Tried this last night.
Anyone recommend best settings for visuals?
If you can run at 1440p and 1.25x Super Sampling. AA off and Screen Sharpening to personal preference. Shadows are currently pretty fps hungry so dropping them normally gains a few fps as does disabling ambient occlusion.
Couple of updates for you guys:
ALPHA 15.1 CHANGELOG
MAPS
- Belaya: Updated Minimap
- Belaya: Fixed wheat crop fixes so they aren’t red.
- Belaya: Fixed bridge on the western part of the map having collision issues.
- Fools Road: Fixed terrain to prevent players from hiding under the surrounding terrain
- Mestia: Fixed railroad duplicates and spacing.
- Skorpo: Fixed rain effects.
- Tallil: Fixed collisions on several buildings
- Yehorivka: Fixed bridge southwest of Lower Petrivka collision issues.
- Yehorivka: Fixed collision on new crops and smaller foliage that was preventing leaning.
MAP LAYERS
- Al Basrah TC_v2: Removed 3 hexes that were unused in the river.
- Fool’s Road and Gorodok: Fixed deployable ghosts colored yellow instead of green.
- Kohat TC v1: Fixed Staging timer.
- Kohat RAAS v3: Fixed missing ammo crates in INS main.
- Logar Valley & Sumari: Fixed Staging Phase Pain Volume. (No comment on going to 11.)
- Narva TCv2: Fixed Reversed hexes and Anchor points.
- Skorpo Skirmish v1: Fixed Main Supply Zone for US.
- Skorpo AAS v1: Fixed map boundary around the US Main.
- Tallil TC_v1: Fixed HUD name.
- Tallil Skirmish v1: Fixed a Spawn point that was outside the staging zone.
VEHICLES
- Fixed doubled overheating speed on 30mm HE weapons.
- Fixed bug that caused Spandrel to be able to launch multiple rockets in rapid succession (Salvo-fire).
- Increased damage for Konkurs ATGM (Spandrel & BMP-2) up to the level of other ATGM systems, up to 1800 from the initial 1200.
- Increased rearm cost for Spandrel to 400 ammo points per rocket, increased from 200.
- Increased rearm time for Spandrel to 30 secs per rocket, increased from instant rearm.
- Increased delay between consecutive shots for Spandrel to 7.5 seconds, increased from 5 seconds.
USER INTERFACE
- Territory Control: Replaced Shield icons with Anchor-like icons.
- Territory Control: Fixed ticket bleed values not displaying for clients
- Fixed incorrect requirement for INS, MIL, and Radio Tooltips when deploying via Radial Menu.
MISCELLANEOUS FIXES
- Fixed the glass material on vehicles showing through fog, especially at a distance.
- Optimized 25mm and 30mm HE impact VFX.
KNOWN ISSUES
- Occasionally the landscape renderer will not load correctly resulting in black foliage on a map. A fix is being investigated.
- Client crash on map switch.
- Players will occasionally spawn without ammunition on their first spawn on a server. (This occurs if you were in the match during map travel but did not spawn during the staging phase.)
- Occasionally a player will not spawn at Rally Point when numerous players are spawning in at the same time.
- Occasionally client crashes in various circumstances: we’re still looking into the crash reports. Detailed crash reports help us fix this and we appreciate those that have filled out and sent crash reports.
- Server performance may periodically dip when a server has a high population and high load. We’ll continue to work on performance and optimizations.
- Occasionally Self-bandaging fails. Actively investigating the cause.
- Mouse widgets (e.g. enter a vehicle, comm rose) can stop responding to clicks. A workaround is opening and closing the deploy screen.
- Capture Zone (Flag) Icon will not show on a client’s HUD sometimes.
- ATGM projectiles desync for other players that are not gunner, however, what the gunner sees should be the true synced projectile.
- Certain effects do not blend correctly with fog on some layers.
- HAB Spawn is disabled if FOB Radio is unshovelled below 75%, currently other forms of damage to the FOB Radio (such as explosives) do not disable HAB Spawn. (Under active development.)
- De-shoveling a friendly FOB Radio costs 10 tickets. (Fix in progress.)
- Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play.
- Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated.
- Territory Control Bug: there is no UI indicator for showing cutoff enemy hexes (hexes that are not linked to the anchor point). Friendly cutoff hexes are showing correctly though.
MODDING FREE WEEKEND!
posted on July 23, 2019
Hey squaddies!
We’re happy to announce an upcoming free weekend to celebrate the release of Modding 2.0! From July 25th, 10 AM PDT through July 28th, 1 PM PDT. Squad will be 50% off, so those of you that have been telling us that you missed the Steam sale have another shot at a bargain too.
As part of the festivities, we’ll be highlighting these top-notch examples of what Squad modders can do. Look for them in the server browser with the rest of the licensed servers:
THE MODS
Canadian Armed Forces MOD
CAFMOD Team
Defend the Dome
Headshot13Vegas
and Archangel from
~!THUNDERDOME!~
Elvedalen
by Hangrath
Harju
wunda
Helicopter Mod
by Heedicalking
Panjshir
by PuffDragon
Squad Ops
Squad Ops Mod Team
SquadZ
by Smed
Troopers
by Loki
We’ll also have some surprises along the way!
FOR PLAYERS
The above patch notes cover some of the most recent changes in Squad that are handy for new players and veterans alike!
One big part of Modding 2.0 is the ability to download mods while in-game. If you’re not sure if your favorite server is running a specific mod, go ahead and join — if they are, you’ll be prompted to install that mod by the game.
You can subscribe to mods through the
Steam Workshop as usual, of course.
Should you want to uninstall a mod, you’ll want to visit the Workshop and “Unsubscribe” from that mod.
HELPFUL RESOURCES
We’ve also got some basics to help start you off right!
With the launch of
Alpha 15, we’ve included the first set of Squad tutorials! Be sure to access those via the main menu, unless you prefer a true trial by fire.
Questions about gameplay, vehicles, and how to play Squad can often be answered by the
Squad Wiki.
If it’s not there, someone in the
Official Community Discord server will surely know!
If you’re a Redditor, you’ll want to join the subreddit:
r/JoinSquad.
Feel free to browse
our forums for discussions, tips, and squadmates.
Be sure to see what our
creative partners are up to as well. They’ve each been selected because they put a unique, entertaining spin on the world of Squad and you might even learn some tips!
Common issues can usually be addressed through the
Squad support website, but we have a dedicated support team standing by to answer your emails:
[email protected].
FOR SERVER OWNERS
Yup! You can run mods on your licensed server! If you use any of the above mods, you will appear as part of the default server list. (i.e., not a Custom Server.) There will also be an icon next to the server name to denote that it’s running modifications.
Naturally, this won’t impact the part of your agreement about running mods on a licensed server.
If you have any further questions, please feel free to reach us in the
OWI Hosting Discord or email us at
[email protected].