Not really - it is only because of HARDOCP's stupid way of doing benches. The 290x is using lower graphics settings on almost all the games.
should post that on their forums btw, they wont ban you I promise
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Not really - it is only because of HARDOCP's stupid way of doing benches. The 290x is using lower graphics settings on almost all the games.
Not really - it is only because of HARDOCP's stupid way of doing benches. The 290x is using lower graphics settings on almost all the games.
I would like to see it in Mantle and DX12 or higher 1440P IQ settings, i have a feeling it may be Nvidia's better Driver Overheads.
AMD's Driver is struggling to feed the card very high Draw Calls and high frame rates.
Reposting this, hbm explained at 8:30 mark, it also makes use of system ram.
So just think how low gpu usage fury-x will have. I bet it has like 30% gpu usage under those settings. Card is basicly idling.
Do you think Win10 will improve matters? Even in DX11 games?
Could explain why the X99 systems appear to be performing better in reviews.
Well to be honest that's a good point as the ace units and global data share in tonga is mostly unused when it comes to game engines, (it's to wide for current game engines bar a few). Direct x 12 claims to improve the coding for more parallel instructions so maybe you are right. But as it stands I still believe tongas front end is too inefficient and unutilised for the current games so far. (It's the only reason i can think of the irregular performance, because it's similar to how tonga and tahiti look when compared in games.
Did any of the reviews run Futuremark's API overhead test? Not against other cards, but to compare DX11 with DX12 / Mantle.
Star Swarm would also be a good one.
Ah ok. edit...
Its not 4K anyway. i'm pretty sure he said 4K
To those who say we ain't going to see DX12 games for another year, personally i think you're quite wrong.
Hawaii also has 8 ACE units.
Its probably a bit late now for AMD to worry about their DX11 driver overheads. win 10 is out next month and DX12 with it.
To those who say we ain't going to see DX12 games for another year, personally i think you're quite wrong.
I don't want to sound the perpetual Fiji optimist, i'm still disappointed with it, but i think there might be an explainable reason for the lack of lower res performance, i think Fiji might just come into its own in DX12 / Mantle.
Hawaii also has 8 ACE units.
Its probably a bit late now for AMD to worry about their DX11 driver overheads. win 10 is out next month and DX12 with it.
To those who say we ain't going to see DX12 games for another year, personally i think you're quite wrong.
I don't want to sound the perpetual Fiji optimist, i'm still disappointed with it, but i think there might be an explainable reason for the lack of lower res performance, i think Fiji might just come into its own in DX12 / Mantle.
Did any of the reviews run Futuremark's API overhead test? Not against other cards, but to compare DX11 with DX12 / Mantle.
Star Swarm would also be a good one.
Did any of the reviews run Futuremark's API overhead test? Not against other cards, but to compare DX11 with DX12 / Mantle.
Star Swarm would also be a good one.
I share your optimism for Fiji performing well under DX12. But I don't share your optimism when it comes to DX12 games. Surely there will be games out with DX12, but majority of games will ship with DX11 only. Especially games made by smaller studioes who haven't had change to get in DX12 early access programs. Though I hope I'm wrong and we see atleast 50% DX12 adaption in upcoming games.
@CAT-THE-FIFTH
An interesting Fury X review from Forbes..
http://www.forbes.com/sites/jasonevangelho/2015/06/24/amd-radeon-r9-fury-x-review-amd-at-their-best/
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Why bother to make a new card when the 390X (or 290X OC'd with new drivers) is competitive with the 980 at 1920x1080, beats it handsomely at 2560x1440 and absolutely murders it at 4K?