***Official Squad Thread***

Soldato
Joined
30 Aug 2006
Posts
3,351
A couple of us are trying to get the RIP #2 skirmish server popped. Any help appreciated

2ecc0ee3678479c53046dae2220ed85d.png

https://gyazo.com/2ecc0ee3678479c53046dae2220ed85d
 
Soldato
Joined
13 Apr 2008
Posts
2,701
Location
Notts / Reading
So, providing the roadmap on the site is correct and there aren't any major delays, we're not far off from getting Helicopters :D
http://joinsquad.com/roadmap/
Can't wait to see how this plays out, it's surely going to completely change the dynamic of some maps!

It will be great when they get added but I hope that they are heavily focused on transport only - and not attack helicopters. I like the focus on foot troops in Squad.
 
Soldato
OP
Joined
21 Dec 2002
Posts
4,202
Location
England
Tried this last night.

Anyone recommend best settings for visuals?

If you can run at 1440p and 1.25x Super Sampling. AA off and Screen Sharpening to personal preference. Shadows are currently pretty fps hungry so dropping them normally gains a few fps as does disabling ambient occlusion.

Couple of updates for you guys:

ALPHA 15.1 CHANGELOG
MAPS
  • Belaya: Updated Minimap
  • Belaya: Fixed wheat crop fixes so they aren’t red.
  • Belaya: Fixed bridge on the western part of the map having collision issues.
  • Fools Road: Fixed terrain to prevent players from hiding under the surrounding terrain
  • Mestia: Fixed railroad duplicates and spacing.
  • Skorpo: Fixed rain effects.
  • Tallil: Fixed collisions on several buildings
  • Yehorivka: Fixed bridge southwest of Lower Petrivka collision issues.
  • Yehorivka: Fixed collision on new crops and smaller foliage that was preventing leaning.
MAP LAYERS
  • Al Basrah TC_v2: Removed 3 hexes that were unused in the river.
  • Fool’s Road and Gorodok: Fixed deployable ghosts colored yellow instead of green.
  • Kohat TC v1: Fixed Staging timer.
  • Kohat RAAS v3: Fixed missing ammo crates in INS main.
  • Logar Valley & Sumari: Fixed Staging Phase Pain Volume. (No comment on going to 11.)
  • Narva TCv2: Fixed Reversed hexes and Anchor points.
  • Skorpo Skirmish v1: Fixed Main Supply Zone for US.
  • Skorpo AAS v1: Fixed map boundary around the US Main.
  • Tallil TC_v1: Fixed HUD name.
  • Tallil Skirmish v1: Fixed a Spawn point that was outside the staging zone.
VEHICLES
  • Fixed doubled overheating speed on 30mm HE weapons.
  • Fixed bug that caused Spandrel to be able to launch multiple rockets in rapid succession (Salvo-fire).
  • Increased damage for Konkurs ATGM (Spandrel & BMP-2) up to the level of other ATGM systems, up to 1800 from the initial 1200.
  • Increased rearm cost for Spandrel to 400 ammo points per rocket, increased from 200.
  • Increased rearm time for Spandrel to 30 secs per rocket, increased from instant rearm.
  • Increased delay between consecutive shots for Spandrel to 7.5 seconds, increased from 5 seconds.
USER INTERFACE
  • Territory Control: Replaced Shield icons with Anchor-like icons.
  • Territory Control: Fixed ticket bleed values not displaying for clients
  • Fixed incorrect requirement for INS, MIL, and Radio Tooltips when deploying via Radial Menu.
MISCELLANEOUS FIXES
  • Fixed the glass material on vehicles showing through fog, especially at a distance.
  • Optimized 25mm and 30mm HE impact VFX.
KNOWN ISSUES
  • Occasionally the landscape renderer will not load correctly resulting in black foliage on a map. A fix is being investigated.
  • Client crash on map switch.
  • Players will occasionally spawn without ammunition on their first spawn on a server. (This occurs if you were in the match during map travel but did not spawn during the staging phase.)
  • Occasionally a player will not spawn at Rally Point when numerous players are spawning in at the same time.
  • Occasionally client crashes in various circumstances: we’re still looking into the crash reports. Detailed crash reports help us fix this and we appreciate those that have filled out and sent crash reports.
  • Server performance may periodically dip when a server has a high population and high load. We’ll continue to work on performance and optimizations.
  • Occasionally Self-bandaging fails. Actively investigating the cause.
  • Mouse widgets (e.g. enter a vehicle, comm rose) can stop responding to clicks. A workaround is opening and closing the deploy screen.
  • Capture Zone (Flag) Icon will not show on a client’s HUD sometimes.
  • ATGM projectiles desync for other players that are not gunner, however, what the gunner sees should be the true synced projectile.
  • Certain effects do not blend correctly with fog on some layers.
  • HAB Spawn is disabled if FOB Radio is unshovelled below 75%, currently other forms of damage to the FOB Radio (such as explosives) do not disable HAB Spawn. (Under active development.)
  • De-shoveling a friendly FOB Radio costs 10 tickets. (Fix in progress.)
  • Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play.
  • Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated.
  • Territory Control Bug: there is no UI indicator for showing cutoff enemy hexes (hexes that are not linked to the anchor point). Friendly cutoff hexes are showing correctly though.

MODDING FREE WEEKEND!
posted on July 23, 2019

Hey squaddies!

We’re happy to announce an upcoming free weekend to celebrate the release of Modding 2.0! From July 25th, 10 AM PDT through July 28th, 1 PM PDT. Squad will be 50% off, so those of you that have been telling us that you missed the Steam sale have another shot at a bargain too.




As part of the festivities, we’ll be highlighting these top-notch examples of what Squad modders can do. Look for them in the server browser with the rest of the licensed servers:

THE MODS

Canadian Armed Forces MOD
CAFMOD Team

Defend the Dome
Headshot13Vegas
and Archangel from
~!THUNDERDOME!~

Elvedalen
by Hangrath

Harju
wunda

Helicopter Mod
by Heedicalking

Panjshir
by PuffDragon

Squad Ops
Squad Ops Mod Team

SquadZ
by Smed

Troopers
by Loki

We’ll also have some surprises along the way!


FOR PLAYERS


The above patch notes cover some of the most recent changes in Squad that are handy for new players and veterans alike!

One big part of Modding 2.0 is the ability to download mods while in-game. If you’re not sure if your favorite server is running a specific mod, go ahead and join — if they are, you’ll be prompted to install that mod by the game.

You can subscribe to mods through the Steam Workshop as usual, of course.

Should you want to uninstall a mod, you’ll want to visit the Workshop and “Unsubscribe” from that mod.

HELPFUL RESOURCES


We’ve also got some basics to help start you off right!

With the launch of Alpha 15, we’ve included the first set of Squad tutorials! Be sure to access those via the main menu, unless you prefer a true trial by fire.

Questions about gameplay, vehicles, and how to play Squad can often be answered by the Squad Wiki.

If it’s not there, someone in the Official Community Discord server will surely know!

If you’re a Redditor, you’ll want to join the subreddit: r/JoinSquad.

Feel free to browse our forums for discussions, tips, and squadmates.

Be sure to see what our creative partners are up to as well. They’ve each been selected because they put a unique, entertaining spin on the world of Squad and you might even learn some tips!

Common issues can usually be addressed through the Squad support website, but we have a dedicated support team standing by to answer your emails: [email protected].

FOR SERVER OWNERS
Yup! You can run mods on your licensed server! If you use any of the above mods, you will appear as part of the default server list. (i.e., not a Custom Server.) There will also be an icon next to the server name to denote that it’s running modifications.

Naturally, this won’t impact the part of your agreement about running mods on a licensed server.

If you have any further questions, please feel free to reach us in the OWI Hosting Discord or email us at [email protected].
 
Soldato
Joined
30 Aug 2006
Posts
3,351


Melbo, is there any chance of some of the Skirmish maps getting some love ? As in, changing a few of the flag positions or using different areas of the map ?



Oh, also. We are seeding the RIP#2 Skirmish server. Come in and witness infantry combat at its finest :)
 
Soldato
OP
Joined
21 Dec 2002
Posts
4,202
Location
England
Random Q, are you part of the dev team Xcept1 ????
No he's just a massive suck up...
<3 Melbo

Hah I'm just a military adviser for the game.

Free weekend is currently on and modding event starting soon. Modding faction being added to the main game for all players :D

Merchandise store has been relaunched too with some new items. I won't link it here as I'm not sure on the rules but you'll find it on the official site.

MODDING 2.0: CAF, SPACE CREW, AND BEYOND

Hey squaddies!

We’re pretty excited by the release of Modding 2.0 and we wanted to share a little more about what that means.

First and foremost, it means that the Canadian Armed Forces mod is going to be released in the near future as free, official Squad DLC. That’s right: you will be getting a new faction soon, completely free of charge, no action required. O, Canada!

CANADIAN ARMED FORCES


The arrival of CAF marks our first step towards including community-created content into Squad. This free expansion adds additional weapons, vehicles, and more, giving one of the world’s most well-known armies some well-deserved spotlight. Additionally, the update includes two Canadian maps, Quebec and Nanisivik, featuring snowy environments built for intense combined-arms combat.





Be sure to join us later today at 1 PM PDT on our Twitch channel for more information, featuring special guest host Matsimus: https://www.twitch.tv/joinsquad

INTRODUCING SPACE CREW
To show off what Modding 2.0 can do, we’ll be showcasing a total conversion mod inspired by classic sci-fi thrillers: Space Crew. Players take the role of a Survivor who must work carefully with their team to solve puzzles and survive. Make a wrong move and they’ll become prey to a menacing creature known only as the Raptor. Space Crew is available to play later today by subscribing on the Steam Workshop or joining a server running the mod.


MODDING 2.0 FEATURES
We’ve added a variety of upgrades to our modding support to make building, finding, and playing mods a better experience.

  • In-game downloads. Just connect to your favorite modded server!
  • Whitelisted mods included in the official server list. (More information coming soon.)
  • User interface improvements, including filtering for modded servers.
  • Priority listing for whitelisted mods during the weekend. (“Stickied” servers.)


OFFWORLD OUT.
 
Soldato
Joined
13 Apr 2008
Posts
2,701
Location
Notts / Reading
Hah I'm just a military adviser for the game.

Ah ok. I sent a message to the dev team about my issue but it turns out its a limitation of the UnrealEngine.
You can only have 5 mouse buttons enabled; left and right click, middle button/scroll and 2 more.

I've got a mouse with three side buttons so its annoying not being able to use everything. Thought it was an issue with the game but guy called Morgan says its the engine.
 
Soldato
Joined
13 Apr 2008
Posts
2,701
Location
Notts / Reading
I got a Logitech G502 mouse, 11 mouse buttons enabled for squad, i just made a profile in the logi mouse software, can you not download software for your mouse ?

I've got a Steelseries Rival 600 with the steelseries engine 3 controller softwear installed. The 'issue' button (Button 6) is disabled by default but ive enabled it. When I try to bind it within Squad, it just doesn't find/detect it. If I try to map to another keyboard key with it for example, that works.
But native button 6 isnt liked.
 
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