*** Official OcUK Minecraft Server - Discussion and Rules ***

Hey, FAO to admins, permission to build a skyscraper near spawn


Hi, so my friend WilliamTM who is also on the server, likes to boot up his PC server and run an old map we used to play from an old server ran by a guy he knew.

Was LoLing about with TNT untill I came across this building, I loved it so much, I'm gunna to remake it on linktart, this was in creative, but is possible on survival.

I can place the skyscraper elsewhere, but I would love to know if i can place it near my house, very near spawn.

Pics.

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Location on minimap

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Just an idea for a "community build"...

What if once this "sky limit" update is applied to the server, if we had a spawn "tower"? Basic idea being a X by Y area and you can have a "floor/level" of your own to build as you see fit. But leave some sort of stairwell at one side alone so people can get up and down to their floor.
 
Hi i would love to join a server with a nice community and what better place than the OCUK community, so if you could whitelist me that would be amazing thank you
LinkTart name: giantmidget
Minecradt name: GiantMidget11
 
Just an idea for a "community build"...

How about a map wide railway system, but underground ? Like a New York subway.

The overground ones have to fit in around people's plots and without an agreed design they can look a bit messy when spanning a gap, and when outside of spawn sometimes seem to affect the view.

Something that fitted the x,y grid system, so that wherever you were you'd know that 200 blocks down there was a tunnel every 1000 ? blocks. Which would have been great earlier because I was totally lost for hours :o :(
 
How about a map wide railway system, but underground ? Like a New York subway.

The overground ones have to fit in around people's plots and without an agreed design they can look a bit messy when spanning a gap, and when outside of spawn sometimes seem to affect the view.

Something that fitted the x,y grid system, so that wherever you were you'd know that 200 blocks down there was a tunnel every 1000 ? blocks. Which would have been great earlier because I was totally lost for hours :o :(

So. Let's build something completely pointless that is done better, but lets do it in an ever so slightly different way.
Let's not.

I vote Tefal making another giant hole for us to mine in. That's always fun and instils a sense of discipline.
 
How about we intentionally go for chaos in a slightly organised way?

Similar to the spawn plots, you could divide a tower into floors, within guideline dimensions. People would be free to design their floor as long as it matched up at certain points to meet the floor above it and have some kind of staircase/ladder/fancy lift in a set place.

Think of it as being like one of those pictures you folded over and took turns in adding to. I even think there was an MS paint thread in GD along the same lines a few years back!

It'd probably end up looking hideous, but it's just a thought.

Just an idea for a "community build"...

What if once this "sky limit" update is applied to the server, if we had a spawn "tower"? Basic idea being a X by Y area and you can have a "floor/level" of your own to build as you see fit. But leave some sort of stairwell at one side alone so people can get up and down to their floor.

:cool:
 
How about a map wide railway system, but underground ? Like a New York subway.

The overground ones have to fit in around people's plots and without an agreed design they can look a bit messy when spanning a gap, and when outside of spawn sometimes seem to affect the view.

Something that fitted the x,y grid system, so that wherever you were you'd know that 200 blocks down there was a tunnel every 1000 ? blocks. Which would have been great earlier because I was totally lost for hours :o :(

I think this is a good idea, but the question is will it work?

if everyone contributed to attaching to the subway with their own design it would be quite awsome.
 
So. Let's build something completely pointless that is done better, but lets do it in an ever so slightly different way.
Let's not.

So you'd rather have a random collection of tracks that only go to the outskirts of spawn, which then have to tiptoe around everyone else's plots to avoid getting in the way ? Not to mention all the unsupported tracks that snake across the sea, I thought we weren't supposed to have one block sky walkways :confused:
All it needs is for everyone to build an X shape tunnel under their plot with some torches, doesn't even need tracks to start with :)


When I first started I went to the railway, got totally confused at what track went where so got onto a random one, first attempt went out of the station, turned right and then stopped after about 5 seconds.
Second attempt got me stuck in some circular loop whilst still not leaving the station :( I gave up and walked to the edge of the map myself.

So now I just walk everywhere and camp in a hole if I don't make it back before dark. Even just being able to get a short distance NSEW would help. The teleport thing still feels like cheating to me.

The only difficult bit is getting everyone to use the same co-ordinates so they will all connect properly, and some kind of naming system so it's obvious which direction you are travelling.

I really wish they hadn't changed the North South thing around, what was so wrong about the sun rising in the East, it makes navigation so confusing if you are in a new area and can't rely on the stars.
 
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The sun does rise in the east, The spawn station works fine now - i had to fix it as one of the updates caused carts to lag a little. Why not contribute to the railway by making tracks instead of asking other people to set up long tracks to go to (inevitably) one build?
-just my 2 cents, it isn't like admins have been giving stone and tracks away, people have built these things. IF we were to resort to using anything but overground - the nether system is FAR more efficient, as we had on previous maps.
 
On previous maps the transport system grew organically as a mixture of overground, underground and nether cart links. There were many interchange stations where a cart would dive underground or require a player swap at a station point to a separate line under or above the line they came in on.

The current hub is pretty cool and fit for purpose, but there is nothing to say players can't link to existing lines or create their own. If someone doesn't want a huge viaduct blocking their view, dig a line under the area. If the player wants, they can dig in an access line. YMMV so ensure that if you want to create a transport link that might affect a player's build, talk to them :)
 
The current hub is pretty cool and fit for purpose, but there is nothing to say players can't link to existing lines or create their own. If someone doesn't want a huge viaduct blocking their view, dig a line under the area. If the player wants, they can dig in an access line. YMMV so ensure that if you want to create a transport link that might affect a player's build, talk to them :)

Exactly. There's nothing stopping people replacing areas of the track near their builds as long as they do not mess up the transport for people in that process.

Planning a new way to do things is all well and good, too, but the planner needs to be aware of the huge amount of player time and resources that have already been ploughed into the rail network and be sure that he has a group of people that would be willing to invest similar amounts again.
 
Fran

like others have said, you have to take a couple of things into consideration.
. You have to get everyone to agree to an underground system = which means many hours spent building this.
. Ideally you would want the track the same level.
. And all the material you would be using.

So essentially you can add to the current track as long as you dont mess it up.

On the question of tracks, does minecraft support rollercoasters?
 
We plan to release Minecraft 1.2 tomorrow, but you can already check it out by downloading and installing it like a weekly snapshot!

Client: http://assets.minecraft.net/1_2/minecraft.jar
Server: http://assets.minecraft.net/1_2/minecraft_server.jar
Full change log will be posted tomorrow, but it’s basically all the snapshots since Minecraft 1.1 packed into one :)

Re: mod api / bukkit

The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.
 
Yeah see my edit. I would suspect all the plugins will have to be heavily changed to work with the mod api when it's out. Although I'd rather they got it out sooner than spent 10x as long trying to make it backwards compatible.
 
KUPbI.png


Apparently this is the only new thing this week. And it's only available in creative mode, which makes me think it's either totally useless(!) or it's part of some sort of pre-genned structure or ruins..
 
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