** "Official" Sons of the Forest thread! **

Yeah, really enjoying it, it's very clever. Seen a few people complaining on the Steam forum that you can no longer just put down a blueprint and randomly throw materials at it, but personally I think the way they've done it adds to the immersion.

Not sure how I feel about the quick inventory/lack of hotkeys though, it's annoying having to open your inventory every time you want to swap between equipment - even if there was just a dedicated hotkey for the basic tools e.g. the axe, would be a nice improvement.

Found a couple of annoying bugs with the building - can't make a gate in the defensive wall, seems to be quite a common issue, so hopefully fixed soon, and also you can't destroy defensive walls after chopping the spike into the top :(
I thought I remember seeing a video of them explaining the building system and that there was a way to go back to the old style?
 
Yeah, really enjoying it, it's very clever. Seen a few people complaining on the Steam forum that you can no longer just put down a blueprint and randomly throw materials at it, but personally I think the way they've done it adds to the immersion.

Not sure how I feel about the quick inventory/lack of hotkeys though, it's annoying having to open your inventory every time you want to swap between equipment - even if there was just a dedicated hotkey for the basic tools e.g. the axe, would be a nice improvement.

Found a couple of annoying bugs with the building - can't make a gate in the defensive wall, seems to be quite a common issue, so hopefully fixed soon, and also you can't destroy defensive walls after chopping the spike into the top :(
I use the backpack to access things without going to the inventory but hotkeys would definitely be better
 
I thought I remember seeing a video of them explaining the building system and that there was a way to go back to the old style?
Its not really going back to the old style, there are some preset blueprints that you can use, which operate in the same way as other games (ghost of item appears, fill ghost of item with resources until item is built) , so for example there is a present "log cabin" blueprint...or you can free-build which allows for a lot more freedom in design and works really really well.
 
I use the backpack to access things without going to the inventory but hotkeys would definitely be better

You can only add a couple of things to the backpack though (it seems size/slot dependent), e.g. can't have the axe, bow and spear "equipped" at the same time - so if you're harvesting logs and suddenly get jumped, you do have to go back into the inventory to re-equip one of them :(

@Tombstone ah ok. It's odd they've not added hotkeys, I wonder if it's a design decision or on the todo list.

The way they've done it is definitely more "realistic"/immersive. I wouldn't mind so much if there was a dedicated slot for the axe... maybe it's a hint that I shouldn't focus so much on aggressive deforestation :cry:
 
Wow is this out? I was watching some videos on this a few months ago and it had me intrigued but I see on steam it’s early access? Is there going to be a finished build being released soon?
 
Been playing this the past couple of days and enjoying it so far. I never played the Forest so wasn’t sure what to expect.

One thing that’s annoyed me so far is the slow animation to put on your backpack when you escape from the cannibals camp.
 
My mate suggested some spelunking at 11pm last night. Stupidly agreed, and finally cleared the cave at 2am... >_<

Have to say it's a nice improvement on the original game, some fantastic lighting effects, and the new mutants work really well :D

The building system is really growing on me as well, some little quirks and finicky things to work around, but otherwise, I love how you can just start plonking logs in the ground and building up around them however you want :)
 
Will hold off on as I want to play it when it’s a polished game. Looks pretty fun though.
I think this is probably the most sensible course of action with the game in it's present guise. I've had a few sessions in-game and my opinion despite my rose-tinted specs from the first game, is that it's far from finished, which perhaps is obvious from the early access status, but it was supposed to be nearly finished by now.

As one review said (perhaps exaggerating) - "it's as wide as an ocean but as deep as a puddle" and another: "The map may be 4 times larger, but there is 4 times less things to do".

There's no doubt that it's gonna be great. But not soon in my opinion.

There appears to be a lot missing and I cant decide how much of it is being familiar with the first game and it's obviously mature feature set. On one hand i'm trying to balance and manage expectations with that, and the fact it's supposed to be nearly done, and it has the previous game's experience and code to work from.

It's also hard not to compare the survival aspect to the likes of Green Hell as well.

A few examples i've noticed (although I haven't played it at length so i may be wrong in places):
  • There isn't a survival element which although could be an annoying game mechanic at times - was a key challenge and feature -
    • You don't get cold in it when wet so no need to seek shelter
    • You can drink from rivers and ponds with no risk of sickness etc.
    • You can eat raw meat and fish with no risk of sickness
    • You can't build water collectors yet despite there being turtles so have to build near ponds and rivers
  • No log trolley which makes building tedious away from forests
  • Cannot use or fix some items in game which are visible (plastic buckets on the shore for collecting water for instance) they should just have made the models damaged (cracked and in half etc.) so you wouldn't be thinking "why can't I use that to collect water. There are also things like golf buggies and boats that we've run into, however maybe in the future you can fix them.
  • Kelvin's AI is a bit of a mess, he's supposed to be some special forces come search and rescue team member, and whilst deaf, appears to have the utility of a labrador. He doesn't defend himself or you, he gets stuck a lot, doesn't do what you ask, cuts trees down that fall off cliffs, rests a lot, rests laying down in the rain when you have a house etc. I also read a funny example where a player was building a tree house and Kelvin cut the treehouse supporting tree down when collecting wood!
  • There are no rafts/boats apparently
  • No jetties
  • No compass on the GPS which is silly (but maybe because there is a compass to find - doubtful). What GPS mapper wouldn't give you at least a North heading let alone bearings?
  • You cannot bind weapons to hotkeys 1,2,3 etc. I cannot believe it shipped in early access without that
  • I don't think there is food storage, so when I've been building, I've had to go to the beach to eat each time
  • So even just noticing the above from building alone, I looked into more stuff and apparently the story is stupidly short - apparently a couple of hours (no doubt as they didnt want to risk shipping early access without a full story)

So i've basically suggested to a friend i'm playing it with, that we spend a couple more times on it, explore the shoreline a bit and maybe set up some bases around the map near the shorelines. But then we leave it for a while and potentially a long while at that for them to essentially finish it.

It's disappointing but I reckon we will be more disappointed if we explore and find things, and essentially ruin it if we play the story and discover things they might later change and expand on. It's best in my opinion to wait potentially months, track the update progress and revisit it.
 
  • Kelvin's AI is a bit of a mess, he's supposed to be some special forces come search and rescue team member, and whilst deaf, appears to have the utility of a labrador. He doesn't defend himself or you, he gets stuck a lot, doesn't do what you ask, cuts trees down that fall off cliffs, rests a lot, rests laying down in the rain when you have a house etc. I also read a funny example where a player was building a tree house and Kelvin cut the treehouse supporting tree down when collecting wood!
I'd say you are right about it needing more time to cook before giving it a serious playthrough, on the Kelvin thing, he is more than just deaf, he's brain damaged, either from the crash or from something the inhabitants did to him. If he was just deaf he would be able to speak still, so he's definitely got some sort of brain damage, which goes to explain some of his behaviour and the way he walks etc.
 
  • You cannot bind weapons to hotkeys 1,2,3 etc. I cannot believe it shipped in early access without that

I think this might be intentional, as there is the "mini" inventory backpack you can pull up holding "I". I'm in 2 minds about it really - on one hand, I like it, it adds a bit to immersion/realism, vs just having items "pop" into your hand. On the other hand, it's quite clunky and interrupts gameplay. With a few tweaks it could work pretty well - a couple of extra slots so you can equip more than 2 items, and the ability to keep moving while you have it open.

  • I don't think there is food storage, so when I've been building, I've had to go to the beach to eat each time

You can hang raw meat/fish on drying racks, once it's dried it doesn't seem to go bad (yet).
 
I'd say you are right about it needing more time to cook before giving it a serious playthrough, on the Kelvin thing, he is more than just deaf, he's brain damaged, either from the crash or from something the inhabitants did to him. If he was just deaf he would be able to speak still, so he's definitely got some sort of brain damage, which goes to explain some of his behaviour and the way he walks etc.
Ok, i'll give them the benefit of the doubt on that one!
I think this might be intentional, as there is the "mini" inventory backpack you can pull up holding "I". I'm in 2 minds about it really - on one hand, I like it, it adds a bit to immersion/realism, vs just having items "pop" into your hand. On the other hand, it's quite clunky and interrupts gameplay. With a few tweaks it could work pretty well - a couple of extra slots so you can equip more than 2 items, and the ability to keep moving while you have it open.



You can hang raw meat/fish on drying racks, once it's dried it doesn't seem to go bad (yet).
Yeah I saw that about the "quick" inventory, but I think Farket (good youtuber for the Forest if anyone hasn't seen) said that there are issues with it being clunky and not being able to "fast equip" all the offensive weapons he wanted together (possibly spears/clubs/axe). I stand to be corrected though as you have with the drying rack, as mentioned i'm deliberately playing it in a shallow manner as I i'm going to come back to it later.

What is very apparent though is that it is going to be great once it has been fleshed out and matured. It's already incredibly fun to play as is.
 
Looking forward to playing this it looks great fun, a few friends have said its not particularly nice to play with more than a few people - not very optimised.
Unfortunately my pc is still sat in boxes waiting for my new case to turn up :/
 
Back
Top Bottom