Not updated this in a while so here's the latest.
This is certainly starting to take shape now! A lot of things coming together and it very much feels the next step for all you Project Reality fans!
Hello everyone, we hope you are all having a great time over the holidays!
In the spirit of giving, we're giving an inside look at some of the latest features we've been working on. This video will be the first in a series of "dev diaries" we will be producing over the course of development.
In this installment, we show new sprinting and voip systems, environment improvements, updated animations, tracers, bullet impact effects, and distant firing sounds.
As always, remember that all of these features are works in progress and are not final. Expect many improvements to come.
Take a look...
November Update
Here is a summary of the things that we have been working on over the past month!
- Made numerous improvements to VoIP functionality and quality in Unreal Engine, including multi-threaded input / decreased latency, automatic gain control, echo cancellation, network prioritization, selecting input devices and jitter buffered output.
- Made improvements to our movement system, in particular integration of a sprinting animation system, dynamic free-look and smoother movement.
- Made visual improvements to our movement animations to coincide with fixes to the system and the addition of sprinting.
- Added a tracer implementation.
- Began work on our throwable weapon animation system.
- Added animations for the M18 Smoke grenade, RKG3 AT Grenade, and made numerous improvements to existing animations as we improved our animation systems.
- Began preliminary work for in game menu's.
- Completed the layout and graphical design of our website.
- Made substantial progress on the Front-end of the website in preparation for it's initial launch, and began work on the back-end, in preparation for our fundraising campaign.
- Made Improvements to our server infrastructure in light of recent attacks on our forum.
- Included new footstep sounds for various materials, and body / gear movement sounds for both factions.
- Numerous additions and improvements to weapon firing sounds and attenuation.
- Created new static models for the afghan environment, and made performance fixes to existing ones.
- Work on dynamic distance field shadow integration.
- Various minor bug fixes.
We are pleased to announce the upcoming launch of the Squad website in early 2015. The website will be the main portal for information related to Squad and will work alongside the forum to give the community the most up-to-date information on the project. The website will include a visual roadmap of Squad development and feature progress reporting, so you can track the status of upcoming features in Squad. And, of course, the website will be the public face of Squad. The website will be a vital component for growing our community and we are looking forward to the launch!
Along with the website, we are excited to announce our first fundraising effort for Squad. We will be launching a fundraising campaign on the Squad website shortly after its launch, and this campaign will form an important part of the overall funding initiative for Squad. A Kickstarter campaign remains on our roadmap for 2015, but the date remains TBD. These funding programs will allow us to bring more of our developers into full-time roles and kick development into high gear. We will be giving updates on Squad funding in upcoming weeks, so stay tuned.
This is certainly starting to take shape now! A lot of things coming together and it very much feels the next step for all you Project Reality fans!