***Official Squad Thread***

Anyone else had the problem when you try to join a server you're booted straight back to the main menu?

I've tried clearing the player cache or whatever it's called but that didn't fix it.
 
No, I've tried it on several servers, from high to low pop.

**EDIT found the problem, it's to do with Steam inventory items in the menu, if you disable each of those it's all good again :)**
 
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Launch error 10011, any ideas anyone?

GameID: 55 (32bit)
Windows Version: 10.0 (Build 14393)
Error Code: 10011
Process Exit Code: 0h
UUID: 049f4634-c74e-f635-25a8-dd299f00f14f
Processes list:
applemobiledeviceservice.exe
applicationframehost.exe
atkexcomsvc.exe
audiodg.exe
btwrsupportservice.exe
camservice.exe
chrome.exe
conhost.exe
corsairhid.exe
csrss.exe
dashost.exe
dropbox.exe
dwm.exe
easyanticheat.exe
explorer.exe
heciserver.exe
iastordatamgrsvc.exe
iastoricon.exe
installagent.exe
installagentuserbroker.exe
ipodservice.exe
iprosetmonitor.exe
iracingservice64.exe
ituneshelper.exe
jhi_service.exe
lsass.exe
m65hid.exe
mdnsresponder.exe
memory compression
msascuil.exe
msiexec.exe
msmpeng.exe
nissrv.exe
nvcontainer.exe
nvdisplay.container.exe
nvidia share.exe
nvidia web helper.exe
nvspcaps64.exe
nvsphelper64.exe
nvtelemetrycontainer.exe
nvtray.exe
nvxdsync.exe
pnkbstra.exe
rtkngui64.exe
runtimebroker.exe
searchfilterhost.exe
searchindexer.exe
searchprotocolhost.exe
searchui.exe
services.exe
settingsynchost.exe
shellexperiencehost.exe
sihost.exe
skypehost.exe
smss.exe
spoolsv.exe
spotifywebhelper.exe
squad.exe
squad_launcher.exe
steam.exe
steamwebhelper.exe
svchost.exe
systemsettingsbroker.exe
taskhostw.exe
tminstall.exe
tmservice.exe
ts3client_win64.exe
wininit.exe
winlogon.exe
wlanext.exe
wmiprvse.exe
wudfhost.exe

I've looked on the Squad forums and everything pointed to a VC++ problem, but I've tried reinstalling all versions & EAC and still the game wont launch :(
 
Delete the Squad folder in %appdata% and then validate game in Steam.

There will be a full-scale A9 playtest tomorrow, on thursday, 20:00 GMT. Everyone is welcome to come and have a run at it.

This is a release candidate; as such, our main purpose is to check if it runs properly, and whether crashes are fixed. Please report all crashes that occur by clicking the 'SEND' button on the UE4 crash reporter.

The build is an estimated 5.5GB in size, and a beta branch password will be released several hours in advance of the test. We will be hosting several servers to accomodate as many players as possible.

For the patchnotes, I would like to refer you to http://joinsquad.com/readArticle?articleId=147 . Keep in mind that one major change is that FOBs now require the constroction of a HAB to be able to spawn on it.

At the starting time of this playtest, the embargo on 'no talking about A9 playtesting' will be lifted, and streaming is allowed. We hope to be able to release shortly after. See you then!
 
The Wrench February
15-Mar-2017
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Hi Squaddies,
Welcome to the February Edition of The Wrench! Modders have been extremely busy this month and have been working hard on not only creating new content but also taking previous projects much further by expanding and polishing. We are now seeing maps which we can already see ourselves fighting in, capturing objectives and using the newly shown vehicles in the Alpha 9 Feature Preview. So, let's jump right in and see what our amazing Modders have been up to!

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Squad Mapping Tutorial Series by Axton

Axton has once again found himself in this month's wrench, this time with a tutorial series covering the basics of starting your mapping project in the SDK. For those out there who are interested in modding but haven't found a good starting place, this may be it!
Watch the whole series on YouTube

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Creating A Heightmap in Blender by TheSalt
In this tutorial TheSalt covers generating a Landscape in Blender and then creating a Heightmap from that Landscape for use in a game engine. There's some great information in this tutorial for people who do not have access to World Machine or are looking for an alternative. Check out the video on YouTube.

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Raid on Rostov by wunda



Raid on Rostov is an infantry focused AAS map that funnels infantry and light vehicles from the dense surrounding forests into a large munitions factory. This map is based on a real world location, in Russia, and as you can see it captures the scale really well.







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Huey / Basic Helicopter Flight Model by Heedicalking



Heedicalking wanted to see how well a helicopter framework could work with blueprints alone, so he made a mod to test it out. The flight system is very basic but it has shown to be extremely fun to see in a Squad based environment and gives us a nice preview of what it could look like in the long run.
Check out the prototype on YouTube


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Dzhungli by dsiOne



In dsiOne's submission of Dzhungli there are some newly finished areas which include an old airstrip on the edge of a swamp at the Northern end of the map. An artificial village has also been added which was once used for training and testing equipment. Finally, there is a large waterfall on the river that runs through the middle of the map. This is one of the three safe crossing points for infantry which will ensure gameplay is centered around important strategic locations.




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MK19 by Ben

Ben has been continuing his work on the MK19, which can now be fired. As you can hear, the MK19 will bring fear into the enemy due to the continuous sound of explosions and will without a doubt force them to stay in cover. There is still some work to be done but Ben is showing steady progress on this weapon!
Check it out on YouTube


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Baghak by HATTON001



An update to Hatton001's previously seen map now titled Baghak! Hatton001 is making steady progress, working his way through the valley with creeks, tunnels and a large town. This map is making an appearance onto the high risk high reward landscape keeping in tune with the overall objectives of the maps layout. Watch this space!








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Landscape Assets DanielNL

DanielNL has been working on various 3D assets such as gas tanks, green houses and barns which will be a great addition to maps. He has presented us with some Sketchfab links that give you an interactive view of his assets which are shaping up to look great. As always, this is a Work in Progress content but it is coming along nicely.
Gas tanks 3D Preview
Green houses 3D Preview
Barn 3D Preview

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Really some amazing developments going on with Squad as well as in the community, we hope you are enjoying these reads as much as we are enjoying collecting and presenting them to you. If you want to be a part of next month's recap, simply tell us what you are doing with this submission form.
Squad Modding Hub Management Team Out.
Join the Discussion >>
 
How's this game going @Xcept1 ? I bought it back at the very beginning but sadly i had a long break from gaming after only owning this a few days. I am aiming to get a bit of gaming in again and this is a game that i really wanted to play at the time.

Sorry i havn't read through the thread , is TrackIR compatible with it now ?
Cheers
 
How's this game going @Xcept1 ? I bought it back at the very beginning but sadly i had a long break from gaming after only owning this a few days. I am aiming to get a bit of gaming in again and this is a game that i really wanted to play at the time.

Sorry i havn't read through the thread , is TrackIR compatible with it now ?
Cheers

It's going strong. V9 is due out any day now (play test tonight at 2000hrs for anyone who has the game). V10 is going to be a huge update for us as it will have the long awaited animation system (free look!) and "core inventory" systems in. TrackIR won't be working out of the box on release of v10 but it's on the to-do list.
 
The test branch password is: playwithouteac . To activate it, go to Properties of Squad in Steam, click the Betas tab, and enter the build password.

NOTE: To avoid performance issues, we strongly recommend you clear your local game cache first. This can be done in-game in the Game Options, at the bottom, "clear game cache".

NOTE2: AS THE BRANCH PASSWORD READS, YOU MUST START SQUAD WITHOUT EAC. TO DO THIS, START IT THROUGH STEAM AND CHOOSE "START WITHOUT EAC" WHEN PROMPTED.
 
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