • Moved from LCK to PER
    • Rank 1: You deal 20% more damage per crippled limb your target has.
      • Point Cost increased from 1 to 2
    • Removed Ranks 2 and 3
  • Bone Shatterer
    • Rank 1: Your melee weapon attacks deal +25% limb damage.
    • Rank 2: Your melee weapon attacks deal +50% limb damage.
    • Rank 3: Your melee weapon attacks deal +75% limb damage.

Also adds fishing... for some reason. :confused:
 
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One of the reasons I can't be bothered with min-maxing. Far too much effort for a non-competitive game. I'll happily take a decent amount of damage with my Plasma Caster without completely shafting my emergency Auto Axe of Doom/Healing ;)

Looking at whats happening on the PTS though. More perk changes look to be incoming. Yay.....



Also adds fishing... for some reason. :confused:
I have some fish in the pond at my camp, can’t catch them though…..I threw a nuke and they were still alive.
Fishing, is this runescape76? I’m sure Jim is the only one who begged for that feature lol.
 
I have some fish in the pond at my camp, can’t catch them though…..I threw a nuke and they were still alive.
Fishing, is this runescape76? I’m sure Jim is the only one who begged for that feature lol.
We're geeks playing a MMORPG.

As sports go, fishing is probably in our physical ability wheelhouse. But, if we wanted to go fishing, we could. Instead we sit indoors and play games. ;)
 
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Double XP this weekend, well from Thursday, West Tek is going to be blown to bits lol.

Say 1 hour a night, 60+ grenades over 6 nights (might be 5) so probably 150-180 levels if Ced and I do every night, I'm already burned out at the thought of it but for Jim & Dave this is a great way of getting to 600, points for levels are a lot lower so you guys could double us.

I was listening in the last time you did it, getting pretty smooth now.
 
Kids eh, 30 seconds of fun for a lifetime of ruined gaming.

All ours are over 18 now so pretty much take care of themselves, only the 18 year old left at home and he is gaming all day anyway....sorry revising.

I didn't get on last night, ended up watching some garbage on telly, can't miss Tuesdays though and I may sneak a few dailies in today at lunchtime.
 
Yay! It's broken SFE day! Sorry, new patch day! ;)

Fallout 76 Update Notes – April 22, 2024

Today’s update introduces the Mini-Season format and welcomes springtime with a brand-new seasonal event.

Read on for a full list of patch notes.

Update Version​

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 3.6 GB
  • PC (Microsoft Store): 15.7 GB
  • Xbox: 20.3 GB
  • PlayStation: 15.4 GB

Challenge Events Refreshed​

Challenge Events like Science of Love and Pioneer Scout’s Uncharted Lands have been a great way to gather the community together to earn some fun rewards.

As they were, we felt that these events were easy for players to miss, which resulted in a lot of people missing out on unique rewards. We also saw that the system for unlocking the rewards created confusion whenever a new event kicked off.

We’re refreshing Challenge Events to make it easier to know when one is happening but also make it more straightforward to obtain the rewards. From here on out, Challenge Events are now called a Mini Season and you’ll be able to find the latest one right next to the current Season within the Seasons menu.

Season Tickets are used to claim the rewards in a Mini Season. Completing all the Event Challenges will give you enough tickets to unlock everything, but if you have enough tickets when a Mini Season starts you can unlock all the rewards immediately. Just make sure you complete the Mini Season challenges to get your tickets back if your goal is to unlock all the rewards in the main season.

Outside of the changes noted above, the Mini Season experience remains very similar to the Challenge Events you know. Things kick off with a free reward (now obtainable through the Mini Season instead of the Atomic Shop) and there are challenges that requires you to wear that reward to get completion status. After that, you complete Mini Season Challenges to obtain more Season Tickets to unlock the rest of the rewards.

The first Mini Season starts today with the Appalachian Outlaws.

The Big Bloom – Starting April 29​

Spring is here!

Meet Black-Eyed Susan. She loves flowers, floral arrangements, and she may have a penchant for violence. Right now, she needs your help with her latest project.

Black-Eyed Susan’s favorite meadow has been overtaken by strange, plant-like beasts called Overgrown. They’re making the area too dangerous for her to pick flowers. So, she needs you to head into the meadow, pick some flowers and defeat those monsters.

After gathering flowers and dealing with the Overgrown threat with some explosive flair, Susan’s archnemesis will appear! Bee-zlebub. The King Bee. Defeat him and claim your rewards!

Do watch out for the mines though. They’re the remnants of her previous attempt to get those persistent beasts out of her meadow.

Armor​

- Power Armor no longer removes the ghoul disguise headwear.

- Vulcan Ultracite Bracers Radiation and Poison effects are now properly identified as "Unarmed" effects.

- Fixed an issue where the Nuclear Jetpack for the Civil Engineer (Muni) armor required you to also know Secret Service Jetpack.

C.A.M.P. and Workshops​

- C.A.M.P. items that require any of the following items will no longer return them when being scrapped: Fusion Cores, Mentats, Stimpaks, RadX, Radaway and MedX.

- Fixed an issue where the Skulls Firepit behaved as a container instead of furniture.

- Fixed an issue where the Urinal was not properly being granted when claimed through the Season.

- Fixed an issue where applying wallpaper to the Triumph Terrace walls changed the color from red to blue.

- Blood Transfusion Pump can no longer have multiple versions stacked on itself.

- Fixed an issue where the Mothman Windchime would not animate correctly.

- Improved the "Exit to Appalachia" activator position when leaving the Radiant Remedy shelter.

- Vault Girl Brooch should now properly display on displays.

- Fixed collision for Ranch House Wall and Blue Ridge Outpost Wall kits so wall decor no longer clips into the walls.

- Balloon Animal Bouquet now has proper collision.

- Red Bow Collar (Dog) is now the correct size when added to a display case.

- Iron Mountain Anvil Door no longer has collision when in a destroyed state.

- Thrasher Egg can now be used on the Bird Nest Display.

- Piggy Bank will no longer levitate slightly when placed in a C.A.M.P.

- Light Machine Guns are properly placed into the Rotary Rifle Rack Display Case.

- Deathclaw Radiation Test Dummy is now properly named in the Workshop Menu.

- Ghoul Wanted Poster and Framed News Paper now properly display on wallpapered walls.

Combat​

- Onslaught counter no longer de-syncs and stacks properly based on what Perk cards the player has/if they have a Furious modded weapon equipped.

- Fixed an issue where V.A.T.S. could target enemy limbs even if players didn't meet the proper requirements (5 Perception or Concentrated Fire).

- Increased the base damage of the Hunting Rifle from 100 to 140 at level 50 (proportionally increased at lower levels).

- The Hunting Rifle Prime Receiver no-longer provides an additional damage increase (this is now baked into the Hunting Rifle's base damage).

- Changed explosion spawned by following sources to target the center of its target instead of its feet:

ㄴ Collateral damage perk

ㄴ Circuit breaker weapon

ㄴ Collateral Damage legendary perk

Creatures/Humans​

- Scorchbeasts will no longer spam their sonic blast attack.

- Super Mutants and other enemies once again award the expected amount of XP when running Daily Ops.

- Glowing Hunter should now properly drop Glowing Blood, rather than Glowing Blood Packs.

- Feral Lost now count towards the Kill a Lost Challenge.

- Communists at Camp Liberty no longer spawn with broken weapons.

Items​

- Glowing Bobbleheads should properly be granted from Bobblehead Boxes.

- Fixed incorrect movement controls while using a jetpack.

- Players should no longer be notified of Canned Cranberry Relish being a craftable recipe.

Limb Damage and Crippling Changes​

We expect the changes below will make most enemies easier to cripple while making limb damage more consistent and predictable. It will also result in making crippling enemies like Region Bosses more difficult, requiring more focused fire.

These changes also allow us to remove cripple immunity from many creatures and leverage limb damage and crippling in more engaging ways moving forward.

- Weapon mods that granted a 20% chance to cripple now increase limb damage by 50%.

- Removed immunity to crippled limbs from most enemy creatures.

Limb Related Perk Changes​

- Bashers

ㄴRank 1: Gun bashing does +35% limb damage.

ㄴ Rank 2: Gun bashing does +75% limb damage.

- Enforcer

ㄴ Rank 1: Your shotguns gain a 5% stagger chance and deal +25% limb damage.

ㄴ Rank 2: Your shotguns gain a 10% stagger chance and deal +50% limb damage.

ㄴ Rank 3: Your shotguns gain a 15% stagger chance and deal +75% limb damage .

- Modern Renegade

ㄴ Rank 1: Small guns gain +15% hip fire accuracy and +25% limb damage.

ㄴ Rank 2: Small guns gain +30% hip fire accuracy and +50% limb damage.

ㄴ Rank 3: Small guns gain +45% hip fire accuracy and +75% limb damage.

- One Gun Army

ㄴ Rank 1: Heavy guns gain 4% stagger chance and +25% limb damage.

ㄴ Rank 2: Heavy guns gain 8% stagger chance and +50% limb damage.

ㄴ Rank 3: Heavy guns gain 12% stagger chance and +75% limb damage.

- Bone Shatterer

ㄴ Rank 1: Your melee weapon attacks deal +25% limb damage.

ㄴ Rank 2: Your melee weapon attacks deal +50% limb damage.

ㄴ Rank 3: Your melee weapon attacks deal +75% limb damage.

Mutation Related Limb Changes​

- Twisted Muscles

ㄴ Standard: +25% melee, unarmed and bashing damage and +50% limb damage.

ㄴ With Strange in Numbers: +35% melee, unarmed and bashing damage and + 62% limb damage.

Quests​

- Harvesting Brahmin meat in “Second Helpings” questline should reliably complete the optional objective to get a piece of Brahmin meat.

- Updated the Sunshine Oil description in Delbert's Terminal, found in the “Second Helpings” quest, to correctly describe that recipe.

- Corrected a mismatch between subtitles and voiceover for some of Maddox Mullen's lines.

- As a disguised ghoul, cycling through the disguise after Batter is killed but before talking to Duchess will no longer block the “Wayward Souls” quest progression.

- Players will no longer be stuck in the radiation room during the ghoulification process in the “Leap of Faith” questline.

- Players will now have the correct quest marker for the "Clear the Lost from Vat Storage" objective if they relog during the “Powerhouse of the Cell” quest.

Weapons​

- Fixed an issue where several paints could not be applied to the Combat Knife weapon.

- Fixed an issue where the Fancy Single Action Revolver would not receive contextual ammo.

- Patriotic Paint for The Fixer can now be applied to Combat Rifles.

- The needle on the Boiling Point Terror Flamer now animates correctly.

- Nuka Shank knife skin will no longer clip into the player's hand in first person.

Miscellaneous Fixes​

- Fixed an issue where characters would flash/flicker when changing sexes during customization/changing appearance.

- Fixed an issue where some plans/items were not available through Mutated Party Packs.

- Pet Emotes will no longer be displayed twice in the Atomic Shop.

- The "Queen" suffix is now also available as a prefix.

- Atlantic City: Firing on the Overgrown group outside City Hall before they aggro, no longer causes them to become invulnerable.

- Fixed an issue where disembodied parts could be displayed during the initial ghoul character customization process.

- Updated the displayed text for the Twisted Muscles mutation and Serum.

- V.A.T.S. Specialist starting loadout now has the Bodyguards perk properly equipped.

- Radiation Quack Outfit now has proper glove colors when seen in first and third person.

- Gleaming Depths: Punch Card Machine before the Ultracite Terror encounter now works correctly.

- Fixed an issue where taking a picture of an Albino Yao Guai would not complete the associated challenge.

- Photomode Frames now display correctly when using ultrawide monitors/resolution.

- Fort Defiance is now properly listed in the "Discover Locales within the Cranberry Bog" challenge.

- Improved the loading time of the Atomic Shop.

- Fixed issue where underarmor appears under the lion dancer outfit.

- The player is no longer forced into first person after they stop listening to another team member's conversation with an NPC.

- Herbivore/Carnivore now properly double percentage-based heal rates on related food items.

Mods​

- Viper's Four Star Legendary mod no longer applies bonus damage to NPC's that are immune to poison.

Perks​

- Ghoul Perk "United Ordeal" should no longer be affecting Human Players.

- Ghoul Perk "Radioactive Strength" should no longer apply to Automatic Melee Weapons.

- Legendary Perk Card ranks will no longer reset when changing between human or ghoul.

- Ghoul Perk "Action Diet" rank 2 and 3 now give the proper values.

- Ghoul Perk "Thick Skin" Rank 1 now displays the correct 4% value.

UI​

- Fixed an issue where the Ghoul Perk "Rad Specialist" displayed the incorrect value in the Pip-Boy.

- Fixed bulk scrapping legendary mods not applying the learn chance per item.

- Map Marker priority has been updated to make locations easier to select.

- Looting multiple corpses no longer causes ammo to sort away from the top.

- Fixed an issue with area looting where it wasn't immediately available after defeating an enemy.

- Broadsider’s Multi shot canister mod box text should no longer be misaligned when looking at it from inventory.

- Fixed an issue where Raid rewards screens overlapped other menus.

- Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.

Scorchbeats being fixed is lovely. Hopefully they've reverted jetpacks to how they worked before, although you could do some weird things with them working on the direction you were facing. More perk changes...

Remember to get and apply the backback skin from the atomic shop before doing the new event challenges, also it can't be used in power armour.
 
Wow that’s a lorra lorra changes.

Done all the first week, daily and weekly tonight, think I’m rank 143ish now, the grind is soooooo real.

lol @ SFE broken comment, I honestly can’t go back to it now. It’s so good, or it allows other parts to be good but it’s just not worth it imho.
 
Just had a random idea for the guardian. If 2 people stand on the platform but opposite and he only uses rockets then we can heal the damage and whom ever he has his back to uses an autoaxe on his fusion cores and the vice versa if he switches player focus. It might take too long before the overheat but it's an idea.
 
Just had a random idea for the guardian. If 2 people stand on the platform but opposite and he only uses rockets then we can heal the damage and whom ever he has his back to uses an autoaxe on his fusion cores and the vice versa if he switches player focus. It might take too long before the overheat but it's an idea.
Been taking him down in 1.20 ish, probably quicker if using the pepper shaker I’ve watched on YouTube.

Collected a few of the fuel tanks from the radiated place up top, these can be dumped in the drill which makes it really fast to do…..pain to farm them though.
 
Been taking him down in 1.20 ish, probably quicker if using the pepper shaker I’ve watched on YouTube.

Collected a few of the fuel tanks from the radiated place up top, these can be dumped in the drill which makes it really fast to do…..pain to farm them though.
That's my issue, no pepper shaker plan, same with Dave lol.

I saw that about the cans, might have to do that. If you collect 250 junk items in that area then server hop the cans should respawn. I think the video said 12 cans is enough.
 
It takes 15 to fill it but we use 12 and collect 3, dump your 12 at the side because if you dump them in the drill then they go mad.

Go to Summerville and get the burnt books, those are usually a couple of hundred, go to the medical centre up north just under the power station and collect the bones etc, I also like bloody franks where I grab plates and stuff lol. I try to collect on public then go private to get the cans, once I have those I grab as much junk then go pub for more and just keep doing that…..so boring.

I have the plan so I can make you some, I’ve not tried it yet though in all honesty. I’ll be on tomorrow so can meet then and I’ll drop some, I think they are droppable aren’t they?
 
Shows how much attention I've been paying. Rank 112 reached.

Just been doing mostly the minimum really. Oblivion remastered has taken up a little bit of time for the last day or so. ;)

Had many frozen in place enemies today. Killing them didn't do anything other than give me exp. Couldn't loot them. :(
 
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