***Official Squad Thread***

Have you tried Project Reality, Josh?

No I'm pretty new to PC Gaming, my main footprint is in BF4 but I'm looking for something more realistic/less arcadie.

Never touched the ArmA series etc so looking forward to starting a-fresh with a new game.
 
balance out an M1A1 Abrams? Donkey with an RPG


That question could be asked of real guerrilla warfare.
The insurgent side doesnt lose tickets or game score for suicide attacks, they can just rush into a squad with a grenade I guess. The allied side greatly loses when they shoot civilians, so what tends to happen is these 'friendlies' stand in the way of the tank which necessitates troop close combat
 
As long as this game stays true to PR it will be a great success, large maps and great suppression and great sounds, and dont forget the great squad/team work.
 
Boot Camp: An Introductory Series - 2 - Voice over IP

Our Kickstarter Campaign is officially has exactly 3 weeks to go! We're currently sitting on over 131% funding, with only another $9000 CAD to go before we hit our first STRETCH GOAL!! We will be getting details about how we will be deciding on which Project Reality map to remake, but in the meantime, keep telling people about Squad, show them the amazing media content (MAY UPDATE) we've been putting out recently and of course, letting them know of our continuing Kickstarter Campaign.


Welcome again to Boot Camp, an introductory series aimed at explaining to you, the backer, about the BASICS and MECHANICS of what makes Squad the game it is.

“INTEGRATED POSITIONAL VOIP COMMUNICATION, no need for third party programs, we're using the most effective codecs in-game. Speaking to other squad leaders across the map, or even the man next to you couldn't be easier. ALL THE TOOLS NEEDED FOR INTRA-SQUAD AND INTER-SQUAD COMMUNICATION built into the game. In the last ten years, the industry has moved away from providing proper command and communication features available out of the box. Squad will fix this.”

But what does that mean? Communication? How do we make it easier for you?

Completely Integrated Voice Solution

VoIP in Squad is a completely tailored solution, built from the ground up, to facilitate voice communication right out of the box. Voice quality is comparable if not better than the leading third party solutions, and is tied in very closely with the team and squad organisational structures. All you need to do is have a microphone!

As soon as you join a squad, you have two channels open to you, each assigned a push-to-talk hotkey.

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The beauty of local voice is that it is a 3D positional replication of your voice, so anyone within a 25 metre radius of you will be able to hear you, and so the further you are from the person speaking over Local, the quieter they sound. Also if they are to the left or right of you their voice will come from that respective side.

If you are a Squad Leader, you have even more communication channels to help you with coordination.

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In order to further encourage use of Squad’s native VoIP, you will continue to have the ability to transmit while wounded or dead. In addition local voice chat will not be picked up by the enemy.

That wraps it up for the second session of Boot Camp! We will bring you another one very soon, this time explaining our approach to level design and game modes, in order to facilitate much more strategic play, as well as prolonging the life we have for our maps.


While we have your attention, check out these videos from our youtube partners, taken from our playtesting sessions!


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Till next time, Offworld Out.

To get all the latest info about Squad's development, feel free to visit our website and subscribe to our various social media pages:

Official Site: http://joinsquad.com

Facebook: https://www.facebook.com/JoinSquad

Twitter: https://twitter.com/JoinSquad

YouTube: https://youtube.com/JoinSquad

Press: http://press.joinsquad.com
 
No I'm pretty new to PC Gaming, my main footprint is in BF4 but I'm looking for something more realistic/less arcadie.

Never touched the ArmA series etc so looking forward to starting a-fresh with a new game.

A few days ago there's no way I'd have said what I'm about to but I'm man enough to admit when I'm wrong....go download PR, it's free and the link is just back a page or so. Definitely worth it yes it's a bit clunky, yes it takes some getting used to but it's been a hell of a long time since a game got my heart racing and nerves jangling the way it does. Look past the flaws and get a feel for it, it's amazing.

There I said it. (Anyone who's seen my posts in the PR thread will know how big a change of heart this is!!)
 
Arma is good for COOP play but rubbish for PVP, the strength of Arma was the ability to build custom missions for large scale operations vs the AI.

I still see Arma as the king for immersion and largescale open ended missions, you are only limited by your imagination.

Squads will fill the PVP gap, it won't lag or have sync issues that trouble arma for pvp.
 
Arma is good for COOP play but rubbish for PVP, the strength of Arma was the ability to build custom missions for large scale operations vs the AI.

I still see Arma as the king for immersion and largescale open ended missions, you are only limited by your imagination.

Squads will fill the PVP gap, it won't lag or have sync issues that trouble arma for pvp.

and the movement in all of the arma series allways felt clunky :rolleyes:
 
Agree, i thought local enemy chat was already in PR so why wont it be in Squad ? cheers

Local enemy chat isn't in PR. Here's a couple of the Squad devs having their say on it:

Also there's this which I took from the PR forums but it 100% applies to Squad also.
When you'll be able to hear the enemies people will stop using mumble and stop communicating when enemies are close. Yes this can be realistic but also not since in RL it's a lot harder due to different languages to understand your enemy. Since in a game you can't do any hand signs or similar gestures the voice com is your only way of communicating except the even more unrealistic ingame chat.
And in this particular example it's gameplay > reality.

This would also give people, mainly clans an advantage if they rely on 3rd party communication channels; we didn't want that as well.

That about covers it I think. Another issue is with medics trying to find people who are revive-able. Picture the scene, you as the medic are trying to locate the injured player by having him speak to you but all you can hear is the enemy team yelling "Allahu Snackbar" and singing songs so you can't find and help your team mates!
 
Ah, im sure while playing PR players told me there was enemy local chat, was it ever in PR thou ? maybe im thinking it was there years ago ?
 
Ah, im sure while playing PR players told me there was enemy local chat, was it ever in PR thou ? maybe im thinking it was there years ago ?

As in the video, it was in PR when they first incorporated Mumble. It did make for some awesome situations, but it really detracts from some of the realism aspect.
 
First stretchgoal (PR Map Remake) has been reached. Now up to $249,254 CAD.

Indeed!

Project Update #3 - $200,000 Stretch Goal hit! Bonus content unlocked!

We are thrilled to have hit the first stretch goal at $200,000 USD!!

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That's right.. for hitting to first goal we are in fact going to give our backers 2 maps!

We are excited to get both of these projects rolling for you guys and will be putting up a forum thread to take submissions for the classic map remake.

In appreciation for everyone's efforts and pledges and to get you guys warmed up for the next goal we are pleased to show off a little something we have been hiding deep in the bowels of development.

Thanks a heap people! enjoy the eye candy! BOOM BOOM!

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Russian faction.. here we come!

Offworld Out.


To get all the latest info about Squad's development, feel free to visit our website and subscribe to our various social media pages:

Official Site: http://joinsquad.com

Facebook: https://www.facebook.com/JoinSquad

Twitter: https://twitter.com/JoinSquad

YouTube: https://youtube.com/JoinSquad

Press: http://press.joinsquad.com

Cheeki Breeki!
 
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